X4: Foundations

X4: Foundations

Faction Enhancer - War Module
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Update: 3 Aug, 2022 @ 12:21pm

Fixed faction respawning using inaccessible sectors

Update: 26 Apr, 2022 @ 7:36am

  • Fixed BUC trying to respawn when they shouldn't
  • Capital ships with non-urgent rearm requests won't use a resupply ship that already has a capital ship in the queue so they aren't disengaging from combat too early

Update: 22 Mar, 2022 @ 7:17am

  • Small fixes and improvements related to Tides of Avarice integration
  • Improved destroyer/battleship targeting to be more likely to prioritize enemy capital ships when reacting to attacks

Update: 28 Feb, 2022 @ 10:22am

Update: 21 Jan, 2022 @ 6:43am

  • FAF and FRF can cause small ships to bail and capture them
  • Fixed respawn potentially triggering on HOP and/or PAR after plot results that should have made them inactive

Update: 9 Dec, 2021 @ 7:00am

Game 4.2 compatibility

Update: 13 Sep, 2021 @ 3:17pm

  • Slightly reduced surface element damage caused by stations in low attention
  • Fixed a rare issue where CUB could start respawn behavior in between when the game activates it and they actually get stations by the story mission logic

Update: 11 Jul, 2021 @ 9:24pm

Update: 3 May, 2021 @ 5:43pm

  • Slightly improved capital ship effectiveness in low attention when swarmed by many targets
  • Slightly improved capital ship effectiveness against stations
  • Improved faction AI gather and attack point decisions when attempting to reclaim a contested sector
  • Removed pirates that were previously added to attack miners
  • Destroying or scanning Kha'ak ships associated with an outpost will advance progress towards discovering the outpost location
    • Scanning is more effective. For kills, a player owned ship must deal the killing shot.
  • Adjusted Yaki ship orders to improve the odds they get to do something before being crushed

Update: 31 Mar, 2021 @ 5:08pm

Fixed inactive factions potentially getting respawned