RimWorld

RimWorld

Alpha Animals
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Update: 31 Oct, 2018 @ 4:26am

31/10/18

v1.06:

Added several coat variations to many animals from the mod. Credit goes to Xen and Cucumpear for their awesome work in AnimalCollabProject.
Added event toggles in Mod Options for Aerofleet migrations, Gallatross migrations and the Summit Crab event.
Made Needlerolls and Needleposts more resistant to lack of light. They shouldn't die so fast now.
Made Tetraslugs less hungry, to avoid starvation due to their slow speed.
Re-balanced leather strengths so they are no longer stronger than hyperweave in some cases (!!!)

Update: 29 Oct, 2018 @ 3:50am

29/10/18

v1.05:

Implemented Animal Collab Project's AnimalVariations to make the Meadowaves not missbehave
Added toggles in Mod Options for the cactipine drop pod event and the spider clutchmother events
Meadowave and Mammoth Worm are now pack beasts
Fixed A Dog Said compatibility
Fixed A Dog Said doing weird things like applying a Jaw Implant to ears, for example
Rebalanced all event types and chances
Increased Wildpod's wildness to make it less overpowered when tamed early
Decreased wildpod's blunt defense to 1, so they can't be harmed by bullets, but they will lose health in melee. They still die super fast with fire
Wildpods and Wildpawns now state in the description that their offspring isn't born tamed (cause spores)
Wildpods and Wildpawns can now be farmed for small amounts of raw fungus
Corrected super high needleroll spawn rates. They are on par with Iguanas
Spider clutchmothers won't eat their children now
Corpses dug by frostmites will now spawn forbidden
Toned down the volume and map spread of the grinding sound made by a Summit Crab
Fixed cactipine droppod building double description
Fixed bug where Mammoth Worm wasn't eating grass
Fixed bug where Raptor Shrimp wasn't using arms to attack

Update: 24 Oct, 2018 @ 9:35am

24/10/18

v1.04:

Aerofleets now have Simple trainability, because they are floating bags of hydrogen...
TetraSlugs no longer give any errors when arriving by droppod

Update: 24 Oct, 2018 @ 1:19am

[Auto-generated text]: Update on 10/24/2018 10:19:25 AM.

Update: 23 Oct, 2018 @ 7:07am

23/10/18

v1.03:

Five new animals added to the mod: the Pebblemit, Needleroll, Animus Vox, BedBug and Wildpawn
Reduced minimum allowed temperature of the Needlepost to 0ºC to avoid them fleeing the map on cold desert nights
Removed the possibility of clutchmothers eating their own eggs
Removed Bouldermits as manhunters (too slow)
Made Bouldermits less ravenous
TetraSlug should be more common now on merchants. Still super rare on map spawns
Added compatibility with VGP cloths on the Devilsheep

Update: 22 Oct, 2018 @ 2:16am

22/10/18

v1.02:

Lots of small bugfixes and balance tweaks

Consolidated all insects meat as... well... insect meat
VGP patch to make Feralisks, Blizzarisks and Dunealisks drop silks that can be used in the looms
Slightly reduced the commonality of some events
Arctic Lion is now a predator as it should be
Aerofleets are now not prey, or they burn the whole map!
Frostmite corpse digging reduced to 1/4
Animal prices reduced to bring them in line with vanilla animals.
Arctic lion will now drop its invisibility if killed in one shot
Summit Crab won't keep crushing things if downed / unconscious
Checked Camera+ compatibility, seems to work fine
Groundrunners mine less often. They are even lazier now! Should mine slightly more often than a hauler creature Hauls.
Made compatible with [SYR] Bullet Casings
Fixed TetraSlugs. They were looking for batteries outside map boundaries!
Megalouse and Mammoth worm now have manipulation, so they should have 62% base hit like all other animals. The Needlepost and TetraSlug will always be shoddy on melee, due to having no limbs, but they have ranged to compensate.
Cactipines should no longer spawn with player's faction, and their droppods have a lifetime of three days, so they won't endlessly spawn and cook the alive in an enclosed space (this was SO hilarious)
Groundrunners now have a shorter gestation period.
Ironhusk beetles have a decent armor rating now, due to iron plates. Not invincible by any means, though. Think tortoises.
Tweaked needlepost's size to make it drop less leather and meat
Tweaked needlepost's need for sunlight to avoid them dying so easily
Slightly increased Black Hive ranged damage. Coupled with Megalouse and Mammoth Worm now being able to... uh... HIT things, the Black Hive raids shouldn't be such a pushover now.
Tried to fix extremely buggy Nightling nocturnal cycle, Rest bar won't flicker now, and their attacks shouldn't be interrupted often. They might take a nap or two during the night if they are not busy and not hungry, but that's ok.

Update: 19 Oct, 2018 @ 2:20am

[Auto-generated text]: Update on 10/19/2018 11:20:11 AM.

Update: 18 Oct, 2018 @ 12:21am

[Auto-generated text]: Initial upload.