X4: Foundations

X4: Foundations

Faction Enhancer - War Module
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Update: 28 May, 2019 @ 8:48am

  • Factions will rebuild wharfs that are destroyed (note that shipyard rebuilding - but not wharfs - was implemented by Egosoft in 2.5)
  • Factions that are completely eliminated may eventually respawn in an unowned sector
  • Slightly improved Kha'ak fighter AI
  • Kha'ak will sometimes warp in to take part in major battles
    • Kha'ak ships are still terrible so they aren't going to win anything but they can mix things up a little and provide variety
  • Ships that are fleeing and do not have lasertowers to drop may drop a mine instead
    • This behavior works even out of sector, but mines created in this way will self-destruct after a while to avoid pollution
  • Fixed a case where invasion defenders might never stand down if the sector became completely empty of enemies
  • Slightly improved ability of pirates to actually hit the ship that refused to drop any cargo when out of sector
  • Factions that successfully take a sector have a high chance to build refineries for any raw resources in the sector regardless of economy state
  • Improved decision for when factions will invade the next adjacent sector to the one they took over
  • Slightly increased the chance that HOP and ANT will request pirates to steal from each other
  • Fixed a (vanilla) bug that allowed Xenon to build XL shield generators for free
  • Fixed a (vanilla) bug that prevented stations that only have drones from attempting to damage attackers OOS
    • i.e. the Teladi Trading Station
  • Workaround for Xenon defence stations not building any drones
  • Xenon I will not be deployed to Hatikvah's Choice I during early game since it tends to annihilate everything
  • Xenon will use slightly less force for their initial attacks

Update: 5 Apr, 2019 @ 5:09pm

Fixed the wrong trading station plan being rebuilt for the Teladi

  • Note that the correct version will magically appear fully constructed for the same internal reason that the station won't repair itself.

Update: 2 Apr, 2019 @ 3:42pm

Update: 1 Apr, 2019 @ 3:11pm

  • Turrets will attack the ship's current target if set to "defend" and no other targets are available
  • Fixed ally support in hostile territory not working reliably
  • Fixed AI ignoring enemy satellites (vanilla issue)
  • Capital ships in combat never use boost unless some mod makes it actually useful (checks potential speed difference)
    • This does not currently fix the "Withdraw from Battle" order, most commonly seen on pirate plunderers trying to make off with stolen goods. For the time being that behavior is still dumb.
  • Invading factions will not deploy a builder to the defence station if the invasion fleet has already been annihilated
  • Ships with 'Escort', 'Protect Position', and 'Protect Station' orders will not spam "Awaiting Orders" to the player after every enemy kill (vanilla issue)
  • Fixed various issues with AI faction commanders ordering new subordinates
  • Xenon miners will sometimes be deployed with fighter escort
  • Newly built defense ships are more likely to wait for their wingmates to build before deploying
  • Factions will rebuild equipment docks and trading stations
    • If the station has already been completely destroyed before this update is applied, it's too late
    • If the sector is taken by a different faction but the new faction has a station of the same type, it will be built in the sector instead
    • The location within the sector is random and not necessarily where it was before
    • This feature does not fix the vanilla bug where the Teladi Trading Station does not get repaired, but it will rebuild the station if it is completely destroyed
  • Significantly improved the defensive response to invasions that are initially successful
  • The AI has a better strength assessment of the Xenon I
    • This feature can also account for modded XL class ships
  • Fixed certain defend or attack station goals not getting removed after the attack is over
  • Fixed invaders not attacking enemy stations in certain situations
  • Fixed Xenon creating too many Solar Power Plants in sectors they have stolen in certain cases
  • Allow factions to claim adjacent ownerless sectors if some of their stations are already there (fixes sectors not getting reclaimed if the defense stations of an inner sector are sniped)
  • Newly built defence stations will stock more missiles and drones
  • Factions will now properly use ships given to it by the Assemble Fleet mission (vanilla issue)
    • This fix is retroactive

Update: 17 Mar, 2019 @ 4:21pm

  • Fixed Xenon still sending too many miners to build invasions if they are down to their last cluster in that area
  • Fixed AI not properly removing obsolete defence goals in some cases
  • Reduced Xenon invasion strength in the very early game

Update: 12 Mar, 2019 @ 1:09pm

  • When attacking ships in territory where the police will not help them, combat ships of the same faction that are in range and not otherwise occupied may now join the fight
  • Slightly tilted invasion forces towards attacking stations and less gate camping
  • Slightly increased duration into a new game before factions will consider building invasion stations

Update: 4 Mar, 2019 @ 5:08pm

Update: 4 Mar, 2019 @ 2:32pm

  • You can now receive rewards for assisting an invasion by destroying ships of the sector owner and their allies
    • If you are a friend to the invading faction, you receive reputation and money; otherwise only reputation
    • The reward amounts are the same as station/sector defence
    • A police license is not required
  • Slightly reduced Xenon aggressiveness/efficiency at game start and slightly increased it later on
  • Improved factions requesting more miners when needed (especially Xenon)
  • Don't use S size ships for invasion freighters because they can't transport enough of the critical resources at a time

Update: 1 Mar, 2019 @ 2:24pm

  • Improved orders for invasion station supply freighters
  • Defense AI now updates defense points when sector ownership changes
  • Fixed police/recon ships patrolling the wrong sector (vanilla issue)
  • Somewhat improved capital ships chasing other capital ships

Update: 27 Feb, 2019 @ 11:58am