Slay the Spire

Slay the Spire

The Duelist
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Update: 12 Nov, 2019 @ 11:12pm

Balance Updates
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Ancient Gear Golem: metallicize amount increased to 5

Destruct Potion (max HP) only appears when below A20 and below C1

Destruction Potion (relic) only appears when below C0


Bug Fixes
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Fixed Thorn Malice game crash bug

Fixed Ancient Gear Workshop bug

Fixed Overflow counters not properly being effected by Electricity

Fixed Challenge Mode 0 effect not properly turning typed tokens into puzzle tokens

Cocoon Token is now properly filtered by deck, no longer appears except for Naturia/Insect/Plant decks

Fixed issue with enemy Duelists not applying correct damage when in Wrath

Fixed Cybernetic Overflow crash

Fixed issue with Freezing and some other 0-amount powers not applying correctly

Fixed issue with random buffs not always having the right amount of stacks (ie Bonanza Token says '2 turns' but you didn't always get 2 stacks)


QoL
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When attempting to modify tributes or summons of a card by 0, the target card description will no longer be 'modified'

Update: 12 Nov, 2019 @ 12:57pm

Content Updates
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Added 1 new Card - Quick Charger

Added 1 new Relic - Egyptian Snake Eye

Added 5 new Buffs - Sea Dweller, Fishscales, Blood, Arcana, Tricks

Added 1 new Debuff - Megaconfusion


Balance Updates
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Ancient Gear Explosive no longer draws Machines

Spark Blaster now gives Electricity for the turn

A handful of cards are now Alloyed for balance purposes

Overworked strength reduced to 20, power application now ignores Artifacts

Cards with a magic number temporarily modified to be 0 can now be Soldered

7-Completed no longer modifies Alloyed cards

All healing cards are now properly tagged to not appear as generated cards in combat

Blood Token now roulettes the HP loss effect

Bonanza Token is no longer a roulette effect

Aqua Token now gives Fishscales

Jam Token is now the old Aqua Token effect, appears in the standard token pool again

Puzzle Token cost reduced to 0

Electric Token cost increased to 1, upgrade changed to summons

3 Tokens are now 'Super Rare' and appear much less frequently than the other Tokens - Robot Token, Ancient Token, Electric Token

Field spells are now all considered Alloyed

Reactor Dragon cost reduced to 1

Blast Asmodian no longer channels a Gadget, summons 1 instead, upgrade switched from increased detonate -> increased damage, cost reduced to 1

Blasting Fuse buffed

Blast Juggler no longer summons, damage increased

Air Cracking Storm is now Uncommon

Core Blaster damage and cost increased

Double Tool is now Common

Gravity Axe cost increased to 2

Heavy Metal Raiders stats adjusted slightly

Jade Knight base damage increased slightly

Jumbo Drill cost reduced to 1

Parallel Port Armor stats adjusted slightly

Naturia Beans now has a completely different effect

Psychic Shockwave cost reduced to 2, Slow and Damage reduced

New buffs and debuff now appear in random buff/debuff pools

Merchant Necklace and Merchant Pendant relics now refresh the shop with cards from the current card pool

Adjusted most random card generation logic to look for cards in the current card pool first, only falling back on the complete list of cards if the desired card type is not found in the pool

Electricity now affects all cards properly, including base game cards


Bug Fixes
-----------
Properly removed Prismatic Shard from the relic pool

Fixed Outrigger Extension triggering multiple times per turn

Fixed a lot of unseeded random logic so now random effects are more repeatable upon save/quit

More improvements to hopefully prevent more Slot Machine crashes

Improved logic of new Electricity relics

Factory of 100 Machines now works properly when you modify the number of cards to choose from to be greater than 3


QoL
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Large Booster and Upgraded Booster (potions) now pull cards from the current card pool, rather than randomly from all duelist cards

All Skills now properly target the player, matching base game behavior (rather than nothing)

Improved text on new Electricity relics

Updated to the latest base game beta release (11-12-19)


Art/FX
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Added relic art for Merchant Pendant and Merchant Necklace relics


Card Pools
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Adjusted Machine pool and the Basic set for the Machine deck slightly

Update: 11 Nov, 2019 @ 12:57pm

Content Updates
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Added 1 new Token - Electric Token

Added 3 new Relics - Electric Orb, Electric Key, Electric Burst

Added 1 new Buff - Electricity

Added 1 new Debuff - De-Electrified

Added 5 new Potions - Time Potion, Solder Potion, Electric Potion, Electric Brew, Steel Brew


Balance Updates
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Gold Blast Juggler summons reduced to 1

Gadget orb base evoke amount increased to 5

Solemn Warning now Exhausts

Aknamkanon's Tomb event: Dig option now returns relics with a rarity roll the same as everywhere else in the dungeon (instead of purely random)

Adding additional deck sets to the card pool via either the pool fill config option or the card pool relics will now trigger certain deck-specific things to appear/trigger (i.e. deck specific relics and potions will show up for all decks added to the card pool)

Parallel Port Armor overflow now gives Electricity instead of Flux

Short Circuit now gives Electricity when you lose Artifacts instead of channelling lightning


Bug Fixes
-----------
Fixed Prayer Wheel dropping 3 booster packs instead of 2 with card rewards turned off

Fixed Stim Pack exhausting when it shouldn't be

Fixed Solemn Strike game crash

Further improved Focus Up power mechanics


Art/FX
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Cards with modified magic numbers no longer glow green

Update: 10 Nov, 2019 @ 9:45am

Content Updates
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Added 3 new Cards - Metal Detector, Solemn Strike, Solemn Warning

Diffusion Wave Motion renamed -> Diffusion Wave


Balance Updates
-----------------
Heavy Metal Raiders damage increased slightly

Machines can now apply Grease to their targets

Metal orbs have a completely different effect

Filtered some orb potion appearances by starting deck

Evolution Burst now costs 0, Burning amount increased

Fiendish Chain is now Alloyed

Deskbot002 is now Alloyed

Diffusion Wave now costs 1 instead of X, Tribute cost is now X for the same card effect


Bug Fixes
-----------
Fixed Winged Dragon of Ra canUse() logic which was preventing it from being played without at least 4 summons

Fixed several older Tribute X cards canUse() logic which wasn't preventing their use when you had 0 summons (Diamond Dust, Lightning Vortex, Pot of Avarice)

Fixed Ally Salvo not targeting enemies

Fixed 7-Completed not Retaining and having no upgrade

Fixed Parallel Port Armor Soldering instead of applying Block

Fixed the way Greased works so the enemy actually gets the right amount of Slow stacks

Cross Attack dynamic text changes now include Ethereal and Exhaust keywords when appropriate (for Randomized effects mostly)


QoL
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All 14 Machine relics now flash when their effects are triggered

7-Completed now triggers hand glow check to allow for green borders to show up on modified cards


Art/FX
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Added Soldering VFX to 7-Completed

Update: 9 Nov, 2019 @ 9:22pm

Content Updates
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Added 9 new Tokens - Metallic Token, Armored Token, Focus Token, Trap Token, Robot Token, Burn Token, Freeze Token, Grease Token, Ancient Token

Renamed Grease Potion -> Bombottle

Added 7 new Potions - Freezing Potion, Ice Potion, Searing Potion, Blazing Potion, Grease Potion (new), Grime Potion, Stun Potion

Removed: God Token


Balance Updates
-----------------
Magical Stone: switched Exhaust for Retain

Changed the effect of Magic Cylinder, no longer is Arcane

Spiral Spear Strike nameless tomb variants have been cost reduced to 1 to match the base card


Bug Fixes
-----------
Fixed Glitch orbs triggering their passive effect on the start of turn rather than the end

Fixed Bombottle description showing 0 damage until you detonated at least once


QoL
------
Arcane Set is now filtered correctly and no longer contains cards you wouldn't want (for example, Exodia Head no longer appears in this set) [This is for the random fill options]

Update: 8 Nov, 2019 @ 11:42pm

Content Updates
-------------------
Added 5 new Cards

Removed: Metallicize Potion


Balance Updates
-----------------
Labyrinth Wall cost reduced to 1

Blast Asmodian now detonates instead of summoning explosive tokens

7-Completed now Retains, only modifies cards in your hand and Exhausts instead of purges

Greased now applies Slow and Burning damage every turn instead of just odd turns

Genex Ally Birdman damage and tribute cost decreased

Overworked now applies its Strength buff along with the debuff so it cannot be negated by artifacts

Power Giant is now affected by the number of summons rather than number of summon actions (i.e. playing a summon 2 monster will increment his damage twice instead of only once)

Parallel Port Armor block and cost reduced


Bug Fixes
-----------
Change of Heart crash fixed

Gravity Lash now properly Exhausts when played

Update: 8 Nov, 2019 @ 1:21pm

Quick hotfix for last update because MegaCrit updated their beta literally 1 minute after I did... now up to date with the latest version of the base game for the weekend :)

Update: 8 Nov, 2019 @ 1:08pm

Content Updates
-------------------
Added Quicktime Events (thanks GK!)

Added 1 new Config Option - Allow QTE (Quick Time Events)

Added 45 new Cards

Added 1 new Event - Relic Duplicator

Added 5 new Tokens - Time Token, Blast Token, Entrench Token, Flux Token, Megaglitch Token

Added 1 new Buff - Flux

Added 1 new Debuff - Grease

Added 5 new Keywords - Detonate, Solder, Alloyed, Greased, Flux

Added 27 new Relics - Millennium Periapt, Millennium Prayerbook (+5 Prayer Page relics), Akhenamkhanen's Sceptre, Magical Urn, Paladin Scrollcleaver, Arcanestone, Duelist's Tea Set, Millennium Stone, Zone Token, Solder Token, Wirebundle, Ticking Clock, Fluxrod, Token Armor, Soldering Iron, Braze Token, Roulette Wheel, Ancient Flux Statue, Engineering Token, Bombchain, Loaded Dice, Tokenfest Pendant

Added 2 new Potions - Grease Potion, Flux Potion

Temporarily Removed: Tornado Dragon, Fengsheng Mirror

Removed: Bottled Harp (potion)


Balance Updates
-----------------
Megatype for Megatype tribute effects are now handled by Quicktime Event (can be disabled from the config menu to return to legacy behavior)

Major balancing changes to dragon pool, no redesigns but heavy stat modifications

Major balancing changes to machine pool, some redesigned cards, heavy stat modifications, new cards/relics/potions

Duelist potions are now filtered by starting deck (i.e. Dragonfire Potion won't show up for non-Dragon decks anymore)

Tokens can now be Upgraded during combat

Millennium Token now prompts you to select 1 of 20 cards rather than from every Duelist card

Machine King has a completely different effect, is now an Attack

Deskbot001 base damage buffed to 4

Chaos Ancient Giant nerfed, is now Uncommon

Ironhammer Giant buffed, is now Rare

Cannon Soldier has a completely different effect, is now an Attack

Levia Dragon now allows you to choose the card that will be cost-reduced, upgrade scheme is changed

Green/Red/Yellow Gadgets have all been modified slightly

Machine Factory has a completely different effect, is now a Power

Jumbo Drill cost scheme rebalanced

Outrigger Extension effect has been altered pretty dramatically

Gravity Lash has been buffed, is now Rare

Rainbow Life now Retains

Metallicize Potion no longer reduces your max summons, and Metallicize amount has been increased to 5

Fairy Box is now a Trap (to match the original TCG)

Iron Draw is now a Trap (this intentionally does not match the TCG)

Many other unlisted balancing changes!


Bug Fixes
-----------
Millennium Symbol now works properly when playing with the Increment Deck

Chaos Ancient Giant is now properly tagged as a Machine

Fixed the dev console application of several powers

2nd copy of 7-Colored Fish now properly appears in the Aqua Deck


QoL
------
Summoning/Tributing/Max summon manipulation now properly retriggers hand cards to glow according to usability (still a few remaining issues here, but works much better now)

Token generation during combat is now filtered by deck (i.e. no Fiend Tokens should appear in combat from token generation effects unless you are using the Fiend Deck)

Added card previews for all machine pool cards (mostly cards that generate Tokens, especially Explosive Token summoners)

Update: 31 Oct, 2019 @ 8:45pm

Fixed crash with Millennium Elixir

Updated to latest base game version (10-31-19)

Update: 31 Oct, 2019 @ 12:32pm

Content Updates
-------------------
Added 1 new Config Option - Birthday Input

Added 4 new special Holiday cards - Birthday cards, appear in game only on October 3rd, March 4th, or on the day you input in the config menu


Balance Updates
-----------------
Pumpkin Carriage effect changed completely

Slightly changed the way holiday cards are added into the game (the 2 cards you don't get in your deck now can appear in the colorless pool)


Bug Fixes
-----------
Fixed a versioning issue

Fixed ordering on resummon selection screens - now the first card you pick will be resummoned first, then the second card you picked, and so on. Before this update, this behavior was reversed.