Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
Showing 41-50 of 76 entries
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Update: 12 May, 2020 @ 12:40am

* Performance update, dynamic claws now done client-side. Should no longer suck out performance server-wise.

Update: 2 May, 2020 @ 3:17am

* Removed Punt-available on crosshair and re-added Gatling Mode, and created a seperate cvar, scgg_primary_extra to toggle. Disabled by default, enable if you want to experience the SCGG on Episode 1.
* Updated spawnmenu settings.

Update: 1 May, 2020 @ 1:05am

* Thrown Manhacks with the SCGG can now kill enemies in a direct hit.
* Fixed some repeat damage done on Manhacks.

Update: 29 Apr, 2020 @ 5:04am

* Fixed issues with detecting motion-disabled props, that should hopefully make cone detection finally stable enough for everyday use.

Update: 29 Apr, 2020 @ 4:23am

* Fixed a bug with grabbed props potentially getting glitched when the SCGG converts to normal. (scgg_enabled 0)
* Added W.I.P. discharge (convert-to-normal) effect for thirdperson.

Update: 27 Apr, 2020 @ 2:57am

* Tidied up the code's checks for punting/grabbing.
* Added the punt/grab check to scgg_cone's detection, making cone detection more stable. Can't believe I didn't do this sooner...

Update: 26 Apr, 2020 @ 4:04am

* Ragdolls directly picked up via cursor/traces will now grab the bone that the player is looking at.
Indirect pickups (such as scgg_cone) will still pick them up in their 0th or 1st bone, usually their pelvis.
* Increased prop locking time to 2 seconds to prevent console props in the citadel getting released and killing the player after attempting to pick them up.
* Decreased the punt/pull force of the HL2 style by a bit.

Update: 25 Apr, 2020 @ 2:18am

* Fixed the damage-on-collision callback still being active on a Manhack that survived the weapon's punts.

Update: 25 Apr, 2020 @ 12:13am

* Picking up props now uses their World Space Center instead of their actual position, fixing problems such as barrels not properly situated in the middle of the screen.

Update: 22 Mar, 2020 @ 2:17am

* Fixed bugs pertaining to dying whilst grabbing an object.