Squad
Bugs
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Update: 9 Jul, 2019 @ 3:56pm

Modding is back on the menu!

Update: 2 Jul, 2019 @ 6:31pm

stop workshop modding 2.0 squad crash

Update: 21 Jun, 2019 @ 12:32pm

Modding 2.0 Test 2

Update: 21 Jun, 2019 @ 10:39am

Modding 2.0 test

Update: 14 Apr, 2019 @ 7:49pm

Update 3.7

- Edited spawners on Tauris to spawn fewer proximity bugs
- Edited spawners on Control to die properly, and spawn a wave upon entering the zone
- Reduced required control time to 5 minutes
- Edited spawners on Escort to spawn less
- Fixed spawner on arrakis (main wave spawners were broken)

Update: 10 Apr, 2019 @ 7:42pm

Update 3
Hotfix 6

- Fix arrakis spawn cooldown time

Update: 10 Apr, 2019 @ 5:15pm

Update 3
Hotifx 5

- Spawners 2.0

In this update, the backend for spawner creation has been completely revamped.
NOTE: Expect teething issues, this may have unstable/ undesirable effects and needs thorough testing and likely some iteration in the future patches.

The new system dynamically creates hives (previously there were tonnes of hives in the world that get selected during a wave and this had its own issues)

- Tauris Control edits

The control mode on Tauris 9 has been updated, I have removed the "egg" terrain details allowing easier recognition of actual hives / eggs

The hives now die for a much longer period of time, and some die entirely upon destruction, this means there is some future balancing to be completed as the flow was originally WAY too hard, and likely now too easy, we will see on the battlefield Troopers!

- Proximity spawner edits

There was an issue where "Carriers" were spawning MUCH more often than intended on Belayath-Escort. This has been edited and hopefully resolved. Requires testing!

- KNOWN ISSUES

There are still a few known issues that will be delivered in a future update, the idea here is to test the new system which will help avoid spawner related issues in future (like the infinite carriers bug!) so lets test that first and then move onto other issues:

Player Spawns on Tauris and Arrakis are infinite. This kind of breaks the idea of survival as you can keep spawning, it has also led to players bunkering up at the initial spawn point. It has reduced the tension of survival in those missions and generally is not desired as a game flow / experience. This will be fixed in a future update.

Passive regen on resources is a bit overpowered. This has been reduced but still potentially not intended. More likely a future update will mean that "occupying" the area of a resource will simply develop much faster resource generation. There was a nice balance before the passive update, survivable, dangerous, and it required diligent logistic squads to collect the resources. The goal with resource extraction is that vibration causes many bugs to appear, but you can always win if you are correctly equipped (enough squad mates). Currently you can destroy the hives surrounding resources, and this may be removed in a future update in place of a more constant influx of enemies attacking your location.

A word on hive visibility: Hives are no longer visible, there were reports that certain hives didnt have eggs, or some had eggs, but didnt stop spawning when they were destroyed and so on. This has been an issue for a while and the new system mentioned above follows this new rule:

Visible Hives have Eggs, and can be destroyed / removed temporarily. Every other bug is spawned in a radius around players. This means when you SEE a hive, you know you can destroy it! And there wont be random hives around the world during a wave - they just crawl out the ground (pending new animations and camera shake!)

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Thats it for this patch, give em Hell Troopers, and see you Planet side!

Update: 7 Apr, 2019 @ 8:14pm

Update 3
Hotfix 4

- Reduce spawn timers on escort

increased all 20s to 60s, all carriers from 120s to 300s and all 30s to 90s

Update: 7 Apr, 2019 @ 6:01pm

Update 3
Hotfix 3

- Attempt to fix bugged spawners on Escort mission.
- Reduce passive resource speed

Update: 6 Apr, 2019 @ 11:22pm

Update 3
Hotfix 2

- Rename convoy to escort
- Fix escort "drop supplies" support missions
- Add wave timer to Tauris and Arrakis

- New mode: Control (hold zone for 15 minutes)
- Troopers_Tauris9_Control added
- Edited navmesh on Tauris to avoid stuck AI

- Increased ammo bag capacity
- Decreased Extractor health slightly
- Add passive supply growth to map resources (faster when on point)
- Vehicle bay only usable by Squad leaders
- Lower searchlight brightness
- Show bug kill count target on KillCount maps