Killing Floor 2

Killing Floor 2

Twisted Story
52 Comments
closecombatant24 22 Jul @ 6:08am 
Hands down, one of my favorite maps for this game
misora 18 Jun @ 6:32am 
what's the first PLACE WINNER IN THE NEW GROUNDS COMPETITION?
Bozzy 19 Apr @ 4:04pm 
Absolute top of the top tier custom maps. Brilliant map
Trevosis 28 Feb, 2024 @ 12:41am 
Server Owners: It's KF-TwistedStory
Ricky Bobby 15 Apr, 2022 @ 8:25pm 
Played this map for the first time tonight and it's hands down the best custom KF2 map I've ever played. Great work on this and you should be extremely proud of this work.
Azrael 15 Nov, 2020 @ 5:11am 
this is an incredibly epic map! Thank you very much!:heartbreak::ccAmazed::greenlike:
Gogmagog 16 Oct, 2020 @ 12:52pm 
It would be helpful if you included the full map name. It's easier for server owners to add the map. Right now I have to guess if it's KF-Twisted_Story or KF-TwistedStory stop and start the server to figure it out or read through the downloaded folder.
Tisa  [author] 30 Sep, 2020 @ 2:08pm 
Golden Unicorn award lol, thank you kindly!
Gilly 30 Sep, 2020 @ 9:38am 
Excellent Map. Now you need to do a Rocky Horror Picture show map. Lmao WITH MUSIC :P
Tisa  [author] 6 Sep, 2020 @ 5:09am 
Damn, another one lol!
Tisa  [author] 3 Aug, 2020 @ 3:59pm 
Yaay, Twisted Story just got an award! :D
Tisa  [author] 19 Mar, 2020 @ 1:58pm 
Not sure if Twisted Story will enter official lineup, you have to ask TW that!
レミリ 18 Mar, 2020 @ 10:25pm 
when this map to be official?
Windows11 9 Jan, 2020 @ 11:57pm 
So fresh and funny :ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::ontoagoodthing::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up::47_thumb_up:
sebul 18 Sep, 2019 @ 5:22am 
spawn too damn slow.
manolito 31 Aug, 2019 @ 12:05pm 
Good :zombie_metal:
Tisa  [author] 30 Jul, 2019 @ 2:19am 
200 Rating! Whoohoo!!!
B.Z.B 20 Jul, 2019 @ 6:26pm 
crashed on the boat level after the bought stuff from trader, know why that happend?
Tisa  [author] 1 Jul, 2019 @ 5:01am 
I actually plan on adding more rooms, and sure why I'm at it I'll add endless too ;)
Pokerman 30 Jun, 2019 @ 7:31pm 
Please make endless mode :(
Tisa  [author] 30 Jun, 2019 @ 5:20pm 
For anyone who hasn't seen it, my Map SAnitarium has won 1st place in "new grounds KF2 Contest" under survival category, and Twisted Story map has won 2nd place in non survival category!
You can check it out here: https://forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2332985-killing-floor-2-mapping-contest-winners-announced
I want to thank all you Kf2 fans and my friends that played the map, tested with me, left bug reports on workshop page and in any way helped make this possible!
You guys are great, thank you all very much!
smbrr 23 Jun, 2019 @ 4:48am 
This is a very good map, and I usually don't like holdout.
D'Lance 14 Apr, 2019 @ 3:31pm 
I would love an Alice like character for this map
Pokerman 24 Mar, 2019 @ 3:15am 
Sadly this map seems not working in Endless Mode.
Bunslinger 17 Mar, 2019 @ 6:16pm 
Definitely one of the best and most creative approaches to map design I've ever seen from the community. If this were official, I would designate this as the only good holdout map.
Tisa  [author] 7 Mar, 2019 @ 2:02am 
Whoohoo! 100 rating!
The Backup Plan 6 Mar, 2019 @ 1:49pm 
This should become an official map. It's amazing.
Ragnaroek 6 Mar, 2019 @ 10:14am 
Looks very good. And thx for choosing Nightwish for your Video. :cozybethesda:
a squid eating dough 5 Mar, 2019 @ 1:23pm 
Excellent map! Fun, intensely creative and much better than the standard holdout map! The only issue I've come across is that the draw distance seems a little wonky on the castle segment, but other than that, I've yet to have a real issue. One of my favorites for sure!
Esprimo 5 Mar, 2019 @ 11:05am 
Really nice map :)

I'm not sure if it is intended but the ammo crate spawns seem to be global instead of, as it is typically for Holdout maps, local to one area. Ended up having no ammo and chasing ZEDs with a knife in the area with portals, while there was only one visible ammo crates which was unreachable. (Somebody already made some screenshots in the bug discussion thread.)
JinxedLuka 5 Mar, 2019 @ 7:35am 
Really good map i could see this a a map in the next Halloween Event. I don't really like Holdout maps but this one stands compaired to others. I really like the Alice in Wonderland enviroments can of reminds me of American McGees Slice a bit. 9/10
Polaris 5 Mar, 2019 @ 1:02am 
Great job! Perhaps next Halloween map...? lol
Seriously, this is easily one of my favorite Workshop items for this game. :steamhappy:
GALANTIS 4 Mar, 2019 @ 11:41pm 
KF - NIGHTMARE 2.0
Ainzelfall 4 Mar, 2019 @ 5:50pm 
very good job!
Marsh Man 4 Mar, 2019 @ 11:56am 
(Yeah, definitley enlarge the table area, or adjust the spawns or something. I can see it being a run ender on high difficulties. Seriously though great work)
Marsh Man 4 Mar, 2019 @ 11:48am 
Really cool map. The dinning area and the maze are a bit cramped but they weren't so bad in the earlier waves when no FP were around. :cozyspaceengineersc:

The toy room is definitely my favorite, I think it would be cool if the front of the train ragdolled zeds and hurt players (like that demon bus on the Zed Pool level) :lunar2019grinningpig:

There's a lower ceiling at the foot of the bed that players need to crouch walk under, you can exploit the Zed pathing here so they never reach you, might be intentional, even blaster DARs will walk around though.
PhantomSoldier 4 Mar, 2019 @ 10:08am 
amazing!
Hoonter 4 Mar, 2019 @ 7:38am 
TW seriously needs to hire you to make maps
Miko Niku 4 Mar, 2019 @ 2:15am 
nice
Tisa  [author] 4 Mar, 2019 @ 1:59am 
There are 4 levels based on Alice, 1 on Peter Pan, 1 on Jack and the Beanstalk, and 1 on Harry Potter....it's all familiar stories...only twisted!
Miko Niku 4 Mar, 2019 @ 1:34am 
is this a parody of Alice in the wonderland?
Tisa  [author] 3 Mar, 2019 @ 11:27am 
Also fixed 2 more issue:
- fixed an issue where players would fall through the floor near the hanging tree in first level
- fixed an issue where portal spawns from 1st level would activate in other levels
Tisa  [author] 3 Mar, 2019 @ 6:59am 
- replaced the cube-shaped collision on the candlesticks with cylinder ones to improve player movement on Tea Party
- tweaked Depth of fields in the Door Room, giving players more pleasing view
- tweaked Depth of fields in the Tea Party, extending the view to full blur, also reduced the blur amount
- tweaked Depth of fields in the Raft level only to the background far away, so players riding on the raft don't get seasick! ;)
- tweaked Depth of fields in the Pan level, extending the view to full blur
- fixed an issue where zeds would be stuck in place if you crouch under the bed on Pan level
- fixed an issue where grass in the Beanstalk level would block player weapons
- added dynamic blocking volume on the rabbit hole so players wouldn't glitch there
- fixed an issue where players screen would go black when entering the little door on Door Room level

I would like to thank you all for public testing and helping me make a better map! :)
XpBillion 2 Mar, 2019 @ 11:21pm 
This is so hilariously fun and creative. Visually impressive too. No question you're one of the better mapmakers for this game -- I love all of your content. Wish I knew jack about the SDK so I could make stuff like this.
sebul 2 Mar, 2019 @ 10:12pm 
the doll house area is too easy to camp! they only come up from 1 path. block the dollhouse or rework it plz.
Serious 2 Mar, 2019 @ 5:06pm 
Its complete crazy^^
Its fun, and its technically well made

But there a also negative points:
• Tea Party area the zed spawn is far to low.
• Raft Level is really making me dizzy. Too dizzy to really enjoy this part. Please reduce the speed of your mover and reduce the blurr a bit. Otherwise this area is looking very cool.
• the area with the giant table is optical pretty lame. -compared with e.g. the teaparty^^
• The plants at the castle are blocking weapons.

Speical Positive:
XYLOPHONE :D
The Boss Area is awesome :)
Start area remembers a bit on sanitarium, but despite this its very good looking :)
Blance is overall good

Please rework the plants at the castle and the raftarea a bit...
erik 2 Mar, 2019 @ 9:02am 
Another Tisa instant classic. Bravo! :hey: :oh: :horzine: :oh: :hey:
Jelleh95 2 Mar, 2019 @ 8:46am 
Nightwish? I approve.
Dragonfly 2 Mar, 2019 @ 5:30am 
WOW! Just watching the trailer I got shivers! This is going to be fantastic. How do you do it Tisa? How?
sebul 2 Mar, 2019 @ 12:56am 
holy moly, is this a holdout map?