Slay the Spire

Slay the Spire

The Duelist
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Update: 29 May, 2019 @ 3:34pm

Content Updates
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Added 1 custom challenge for the Challenge the Spire mod - monsters cannot be played in this mode unless you have empty summon slots available

Challenge Mode has been updated to always use the new challenge as well


Balance Updates
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Darklord Marie is now a Fiend

Blizzard Warrior is no longer incorrectly tagged as a Spellcaster

Temporarily removed Doki Doki, Armor Breaker

Smashing Ground base damage has been decreased by 1

Buffer orbs no longer buff Focus

Harpie's Feather Duster now exhausts curses


Bug Fixes
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Properly removed localization from the mod until bugs can be sorted out; this change just prevents you from crashing the game by loading it up with a non-working language

Giant Rex, Giant Orc, Ironhammer Giant, Power Giant and Chaos Giant all now properly trigger their reduction effects even when they are in your draw pile or discard pile

Blizzard Thunderbird now properly deals damage

Fixed Reward Token+ logic so you don't trigger it immediately upon defeating Elites and Bosses with 0 charges

Lava Token relic no longer can spawn unless you are using the Spellcaster or Zombie decks

Storm orb no longer can give you random powers from outside of the card pool

Super Solar Nutrient properly gives Insects and Plants again (instead of Tokens)


QoL
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Card images have all been compressed thanks to your wonderful developer caseyyano! Mod size has been reduced to under 100mb as a result!! Thanks casey!

Drop Off card text now reflects that the buff given is improved on upgrade

Updated orb card canUse() logic so they don't always appear playable (even with no energy)


Card Pools
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Swords of Revealing Light will now only appear in the Spellcaster pool
Darklord Marie has been switched from the Spellcaster pool to the Fiend Pool




Update: 26 May, 2019 @ 10:16am

Added 18 new Aqua cards.

Fixed a bug with Kuribohrn triggering all the time, even when you did not have the power.

Changed the way card select screens handle cost changes so that cards without randomized cost changes will not have their cost glow green as if the cost was changed.

Dragon Master Knight now costs 5 tributes.

Gate Guardian now costs 0 energy and upgrades to reduce tributes by 1.

Lost Blue Breaker is now Exempt.



Update: 25 May, 2019 @ 6:53pm

Update: 2 May, 2019 @ 1:33pm

Fixed a game crash that occured with the 'extra debug info' option turned on and when fighting the Fungi monsters that apply Vulnerable on death.

Added new Randomization options to the config menu.

Changed Smoke orb base passive amount from 4 to 1, and the base evoke amount from 5 to 3.

Changed Consumer orb to give temp HP equal to: sum of the energy costs of all tributed monsters * passive amount.



Update: 1 May, 2019 @ 5:28pm

Added 2 new mod options to allow players to alter the way randomization alters card costs.

Added 2 new relics: Spellcaster Token and Spellcaster Orb.

These relics will only spawn while playing with the Spellcaster Deck.

Made some changes to Jam Breeding Machine power and added this power to the random buff pool.

Gross Ghost will now never gain the Exhaust keyword from randomization effects.

Metal Dragon now Exhausts.

Levia Dragon is now Uncommon instead of Common, and has been removed from the Dragon Deck pool.

The extra cards created by Sword of Deep Seated are now given the Ethereal keyword.

Millennium Shield+ text has been fixed, it was suggesting the card costs 0 Tributes when upgraded when actually it still costs 1 Tribute.

Update: 29 Apr, 2019 @ 10:58pm

Appending minor text fix to last update. Whoops!

Update: 29 Apr, 2019 @ 10:49pm

Many Tokens now have small effects in addition to Summoning.

Added 'Roulette' keyword.

Fixed bug with Shadow Tokens and the way Focus was being applied to Shadow orbs.

Fixed bug with Ultimate Offering not properly removing Temporary HP and possibly softlocking the game when this occured at low HP totals.

Fixed bugs with Naturia monsters not properly triggering insect/plant poison effect.

Added Exploder Dragon to Machine Deck pool.

Cards with randomization effects now universally change costs of cards to no higher than 3.

Instead of channeling a Splash orb, Levia Dragon is now a power that deals damage to all enemies and adds randomized aquas to your draw pile whenever you tribute an aqua monster.

Instead of channeling a frost orb, Blizzard Dragon now channels a Frost orb whenever you summon a dragon (for the turn that Blizzard Dragon is played).

Instead of channeling a frost orb, Snowdust Dragon now channels a frost orb for each Dragon tributed to play it.

Instead of giving block, Metal Dragon now gives Metallicize.

Instead of channeling random orbs, Slifer the Sky Dragon now gives you Strength.

Instead of channeling a Shadow orb, Darkfire Dragon now reduces the cost of dragons in your hand.

Flute of Summoning Dragon now also gives block.

Super Solar Nutrient now also applies Poison.

Shadow Toon now also heals if you have only Toons summoned.

Oh Fish now also deals damage to all enemies for each Aqua monster you have currently summoned.

Book Secret Arts now also channels a random orb.

Red Eyes Zombie Dragon is now Common instead of Rare.

Snow Dragon and White Night Dragon both now cost 0 instead of 1.

Soul Absorbing Bone Tower is now Exempt.

Made changes to the following orbs: Black, Blaze, Buffer, Glitch, and Shadow. These orbs have all been changed to only trigger their passive effects occasionally, with a higher chance to trigger the effect when you only have specific types of monsters summoned. All of these orbs now function exactly the same way (in terms of probability) as the Air orb. Additionally, the Buffer orb has been changed even more significantly and now buffs ALL your buffs instead of a random one.

Update: 25 Apr, 2019 @ 3:59pm

Updated Googly Eyes for ALL Duelist cards!

Removed Chinese tag for now until Chinese translations can be improved. The game should still load up Chinese just fine for those that wish to play under that language setting.

Cleaned up config menu organization and fixed old character model button sometimes getting out of sync with the state of the button (the button would have the reverse effect to how it was worded).

Fixed invert bug that could crash the game sometimes.

Fixed several Millenium Orb bugs.

Archetype themed relics should no longer spawn unless playing with the associated deck.

Fixed some bugs with Dark Mimic Lv1.

Fixed Swords of Burning Light upgrade cost reduction, was 4 -> 2 and is now 4 -> 3.

Blizzard Warrior now receives extra damage on upgrade.

Red Mirror now summons properly.

Fixed Superheavy Soulbeads not properly applying Blur.

Improved Barrel Dragon logic slightly.

Fixed Flute of Summoning Dragon+ text.

Fixed Dark Master Zorc not properly checking tributes.

Nerfed all Card Reward Relics slightly, mainly reducing the amount of extra card rewards you get.

Feather of the Phoneix now will check to make sure you have enough cards to discard.

Various balancing changes - beginning to edit card values for damage/block/summons/etc via consistent math.

Update: 23 Apr, 2019 @ 12:24pm

Added much more full support for Simplified Chinese.

Added support for French, Russian, German and Korean.

All translations have been done by machine translation software + a bit of extra human attention, so I apologize if anything is really unclear.

Fixed Darkstorm Dragon bug. It can no longer select itself as a target for tribute reduction.

Fixed bug with Animator fire orbs.

Various balancing changes.

Added 2 new mod options: remove creator cards and switch to old character model.

Update: 23 Apr, 2019 @ 12:18pm

Added much more full support for Simplified Chinese.

Added support for French, Russian, German and Korean.

All translations have been done by machine translation software + a bit of extra human attention, so I apologize if anything is really unclear.

Fixed bug with Animator fire orbs.

Various balancing changes.

Added 2 new mod options: remove creator cards and switch to old character model.