Stonehearth

Stonehearth

Swamp Biome + Firefly Clan + Beast Tamer
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Update: 19 Feb, 2021 @ 8:01pm

Additions:
Giant bag, holds up to 96 items

Changes:
Removed Copyright background music, only royalty free now (from Kevin MacLeod)

Changes for ACE:
Removed auto harvest from mushroom gardens to prevent newbies from wasting time with them.

Update: 25 Jan, 2021 @ 6:22pm

Additions:
New kingdom music (day music from https://www.youtube.com/watch?v=URxC75G3nJI and night music from https://www.youtube.com/watch?v=O22TbAiLpjI)

Changes:
Increased Firefly Force Shields health
The new mushrooms types can work with AutoHarvest mod
Lowered a little the chances for foggy weather
Removed "Fox Companion" from boxvox mod on goblins

Changes for ACE:
Different sheep model in the swamp (similar to desert sheep)

Fixes:
Fishing Hut not appearing as a template for Ascendancy kingdom
Nina alerting the player is unreachable for attacks even after becaming an ally

Update: 29 Dec, 2020 @ 1:46am

Changes:
Earthmaster renamed to Earthshaper (to avoid things like "Master Earthmaster")
Rebalanced some items gold values (less exploitable trades)
Replaced Flower Helmet and Spear from "Goblin Toys" loadout with Upgraded Worker Outfit and Strong Healing Tonic
Replaced herb, fiber and wood resources from "Nature Synergy" loadout with actual plantable swamp mushrooms, flowers and cattail plants (useful for kickstarting on a different biome)

Changes for ACE:
Goblin crafters added into new output filter options
Reworked water wells to match ace system (i.e. place a simple well, then upgrade it)

Fixes for ACE:
Goblins can be promoted into Trappers again (Thanks Coziest for the report)
Fixed foraging tool in the biome not having tree seeds as possible loot

Update: 10 Dec, 2020 @ 4:24am

Additions:
Swamp Zillas, high level enemy

Changes:
Workers will not hunt critters anymore. The cons outweighted the pros, confusing newbies and annoying old players
Beast Tamer critters will not drop items when defeated
Party Goblin trait makes them more chatty
Max level military (Warriors, Spirit Walkers and Beast Tamers) will increase the town "military score" (you can see it in the town menu, shortcut "T")
In the swamp, varanus have a higher chance of being picked for random enemies spawnings

Changes for ACE:
Swamp Trees can be replanted when using the "Gather & Replant" harvest command (except dead trees)
With Firefly, ace friendly visitors tutorials are delayed to after the human camp quest is completed (for lore and mechanics reasons)
Custom foraging loot for the swamp

Fixes:
Empty job perk icon on Earthmaster
Error [attempt to index local 'role_data' (a nil value)] when an enemy varanus spawned

Fixes for ACE:
Shamans can finally work with bees again

Update: 11 Nov, 2020 @ 4:46pm

A quick fix for beast tamer traps bugging. (Thanks Findersword for the report)

Update: 11 Nov, 2020 @ 2:29pm

Additions:
Mushroom target decoration (with ACE it can be used as training dummy)
Small and Tall Mushroom variations
Clay Mushroom Garden

Changes:
Earthmaster can gain xp when fixing and repairing items (doors, fences, etc...)
Wood Mushroom Garden gives small mushrooms, Stone Garden gives medium mushrooms and the new Clay gives tall mushrooms
Rarely barricades have mushrooms on their models
Goblin Bazaar description updated to clarify it spawning goblin traders only

Changes for ACE:
Warriors can train at training dummies

Fixes:
Beast Tamer trap disappearing too soon leaving the enemy locked in an invisible trap for a while
Town Alert freezing the game (Thanks Jevil02 for the report)

Update: 30 Oct, 2020 @ 12:41pm

Quick small fix for a recipe error

Update: 28 Oct, 2020 @ 7:37pm

Additions:
Perks to Shaman (at level 4) and Bonesmith (at level 3) about their job promotions.

Changes:
Clay beds and clay input bins removed from low level traders (goblin clay items should be high level trading)
On goblins, hearthling traits are replaced for with their equivalent goblin traits. E.g. Footman passion will turn into warrior passion and carpenter into bonesmith passion, etc.
Pet traders can sell frogs

Changes for ACE:
Goblin fences/barricades can be used in the fence tool
All fire sources (firepits, candles, braziers, kilns, etc...) are warm and can prevent cold
Goblins are immune to poisons, spirits are not affected by buffs/nerfs
Ambient lilypads replaced with ace harvestable versions

Fixes:
Frogs now drop frog jerky instead of rabbit jerky

Update: 10 Sep, 2020 @ 12:33pm

Additions:
Stone fences

Changes:
Updated Clay Fence models
A hint about earthmaster being able to craft coal will be displayed after some time stuck on the quest asking that material
Lowered forcefield size
Improved Beast Tamer modding (so other modders can change it easier)

Fixes:
Limited footman spawning from the human camp to a max of 6 at once
Ladders and wells had filters corrected for stockpiles
Fixed missing text in Amberstone quest borrowing an earthmaster
Dragonking quest will refer to goblins as Children of Snake (instead of Monkey)
Removed duplicated overlapping item in snack bar tier 2 template (redesigned it a little too)

Update: 20 Aug, 2020 @ 6:48am

Additions:
Two dining area templates (tier 1 and tier 2)
Two sleeping area templates (tier 1 and tier 2)
Wide wooden window (3x2) and Tall wooden window (2x3)
Window Mushroom Box

Changes:
Stone bench recipe level decreased to 1 (required for the earthmaster template)
Three house templates previously marked as WIP are now complete, as tier 2 houses
Updated stone chair model (squashed it, was too tall)
Rebalanced potted plants ingredients (now uses harvested resources instead of whole plants) and stats
Rebalanced networth for multiple items

Fixes:
Goblin markets were stuck as closed after reloading the game