Killing Floor 2

Killing Floor 2

Twisted Story
Showing 1-10 of 11 entries
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Update: 15 Jun, 2020 @ 3:07pm

- recooked the map to fix the shader issues with the new version of kf2

Update: 15 Jun, 2020 @ 3:02pm

Update: 7 Feb, 2020 @ 8:37pm

- added flex pass on the chess peaces in the boss level
- added physics coins in the aladin area
- replaced the texture on the row paddle in the boat area
- brighted up the dark forest area ( requested by players )
- removed one of the teapots in tea party area to have better flow
- tweaked the rabbit hole to look a bit better in starting area
- fixed 1st trader bug in kismet
- fixed the portal book visibility issue in the pinocchio level
- added missing fx to book spawn behind the tower in rapunzel level

Update: 31 Aug, 2019 @ 7:57am

- fixed the pre computed lighting issue on Ice Castle Level

Update: 30 Aug, 2019 @ 11:37pm

MAYOR UPDATE:

- added 4 new maps
- coded support for Endless mode

Update: 27 Aug, 2019 @ 12:15pm

- uploaded test version for the update

Update: 15 Mar, 2019 @ 12:33pm

- rebuild pre comp lighting and fixed and issue where some objects would dissapear on Beanstalk level
- added flex pass
- fixed an issue where zeds would get stuck under the tree with the rabbit hole
- fixed an isse with ammo box and gun not being reachable in the door room
- localized all ammo boxes
- added ground shakes to the raft level to get with the feeling of moving raft
- players being stuck on fade volume
- fixed code so that servers with more than 6 players can play the map

Thank you all for reporting the bugs so I can fix them and make a better map!

Update: 3 Mar, 2019 @ 11:19am

- fixed an issue where portal spawns from another level would activate in the level player was in

Update: 3 Mar, 2019 @ 8:14am

- fixed an issue where players would fall through the floor near the hanging tree on Maze level

Update: 3 Mar, 2019 @ 6:29am

- replaced the cube-shaped collision on the candlesticks with cylinder ones to improve player movement on Tea Party
- tweaked Depth of fields in the Door Room, giving players more pleasing view
- tweaked Depth of fields in the Tea Party, extending the view to full blur, also reduced the blur amount
- tweaked Depth of fields in the Raft level only to the background far away, so players riding on the raft don't get seasick! ;)
- tweaked Depth of fields in the Pan level, extending the view to full blur
- fixed an issue where zeds would be stuck in place if you crouch under the bed on Pan level
- fixed an issue where grass in the Beanstalk level would block player weapons
- added dynamic blocking volume on the rabbit hole so players wouldn't glitch there
- fixed an issue where players screen would go black when entering the little door on Door Room level

I would like to thank you all for public testing and helping me make a better map! :)

Still known issue is the visibility bug in the beanstalk cause by precomputed lighting, it's an easy fix but it does require a full rebuild of pre-comp lighting which is gonna take some time...in the meantime enjoy the new updates!