Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Showing 21-30 of 68 entries
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Update: 21 Oct, 2021 @ 8:39am

V.3.15:
- Fixed crash caused by AGP incompatibility
- Probably other tweaks to the strings that I can't remember

Update: 15 Jun, 2021 @ 7:51am

V.3.14:
- Monster will now sass you about stealing his gun when you exit mid2. Unless you've got certain Escorts Fixed options enabled, in which case he will sass you about trying to steal his gun.

Update: 22 May, 2021 @ 3:16am

V.3.13:
- Mission success comments now work properly with custom missions from More Missions
- Added 378535 words of a tender yet emotionally-complex multiple-choice romance between the Informant from More Missions and you, dear Operator... haha, just kidding... :smirk: unless.. :flushed:.. no seriously I am kidding but she does have some oneliners now...
- Probably minor line changes or additions that I can't remember

Update: 20 Oct, 2020 @ 2:49am

V.3.12:
- Guards who have encountered a Goose (Untitled Inc: Goose Protocol mod) and then become un-alerted again will comment on having encountered a Goose

Update: 19 Oct, 2020 @ 7:55am

Talkative Agents V.3.11
- The Goose's honk no longer breaks rewinds

Update: 29 Sep, 2020 @ 11:27am

V.3.10:
- Fixed vanilla bug where displayed agent/guard dialogue interferes with non-skippable dialogues, courtesy of qoalabear

Update: 25 Jul, 2020 @ 5:12am

V.3.9:
- Fixed long-standing issue with agents saying the wrong type of oneliner at the end of a successful Financial Suite mission
- Couple new guard banters

Update: 22 Jun, 2020 @ 6:04am

V. 3.8:
- Easter Egg is 10x less likely to happen
- Can now disable Easter Egg entirely
- Alerted guards will no longer say oneliners while pinning an agent

Update: 12 Jun, 2020 @ 8:00am

- Fixed infinite loop on mission exit in rare edge case

Update: 4 Jun, 2020 @ 9:25am

- Fixed bug where a previous camera-related bug had been fixed too well