Slay the Spire

Slay the Spire

The Duelist
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Update: 21 Apr, 2019 @ 8:18am

Fixed small logic issue with newest cards (Doomdog and Red Mirror). Changed the way cards are saved into the spells/traps/monsters play this combat/run arrays so now cards like Sangan will return the proper version of the card played, ie if you play an upgraded spell Sangan will give you an upgraded spell. Fixed Doomdog not Summoning when played.

Update: 21 Apr, 2019 @ 7:01am

Added 2 new cards: Doomdog and Red Mirror.

Fixed various Fiend bugs.
Some Fiend monsters would not trigger the synergy effect when tributed by other Fiends.
Fiend Megacyber was not consuming Tributes properly.

Various balancing changes across all cards.

All Tokens now purge when used.

Addressed Millennium Ring and Millennium Key bugs, both should properly set your max summons now.

Update: 16 Apr, 2019 @ 10:43pm

Fixed Ojama Red's base cost which was intended to be 2 instead of 1, which was causing the first upgrade to be meaningless.

Fixed Green Gadget not properly applying block.

Update: 15 Apr, 2019 @ 2:10pm

Fixed some bugs with Soul Absorbing Bone Tower and Ryu Kokki to prevent infinite loops.

Made adjustments to some cards that play random cards from discard pile to ensure that these type of cards are never allowed to play themselves.

Fixed up some issues with Naturia card text as well as made sure all Naturia monsters that shuffle themselves into your draw pile will actually shuffle proper copies with the same stats as the played card.

Update: 14 Apr, 2019 @ 9:20am

Fixed Winged Dragon of Ra bug.

Added 20 new cards (18 basic, 2 machine cards).

Update: 13 Apr, 2019 @ 7:27pm

Fixed Polymerization and Mini-Polymerization upgraded cards not properly choosing Exempt monsters.

Properly removed Magic Cylinder until it can be fixed.

Addressed bugs with Dark Magician, Mathematician, and Dark Paladin where the upgraded version did not properly assess tributes to see if you could play the card or not.

Made some small changes to the cost changes associated with orbs that add randomized cards to your hand.

Bug Token relic text that appears when you drop it as a reward has been fixed to say 1 instead of -1.

Swords of Revealing Light no longer gains Innate on upgrade and has been changed to 2 turns for unupgraded, 3 turns for upgrade with a minimum tribute cost of 3.

Update: 12 Apr, 2019 @ 8:28pm

Added 83 new cards, 14 new relics, 17 new potions, 12 new custom Orbs, and 5 new Keywords!

Completely changed the way the card reward and shop pools are filled, such that when playing with certain decks, you will typically pull from mostly only that specific archetype's card pool. For example, when playing with the Dragon Deck, the default behavior of the mod will create a card pool consisting of about 90 core set cards with no specific archetype and an additional ~50 Dragon cards. The default pool fill behavior also chooses a random non-deck archetype to add some cards from as well, so you may also end up with ~25 Fiend cards, or Nature cards, or Aqua cards, etc. This random selection is saved and will be applied even after resetting the game, so when you start a run, you will be locked in with the basic cards + deck cards + randomly chosen archetype cards. This should help massively to address problems with the large card set and inconsistencies with runs. If you wish to change the way this works, there are several new options in the mod settings window that will allow you to choose how the card pool is filled up. These options replace the old options to filter cards out of the game, which is no longer allowed. All cards are always added to the compendium now to avoid many issues.

Massive updates to Summoning, Tribute, Resummon, Increment logic across the board.

Many backend changes to ensure Summons and Tributes can be modified properly for a turn, for a battle and permanently.

Millennium Puzzle now updates the tooltip to match the effect of the deck you are playing with.

Addressed many, many, many bugs, too many to list here, and too many for me to even attempt to keep track of. A ton of balancing adjustments.

Update: 30 Mar, 2019 @ 7:00am

Added 5 new cards: Call of Grave, Sangan, Graverobber, Dragon Piper, and Ally Justice Clausolas. Cleaned up random resummoning from discard pile logic - now you should be able to hit a single target multiple times if the card effect says you can, or if you have many targets you will not randomly select the same target multiple times. Fixed Exodia crash. Recolored 'not enough summons' message to match 'not enough energy' message. Attempted to address Mirror Force bugs. Parasite Paracide tooltip will now update properly again. Added a secret dialogue to the game that can be played in battle between Yugi and the monsters. Cleaned up 'when attacked' power logic for cards like Mirror Force, P. Sarraceniant, Storming Mirror Force to make sure they only trigger when attacked by a monster. Various balancing adjustments. Improved tribute-based upgrade logic (hopefully).

Update: 30 Mar, 2019 @ 12:48am

Added 5 new cards: Call of Grave, Sangan, Graverobber, Dragon Piper, and Ally Justice Clausolas. Cleaned up random resummoning from discard pile logic - now you should be able to hit a single target multiple times if the card effect says you can, or if you have many targets you will not randomly select the same target multiple times. Fixed Exodia crash. Recolored 'not enough summons' message to match 'not enough energy' message. Attempted to address Mirror Force bugs. Parasite Paracide tooltip will now update properly again. Added a secret dialogue to the game that can be played in battle between Yugi and the monsters. Cleaned up 'when attacked' power logic for cards like Mirror Force, P. Sarraceniant, Storming Mirror Force to make sure they only trigger when attacked by a monster. Various balancing adjustments. Improved tribute-based upgrade logic (hopefully).

Update: 28 Mar, 2019 @ 10:27pm

Card text fixes. Fixed Ultimate Offering infinite loop bug. Re-added original standard, dragon, spellcaster and nature decks. Exodia Head is properly added to Exodia Deck now. Attempted to address Millennium Puzzle shop bug.