Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Showing 41-50 of 68 entries
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Update: 18 Nov, 2019 @ 1:22pm

V.2.9.6:
- Goose now correctly emits Honk sound during Final Words
- Goose now correctly emits Honk sound when mourning a dead agent

Update: 13 Nov, 2019 @ 3:05pm

V.2.9.5:
- Fixed alerted overwatching guard liners
- Fixed enemy pin lines triggering when pinning dying agents (Permadeath)
- Fixed KO'd agents still having on-selection oneliners

Update: 4 Nov, 2019 @ 4:40pm

V. 2.9.4
- Fixed *all* enemies having panicked civilian oneliners
- A few more guard banters (in the last update actually but :xushrug: )
- Added oneliners for Goose rescuing the Hostage
- Goose oneliners will now be accompanied by actual Honk sounds.

Update: 3 Nov, 2019 @ 4:52pm

V. 2.9.3:
- Fixed empty "on-selected" strings for Mod Combo agents
- Civilians will no longer have normal calm oneliners when fleeing in panic
- Fleeing panicked oneliners added for civilians
- Added Goose oneliners

Update: 14 Jun, 2019 @ 5:11pm

V.2.9.2*
Fixed bug related to the new 'on selected' oneliner that was screwing with RNG seed/rewinds.

Update: 9 Jun, 2019 @ 1:00pm

V.2.9.1
- Added long overdue compatibility fix for Wireless Emitter Nerf
- More Draco lines
- Refined the way specific lines trigger up at Omni facilities
- For RNG purposes, can no longer have a line frequency greater than 1
- Added new oneliner frequency setting of 'always' that makes every line trigger at every opportunity

Update: 9 Jun, 2019 @ 7:58am

V.2.9:
- Added 0.75x banter frequency multiplier as an option, by request
- Added new type of oneliner for agents, triggering when you first select them
- Hunting guards can now have oneliners and banters too. (This is togglable in generation options.)
- More lines for drones
- Some more lines in general

Update: 4 Jun, 2019 @ 7:41am

V.2.8:
- Added lots of generic guard lines, several banters, and lines for drones, mostly written by members of the Invisible Inc Discord
- Removed guard reaction to getting taken down (for now) as it was working awkwardly
- Agents are ten times less likely to speak up during an Omni mission
- Fixed missing mount for mod icon

Update: 9 May, 2019 @ 11:04am

V.2.7:
Fixed guard banter happening between guards that were out of range of each other

Update: 25 Apr, 2019 @ 8:18am

V.2.6:
Some cosmetic issues fixed:
- Detention centers: removed awkward delay between an agent's rescued line and the rescuing agent's response
- Security dispatches: On rescuing the hostage, moved Central's "Polnet" line until after the rescuing agent's quip.