XCOM 2
Mitzruti's Perk Pack
Showing 41-50 of 157 entries
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Update: 27 Jun, 2022 @ 4:34pm

AuroraWave now grants a barrier if PsiShield is learned.
Added the nessecary config for LastStand to actually work.
Removed the weapon disable effect from MZHostageProtocol. it wasn't mentioned in the localization anyway.
Fixed a bug with vulnrebility damage previews where it was detecting any DamageTag with the right DamageType as a match instead of only the correct tag.
Fixed a visulization bug that was causing Napalm Protocol to generate invisible fires.
Bloody Madness now hits it's 3x bonus if you'll wind up at 1hp instead of 0hp. since that's the limit for HP costs anyway.
Killing Stroke, Red Mist now gets it's maximum aim/crit bonus for spending all but 1hp instead of all hp.
Low Health Lifesteal effects now maximize their effectiveness at 1hp isntead of 0hp.
DropByDrop now will not bring HP costs below 2, but it is now calculated after DarkPotency. This is because I wasn't able to make 2hp costs without being trivialized with DropByDrop.
Added MissMessage localization for a bunch of non-damaging abilities. should make it clearer when they fail.
Reworked how animsets are given to soldiers.

28 new abilities.

Update: 2 Jun, 2022 @ 10:38am

Adjusted SplitArrow's focus cost to also work with mana/APA Focus.
Fixed Frantic Fire so it's properly free cost again.

8 new abilities.

Update: 27 May, 2022 @ 9:17pm

new condition for GrenadeTrap (throw/detonate), should prevent it from being initialized on units without the passive.
Needlepoint Rounds effect is now attached to pistol/sidearms instead of a bunch of specific abilites.
Changed all of the remaining random fire abilities from Grimy's voodoo to a new method that uses fewer gamestates and doesn't trigger redscreens.
Aching Blood's bonus now caps at 20 characters. This only comes into play if using a mod to increase maximum weapon nickname length.
Fixed a bug that was allowing Combat Scanner to apply the bonus crit chance effect even if the soldier didn't have Improved Scanner.
Changed MZFaceoff to be a bit less hacky.

14 new abilities.

Update: 11 Feb, 2022 @ 12:54pm

Fix for deploy grenade trap appearing when the ability was unavailable.

Update: 7 Feb, 2022 @ 9:28am

Fixed a bug where capacitor discharge would disable weapons when the soldier has GrimyHostageProtocol instead of GrimySabotage.
Capacitor Discharge and Combat Protocol should no longer play weapon unaffected flyovers if you don't have GrimySabotage. (note: won't fix the other mod that can cause this, whatever it is)
Fixed RunningOnEmpty spamming passive icons instead of reloading your gun.

Added 2 new abilities - MZGrenadeTrap and MZGrenadeTrapStayConcealed

Update: 8 Jan, 2022 @ 5:40pm

Effects that boost Aim (as a stat mod, not hitchance mod) no longer apply to PsiAim.
Ground targeting PsiAim abilities no longer ignore cover. this is a nerf, yes, but i'm not keen on them just being effectively gaurenteed hits at high ranks.
Added Russian translation by Cryxalus and Aks

Update: 27 Nov, 2021 @ 9:00pm

Fix for pillars not granting cover to allies it is spawned next to
Fixed a bug that prevented Flame and Wind mana being generated with abilities with Ghost-Only focus costs, like Rend.
Fixed all fusil configs not working.
Fixed Wind Mana not working on standard move dashes.

Update: 15 Oct, 2021 @ 12:34pm

Fixed Searing Lance, Caustic Lance not having a cooldown.

Update: 12 Oct, 2021 @ 11:53am

Modified the focus cost patcher to be able to handle multiple focus costs on one ability.
Now by default patches Exchange, Invert and BowRend.

Update: 10 Oct, 2021 @ 9:32pm

Fixed Blood Spear and Abyssal Shot not getting any bonus damage due to an error in config.
Fixed Blood Spear using incorrect localization tags.
Fixed Fire Whip &co using the wrong animation on kills with replace_psiamps.
Changed the projectile of Evil Gaze to a new acid one.
Fixed BlisterShot not doing damage.
BulletRave can now apply holotargeting (if you have that ability)
Mana costs and restores should now work with Shiremct's Templar Focus, at the same rate as normal Templar Focus.
Fixed Clear Tranquil not applying on Mind Merge.
Disable now requires a mental hitcalc.

Added 29 new abilities.