Stonehearth

Stonehearth

Swamp Biome + Firefly Clan + Beast Tamer
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Update: 30 Jul, 2020 @ 5:25pm

Additions:
Wide wall banner decoration and recipe
Lamppost decoration and recipe

Changes:
Renamed Shaman recipes Tools category to Talismans, for clarity.
Goblins start with two plantable violet plants instead of two rocks.
New egg and baby icons (thanks Stmpnk)
Decreased Knight and Nina (from the human camp) "fighting" area, so they will only attack players that get really close to the camp (~30 blocks)
Removed weapon and armor traders showing at tier 1 as they are a big noob trap (those items do not fit the goblins classes)

Fixes:
The human camp could be killed by other enemies and move the campaign forward without the player interaction. They would also ally with everyone else once befriended by the player. They should now properly be ignored by other enemies until they are allied with players.

Update: 16 Jul, 2020 @ 4:55pm

Additions:
(for ACE mod) Bee skep recipe to shaman (thanks P3rdit1ous)
(for Fisher mod) fishers can get cattail resources (random junk) instead of fish (higher chances at low levels)

Changes:
Goblin babies now respects the town alert and go to banner/hearths with everyone else.
Goblin babies will try to flee from near enemies.

Fixes:
(for ACE mod) Shamans can harvest beehives
(for Box o Vox mod) Fixed custom hearths from modded kingdoms (e.g. our goblins) being replaced by vanilla firepit (which bugged the campaigns). (Only for new saves :( )
Downed goblin babies can now be rescued without errors. (thanks for the report Rons)

Update: 6 Jul, 2020 @ 5:27pm

Changes:
New icon for the travel ui button (thanks Findersword)
Beast Tamers summons are moddable now (other modders can easily change the animals)
Clay bed appeal increased from 3 to 15
Added ACE armor and weapon effects to goblins armors and weapons (thanks Tobles)

Fixes:
Warrior Hearth challengers with bugged names
Fixed incompatibilities with ACE commands, which affected water well building, bee keeping, and Trapper+ workbenches interactions

Update: 11 May, 2020 @ 11:35am

Fixes:
Fixed incompatibility with goblin foods mod

Update: 10 May, 2020 @ 6:48pm

Additions:
New craftable potions for shamans level 4 (stronger healing, appearance, body, mind, spirit, happy, memory, speed and teleport). All with pros and cons (e.g. +speed reduces health)

Changes:
Shaman level 6 now learns advanced cooking, getting the same recipes that hearthling cooks have (including from other mods)

Update: 8 Apr, 2020 @ 1:41pm

Additions:
Stone chest, with space for 48 items
Immigrant orcs can also be beast tamers (defaults were worker and footman only)
Firefly bazaar, works the same way as market stalls, but only summon goblins traders

Changes:
Slightly better hunting, goblins only detects possible targets in a 48 blocks range (instead of default 64) and darts will slow critters way more, for a longer time, and do more damage. This should help with faster hunting and less chasing.
Clay chest capacity bumped from 48 to 64 items

Fixes:
Giant Mushrooms spawned by geomancers now properly drops mushroom food when mined

Update: 23 Mar, 2020 @ 4:25pm

Additions:
Console cheat "add_goblin_citizen", when typed at the console will spawn a new goblin citizen even if playing in a hearthling town
Added upgraded outfit for goblin workers
Added shaman level 1 and 2 perks

Changes:
Goblins can now have base vanilla, ace, and other mods traits (with a few exceptions to avoid bugs or lore breaking)
Varanus nest models and collisions are bigger now, 3x3 instead of 1x1 block
Egg Pedestal now have a button to cancel the calling to lay an egg
More varanus spawnings in the swamp, including at end game level (which had none)
Entlings have swamp models now, based on plants from the biome
Duckducks and ostriches rebalanced as common critters, having way less hp now and drawing less aggro from hunters
Mushrooms (now called Swamp Mushrooms) are now recognized as fungi in ace mod and are equivalent to their mushrooms

Fixes:
Goblins raised in other kingdoms now correctly gets firefly based names, traits, equips, etc. instead of using hearthling versions
Goblin templates will not leak and appear for other kingdoms template lists
Fixed eyepatch clipping over shaman outfit
Repaired rabbit statue model, it was missing a quarter of its voxels somehow

Update: 10 Mar, 2020 @ 11:32am

Additions:
Spirit Ball attack for level 2 Spirit Walkers (on old saves a repromote is needed)
Wall Mask decoration
Clay Chair
Small Bag, a "chest" that holds 8 items
Two new fiber roof patterns and one new fiber floor pattern in the builder
Spirit Walker templates

Changes:
Spirit Walker icons are now blue
Removed the single spirit summon from level 2 Spirit Walker (replaced with spirit ball attack), still have multiple spirit summons at level 3
Clay Bed model updated
Wood chair and table updated
Updated templates with new roof colors and small changes
Workers can hunt critters in the map (not on old saves)

Update: 26 Feb, 2020 @ 9:56am

extra_map_options mod compatibility
Added boss wave at level 20 glory

Update: 28 Jan, 2020 @ 6:42am

Changed:
Nerfed warrior hearth difficulty and quantity of enemies

Fixed:
Small fix for a warrior hearth bug in paladins from wave 15