RimWorld

RimWorld

Alpha Animals
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Update: 9 Sep, 2019 @ 6:54am

v1.601 cause I forgot:

- Added a cloning limit for the Red Goo

Update: 9 Sep, 2019 @ 6:35am


v1.6:

Added two new animals for the Alpha Biomes mod's new biome, the Propane Lakes: the Frostling and the Frostbound Behemoth
Changed the nocturnal animal code to use the excellent code created by XeoNovaDan (thanks man!)
Changed many of the ranged attacks to be affected by shield belts
Adding a code change to make the mod compatible with the carryingcapacityfix mod

Update: 21 Aug, 2019 @ 8:44am

Removing the git files because I'm dumb af

Update: 21 Aug, 2019 @ 8:37am

v1.5

Added 7 new animals to populate the newly released Alpha Biomes mod (Agaripod, Mycoid Colossus, Infected Aerofleet, Green Goo, Red Goo, Red Spore and Junglelisk)
Changed Slurrypede's body to avoid a mod making it gendered
Increased temperature range of the Ocular Jelly
Added cactipine quills to merchant lists
Made Cactipines omnivores so they can also eat plants. They are too tiny to be predators

Update: 14 Jun, 2019 @ 3:21am


v1.402:

Further modified the way options are handled to remove the red error message some people were receiving. Check your mod options if you update the mod.
Fixed minimum temperature of the Sky Eel, since it is a space borne organism

Update: 30 May, 2019 @ 11:41pm


v1.401:

Updated Modcheck to work with latest RW version
Modified the way event and creature toggling options work. Event toggles should be working now
Balanced nuzzling bonus of the Animus Vox to be only 50% more efficient than felines, not 100%

Update: 18 May, 2019 @ 7:05am

v1.4:

Added a new mod settings screen to select which of the creatures will or won't appear on the map as wild spawns. This can be toggled on an individual basis, and will only affect wild spawns (not manhunters, merchants, etc)
Moved the events settings to a separate mod settings screen

Update: 15 May, 2019 @ 11:18pm

v1.301:

Added compatibility with Lord of the Rims - Elves (mallorn forest biome)
Removed errors caused by Decay Drakes and Ocular Jellies trying to change the map and create gas IN SPACE
Sky Steel should no longer be used to create ancient ruins
Updated the AnimalVariations.dll, since it seems to have been causing some errors

Update: 16 Apr, 2019 @ 1:23pm


v1.3:

Added five new animals:
Radyak: a peaceful herbivore that grows uranium crystals
Gigantelope: a muffalo alternative for your caravans, with variable carrying capacity
Sky eel: weird electric eels that only appear when an asteroid impacts
Mantrap: an acid spitting carnivorous plant
Sand Lion: a desert variant of the arctic lion. This one covers itself in clouds of sand
Added new event: strange asteroid impact. Releases sky eels, and gives access to a weird steel alternative
Changed name of cactus meat and cactus leather to plant to be more generic and not add 1000 types of similar resources
Added tall grass to the list of things the decay drake can ferment to avoid them starving on jungles
Modified the way regeneration works to make it more gradual and less OP (Raptor shrimp still a bitch)
Changed plural of megalouse to megalice
Tweaked the way the ocular jelly turns trees into alien trees to preserve growth
Changed beauty of red alien wood to not be negative, just ugly

Update: 6 Apr, 2019 @ 5:55am

Added four new animals:
- Fission Mouse: a rodent that splits in three more creatures when it dies.
- Decay Drake: a lizard that turns vegetation around it into fermented rotting organic matter, then consumes it, and then gets drunk. It's awesome.
- Shock Goat: a farm animal that attacks with electricity, with the possibility of causing heart attacks
- Ocular Jelly: a... thing... that... what is this...?
Added compatibility with advanced Biomes
Fixed Slurrypede, Wildpod and Wildpawn gestation times, because Humanoid Alien Races mod is making non-gendered creatures have a gender