Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
Showing 31-40 of 76 entries
< 1  2  3  4  5  6 ... 8 >
Update: 23 May, 2020 @ 4:18am

* Hotfix for bug preventing punting on NPCS/Players with health higher than 225.

Update: 21 May, 2020 @ 7:08am

* Ragdolls are now able to rotate whilst grabbed.
* Damage from the SCGG should now respect damage resistances.

Update: 21 May, 2020 @ 2:16am

* Objects getting released whilst being pulled now have their velocity lowered to prevent accidental deaths.
* Increased prop locking time has been reverted due to aforementioned change.
* Fixed a minor bug with object pulling.

Update: 19 May, 2020 @ 11:15pm

* Fixed 2 harmless multiplayer errors.
* Fixed cl_scgg_physgun_color only getting the local player's color and not the actual owners.

Update: 19 May, 2020 @ 12:37am

* Fixed a bug with scgg_enabled 0 disabling scgg_allow_enablecvar_modify, breaking the automatic supercharging functionality.

Update: 18 May, 2020 @ 7:36am

* Added scgg_weapon_vaporize 2. This mode only vaporizes weapons globally when players or NPCs die, instead of in a think hook.
* Fixed some bugs with scgg_enabled 0 that came with the Behavioural Update, like the SCGG appearing and discharging whilst having a different weapon.

Update: 16 May, 2020 @ 12:24am

Behavioral update! (experimental, could possibly have broken some features)
* Emulating sprites/zaps of the SCGG now use a better method, properly rendering in mirrors.
* Both the normal and supercharged variant of the gravity guns are now properly tied together when scgg_enabled is 2. If you drop one of them, the other is removed. Likewise, you'll be given the other when you pick one variant up.
* Old megaphyscannon A.K.A. spawnmenu/dropped entity has been deprecated, replaced with the actual weapon itself.

Update: 14 May, 2020 @ 10:26pm

* Angular velocity is now disabled for objects being grabbed by the SCGG, a feature already present in the normal gravity gun.
It will be re-enabled once the object is released.
* Blind attempt to fix VR viewmodel bug. Unsure if it'll work.

Update: 14 May, 2020 @ 9:44pm

* Further failsafes to prevent the addon's weapon vaporization from taking effect inside the confiscation field.
* Removed timers from usage in dynamic claw functionality. Should make not much difference.

Update: 14 May, 2020 @ 12:26am

Map functionality update! The following changes for the weapon strippers in Half-Life 2, Episode 1, or potentially any other map featuring them are:
- Fixed grab functionality after gravity gun is dropped to the ground.
- scgg_enabled will be set to 0 if a weapon dissolver is loaded, to try and prevent crashes.
- Gravity gun now uses the addon's blue model instead of just a skin change. (could be subject to change)
- Gravity gun now emits a charge particle effect whilst charging.