Stonehearth

Stonehearth

Swamp Biome + Firefly Clan + Beast Tamer
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Update: 26 Jan, 2020 @ 4:27pm

Additions:
Bongo and xylophone instruments, craftable and playable
Trapper templates (for trapper+ mod)

Changes:
Candledark compatibility, infected goblins have a proper model, babies and spirit walker do not get infected
Weapons and armors recipe balance (require more ingredients now)
Poyos summoned by the beast tamer now have custom name and description, and removed harvest command from them
Added custom name and description for summoned dragon
Trapper icon for goblins reverted back, it is now the same as hearthling trappers
Warrior Hearth now summons challengers other than spirits (goblins, hearthlings, with different classes)

Fixes:
Fixed varanus spawned from nests not having names and descriptions
Fixed ace adding a second headband for goblin geomancers
Season are properly displayed now for ace season icon (under the forecast)
Fixed dragons sounding like cats
Blocked weather stones to not change weather during titan storms

Update: 2 Jan, 2020 @ 10:11am

Additions:
(With ACE) bone furniture in the bonesmith recipes
Characters will avoid water when pathing, going around it most of the time
Raw stone can be crafted from clay and chitin

Changes:
(For ACE) Cattail fiber counts as thatch too
Wood Chest craft level dropped from 3 to 2
Amberstone Campaign adapted for goblins, with custom dialogs, requests, etc..
Crafter buttons not available for the firefly now appears when the job is in town (e.g. from reembarked hearthlings)
Connected equivalent workbenches (e.g. potter kiln and earthmaster kiln are interchangeable)

Fixes:
Fixed landmarks blocks not dropping stone when mined
Fixed frogs being vegetarian
Fixed weather stone locked on reload
Fixed crafters getting items already placed in the world to use them for recipes

Update: 4 Dec, 2019 @ 7:57pm

Additions:
Frog Companion trait
Added eye patch version for the other eye

Changes:
Redone effects for the spirit walker and warrior auras (old orbs floating around)
Finished the upgraded staff (spirit walker equip)
Added effort values for recipes without them

Fixes:
Fixed bug with town progression not starting (should start after promoting the first bonesmith now)

Update: 21 Nov, 2019 @ 7:56pm

Additions:
Weather Stone, can change the weather once activated
Swamp landmarks added to geomancer crafting menu

Changes:
Prefixed/Sorted templates with emoji 💜
Shaman is faster at essence crafting
Spirit Walker nerf, max summons equal to half its spirit stat (1:2)

Fixes:
Fixed undeads appearing on the first foggy days
Fixed spirit walker effect disappearing while in patrol
Removed ace goblin raids against the firefly
Fixed error with plant ghosts ending used on crafting
Fixed mushroom items (chair and table) being considered food
Warrior hearth now summons spirits challengers instead of undeads

Update: 9 Nov, 2019 @ 7:33am

Improved landmarks
Workers now start equipped with a club instead of hammers or pickaxes
Hammocks do not give comfy beds buffs anymore

Update: 1 Nov, 2019 @ 8:39pm

Additions:
New Firefly Chaser trait for goblins
Added container input filters for goblin items (firefly essence, jewel, cattail, flower and vegetables)
Biome thoughts (positive when in the swamp, negative elsewhere)

Changes:
New firefly visual effect
Goblins can start receiving healing potions when hp is below 85% instead of when below 50% (vanilla)
Goblins now have their own tombstone model
Goblins can now have up to 3 traits

Fixes:
Fixed hearth light/shadow bug

Update: 13 Oct, 2019 @ 3:05pm

Additions:
Firefly jewel, high level recipe ingredient
Added gold flakes recipes (not used in goblins crafting yet)
Small Braziers
Large Braziers
Stone mushroom garden
Violets spawning in the swamp
Sweet Potatoes spawning in the swamp
Craftable Ladders
Upgraded staff (wip, spirit walker weapon)

Changes:
Goblins now able to harvest ace bees
Firefly Shield and Stone Throne recipes now require jewels (more recipes with it later)
Updated fishing hut (tier 2) to have the new ladders, allowing easy access to the upper floor
Increased time between human wave attacks
Babies easier to keep, sleeping less and walking faster
Goblins will always have at least 2 spirit (instead of 1, like mind and body)

Fixes:
Fixed collision problem with the awning
Fixed bug with knight leaving its camp to attack the players, they should hold ground now
Fixed wood signs attaching to walls through the bottom, now it is from the top part

Update: 16 Sep, 2019 @ 5:17pm

Changes:
The game now teaches players again about how to get new goblins if its population did not increased for some time
When humans allies with one goblin player, they ally with all other players. The campaign for other players will now adapt to their current alliance status.
Footman attacking damage lowered
Added mini quest with humans asking materials, before upgrading their own hearth
Beast Tamer and Spirit Walker will have speech bubbles displaying what attack they are using
Edited Earthmaster tier 1 template to avoid entities walking through the windows
Balanced mushroom garden growth/replenish time
Edited some tree colors
Fireflies at night now spawns only around your town (instead of the whole map)

Fixed:
Fixed bug with travel stall not working after town tier 2 was reached
Fixed issues in campaign with multiplayer, like not being able to defeat the boss after another player made them neutral
Fixed missing/wrong collisions on many items (goblin could end stuck when trying to place those items)
Fixed egg hunting bugs spawning too far and on inaccessible locations
Fixed beast tamer and spirit walker summons spawning on inaccessible locations
Fixed missing vegetables serving model
Fixed ghost trees and planted seeds being used in recipes
Fixed mountain grass not allowing trapping or farming zones

Update: 4 Sep, 2019 @ 6:54pm

Fixed error on peaceful campaign
Added barricade gate
Added and balanced appeal values (thanks Tobles)

Update: 1 Sep, 2019 @ 7:42pm

Footman attack balanced and limited based on player combat unit amount
Wells now buyable/sellable
Added vegetables replacement (counts as raw vegetables for recipes)
Added mushroom garden, can multiply mushrooms
Added awning (thanks Pandemic and Kitty)
Added mushroom to input filters
Added Earthmaster class perks (wip)

Fixed broken english throughout the mod (thanks P3rdit1ous)