Slay the Spire

Slay the Spire

Jedi's Content Expansion Mod
Showing 51-60 of 96 entries
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Update: 13 Jul, 2019 @ 7:13pm

NEW: Constricted now displays on HP bar.
Fixed (?) the thing with potions and color rendering (hello Celicath)

Also first update after that 1.1 but like.

Update: 10 Jun, 2019 @ 8:00am

NEW: Study cards for Silent.
ZHS update.

Update: 6 Jun, 2019 @ 12:42am

Potions update.

Update: 3 Jun, 2019 @ 8:45pm

ZHS update.
The Dog is trying its best to stay in your hand.

Update: 26 May, 2019 @ 7:44am

NEW:
Sling and Cat.

CHANGE:
B.Fury now finally works on the card in action (if you kill with the bottled card it remaisn in your hand).
Unlimited Power no longer exhausts, but does same thing as above.

I am well aware that sword boomerang doesn't work with archwiz hat, but due to code limitations can't do much with it.

Update: 14 May, 2019 @ 3:28am

I think i added Ghost Blades and Ominous Loan Note in this one? Not sure if anything else.

Update: 7 May, 2019 @ 11:32pm

New: Strike Manual.
Change: Bottle is now deprecated (can't encounter under regular conditions), reworked scrap metal to be a shiv-spammy. Archwiz hat now shows damage on the card.

Update: 1 May, 2019 @ 4:57am

Fury to bottle. Logs for campfire. Ironchad iron blood. Tokens, but can only be spawned in through console.

Update: 24 Apr, 2019 @ 2:26am

Fix: Command now closes current screen on pickup and reverts to it after relic was selected. This prevents having double select screens open (softlocks) as well as having relics over merchant's rug.
Command now works if you have it in a custom run even if you lose Main Command relic (eg. N'loth). If you somehow got it in a regular run it would still stop the ways of command.

Update: 22 Apr, 2019 @ 11:15pm

Fix: Command now properly shows unseen/locked relics in relic select screen if respective flags have been set in mod config.