Squad
Bugs
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Update: 25 Feb, 2019 @ 11:28pm

Final February Update

- Standing on the logi stops bug attacks
- Logis don't attract bugs
- Logi gun can't look down (edited max pitch)
- Eggs would spawn dinos, now shouldnt
- Rifleman handgun was set to cannot rearm
- Bugs would focus distant enemies instead of closest enemies
- Tauris had some bad spawners near the northern most resource point
- Resources on arrakis did not match rate on tauris
- Tauris cave spawners could not be destroyed (intended and fixed) 6 will remain after clearing
- Edited collision on resource ships and position of ships on landscape to avoid exploits

Update: 21 Feb, 2019 @ 10:09pm

Attempted fix to missing bug behaviours. Its been a long week.

Update: 21 Feb, 2019 @ 2:18am

February Hotfix 3

Space out proximity hives to allow some combat time before they reach you while colelcting resources.

Enable proximity hive 0% chance to attack base.

Fix behaviour selecting any player on map, and select one of the closest 3 people (unless you are within 2x attack range - i.e. 60m).

Remove team 2 spawn points from maps.

moved arrakis spawn zone.

Created three Troopers_TestingRange maps with various levels of bug spawning to see limitations.

Added admin only bug counter for testing and tracking purposes.

Fixed infinite ammo assault rifle.

Increased ammo cost of Grenadier as it now does proper AOE damage. Increased Pistol ammo cost.

Added DRIVE MODE Inventory item descriptor on extractors.

Edited how hive spawners "disable" to attempt a fix on respawning hives during the cooldown stage.

Update: 20 Feb, 2019 @ 4:05pm

Don't upload the zip this time.

Novobor crates still bugged - next hotfix.

Update: 20 Feb, 2019 @ 3:37pm

accidentally uploaded a zip

Update: 20 Feb, 2019 @ 3:09pm

February Hotfix 2

Remove Bug Team... It will be back!

Update: 20 Feb, 2019 @ 9:28am

February Hotfix

Infinite ammo on certain weapons fixed
Vehicle Damage from weapons removed (engine still breaks if damaged)
Animation fixes on heavy weapon
Bug animation 1p fixed
Spawners edited on Tauris
Bug AI edited to wander less

Update: 20 Feb, 2019 @ 2:21am

February Update

Anti Grief Update!
New Animations on weapons and SFX on bugs
AI Experiment (new behaviour tree edits, less RPC, hopefully cheaper)
Added deployable limits
Removed Rally points

Play as bugs!

Removed Ripper Dog (model still pending, just most people disliked ripper)
Logi Truck gameplay (slow when collecting, larger resource pool - unequip resource collector to go enable engine)
Improved Grenade radial damage
Fix some animations on soldiers
Edited deployable costs
Added Searchlights deployable
Fixed some Kit issues (double handguns)
and more!

Update: 2 Feb, 2019 @ 11:55pm

February Update 1

Fixes:
Novobor spawn rates checked
General Spawn curve (20-100% from 1-30 players)
Knives now damage enemies more reliably
Death ragdoll fixed
Tauris9 Vehicle team IDs fixed

Edits:
Knives increased to 10 for testing
Single fire on main rifle
Grenadier class added (3 per team, unlocked at team size 10, squad size 3, 60 round grenade launcher)
Resource rates increased from resource drops
Resource icon changed to WIP Ore icon

Update: 2 Feb, 2019 @ 4:03am

January Update

WIP Extractor:
New vehicle that replaces the logistics truck. Eventually this has other features, but currently it has a turret and some headlights to start to the process off (ALT+F to toggle headllights)

Day Night Cycle:
Arrakis, the planet which Novobor was orbiting is now a single Day->Night mission instead of two seperate levels.

Hive Mesh Update:
May be some bugs with this, a new mesh is being used to avoid obivous clipping / hovering of hives in the world.

Flashlight ALT+F:
Now replicated so you can work together to light up areas during night time / on Novobor.

WIP Antenna:
The Radio Antenna used to call for aid in the Crash Landing missions now has a unique mesh, wip materials, bugs aim for the Antenna and nearby Troopers. You need the Antenna to keep the signal going (wip) and a nearby HAB in order to keep Troopers fit for combat (later a med bay / barracks structure).