Invisible, Inc.

Invisible, Inc.

Talkative Agents (+ Chatty Guards)
Showing 31-40 of 68 entries
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Update: 13 May, 2020 @ 9:11am

V.3.5:
- More guard banters and oneliners
- Included reference to The Lamp
- Added genny option to guarantee certain oneliners regardless of frequency settings
- Conway now has hostage rescue oneliners
- Fixed guard oneliners and banters occuring more frequently than intended

Update: 11 Mar, 2020 @ 3:19pm

V.3.4
Fix for some triggers where an agent's profile anim and build weren't checked properly, resulting in empty portraits

Update: 10 Mar, 2020 @ 1:46pm

V.3.3
End of mission comments by agents show up on the right instead of on the left, to avoid interfering with central's comments

Update: 16 Feb, 2020 @ 4:00am

Update: 16 Feb, 2020 @ 3:47am

V.3.2:
- Added option to customise how long oneliners are displayed (default is still 3 seconds for oneliners and 4 seconds for guard banters).

Update: 14 Feb, 2020 @ 3:15am

V.3.1:
- Fixed error when an agent dies and no other agent is alive to vocally mourn them
- Fixed missing init of local variable that somehow only rarely causes errors (?!)

Update: 13 Jan, 2020 @ 4:27am

Update: 13 Jan, 2020 @ 2:23am

Update: 13 Jan, 2020 @ 2:23am

V.3.0:
- Improved Honk oneliners
- New guard banters and oneliners (including by Linenpixel)
- New oneliner type used on Surrender (special ability from New Corporate Tactics mod by Dwargath )
- Conway (from Gunpoint) now has a full set of oneliners

Update: 5 Dec, 2019 @ 3:16pm

V.2.9.7:
Fixed oneliners frequencyin omni2/mid_2
Updated the on injection/heal/stim oneliners to work with the new Permadeath update