Slay the Spire

Slay the Spire

The Duelist
Showing 61-70 of 154 entries
< 1 ... 5  6  7  8  9 ... 16 >
Update: 27 Sep, 2019 @ 9:49am

Content Updates
-------------------
Added 2 new Cards - Solidarity, Poison Chain


Balance Updates
-----------------
Field Spells are now stackable (Mountaim, Yami, Umi, Sogen, Rock Sunrise, Gates of Dark World, Violet Crystal, Naturia Sacred Tree)

Slight modifications to some of the Field Spells stats/effects/upgrades

Modified Polymerization slightly, now Retains


Bug Fixes
-----------
Fixed: When attempting to start a run for the first time you could not select any decks

Field Spells that improve block should now work properly again


Card Pools
-----------
Basic Pool: added Solidarity

Insect Pool: added Poison Chain (yes I know this is currently unselectable)

Update: 25 Sep, 2019 @ 1:03pm

Content Updates
-------------------
Added 15 new Cards - Golem Sentry, Granite Loyalist, Lost Guardian, Magic Hole Golem, Master Magma Blacksmith, Megarock Dragon, Millennium Golem, Obsidian Dragon, Release From Stone, Rockstone Warrior, Stone Dragon, Weeping Idol

Removed Config Option - Custom Run Deck selector


Balance Updates
-----------------
Leaves mechanics have changed slightly, now gaining block consumes Leaves and is optional

Tribute X cards are now affected by Chemical X

Lost Blue Breaker is no longer Exempt

Made some adjustments to both Tomb of the Nameless events

With card rewards disabled, Bosses always drop All Rare Boosters

With card rewards enabled, Bosses no longer drop any booster packs

Bonanaza Booster Packs now show up 1% of the time (down from 2%)

All Rare Boosters now show up 2% of the time (up from 1%)

Bonanaza Booster Packs no longer contain cards from the full card pool, now contain cards only from the current card pool + basic cards (if enabled). The contents of these packs are still completely random within this pool, ie no weighting for rarities

Millennium Orbs: reduced the number of cards you can choose from when evoking

Gem Knight Quartz can no longer generate himself

Giant Soldier block reduced to 4 (down from 6)

Battle Warrior damage increased to 12

Spore upgrade scheme no longer adds Temp HP gain effect

Added special copy of Natural Disaster to Nameless Tomb event pool

Various Naturia pool rarity adjustments

Exterio's Fang now tributes non-Rocks (instead of non-Naturias)

Naturia Leodrake has a different trigger effect

Naturia Vein has a completely different effect

Naturia Barkion is considerably stronger

Naturia Ladybug is less OP now

Various other Naturia pool balance adjustments

Dark Creator now Retains


Bug Fixes
-----------
Fixed major bug with how base game block modifiers were being displayed on Duelist cards, ie Dexterity was not properly updating Block values on cards

Duelist orbs and Gold Plated Cables (relic) now interact properly

Fixed a logic problem that sometimes caused the following cards to not Resummon anything: Exterio's Fang, Lightning Vortex, Big Wave Small Wave, Fish Rain, Gem Knight Crystal

Fixed Curse of Aging not actually being Ethereal

Fixed some base game interactions with Strikes/Defends not working properly with Sparks/Castle Walls (Pandora's Box specifically, but I'm sure there were other problems. My cards are now tagged as the base game expects Strikes/Defends to be)

Fixed Millennium Orbs not pulling cards from the current card pool properly when evoked

Made some logic improvements to how Max Summons are handled at the start of battle to help prevent weird things that could/can happen when save scumming and messing with your max summons


QoL
------
Updated mod compatibility to latest StS version (9-25-19)

Moved Naturia shuffle actions to the bottom of the action queue

Duelist Events should properly not show up for other characters now

Updated base game functions to use the most recent Watcher card sets


Art/FX
--------
Added Naturia deck selection wallpaper to Plant/Insect decks

Fixed Warrior Token art, was Dawn Knight which is now an Attack so I switched the image to Hard Armor to match the card portrait shape on Warrior Token


Card Pools
-----------
Warrior Pool: added Rockstone Warrior

Dragon Pool: added Obsidian Dragon, Stone Dragon, Megarock Dragon

Basic Pool: added Release from Stone, Golem Sentry, Granite Loyalist, Weeping Idol, Magic Hole Golem, Millennium Golem

Rock Pool: added Golem Sentry, Granite Loyalist, Lost Guardian, Magic Hole Golem, Master Magma Blacksmith, Megarock Dragon, Millennium Golem, Obsidian Dragon, Release from Stone, Rockstone Warrior, Stone Dragon, Weeping Idol

Machine Pool: added Lost Guardian

Naturia Pool: added Naturia Forest

Naturia Pool: removed Future Fusion, Corrosive Scales

Update: 21 Sep, 2019 @ 12:52am

v2.844.0-beta

Content Updates
-------------------
Added 1 new Card - Catapult Zone


Balance Updates
-----------------
When playing with the Naturia deck, or when you have any Naturia cards in your deck at the start of combat, there is now a chance for Elites and regular Enemies to become resistant to Vine damage. The logic for this is affected by Ascension level, and starts to increase difficulty significantly at A17+.

Bosses now always become resistant to Vine damage while playing with Naturia deck or cards, with a scaling amount of resistance dependant on act number and ascension level

Added newest class-specific potions from the base game into various deck potion pools (Cunning Potion, Heart of Iron, Essence of Darkness, Stance Potion, Ambrosia)

The class-specific potions from the base game (Blood Potion, Stance Potion, etc) are now properly filtered from the potion pool based on deck selection (ie Stance Potion only appears for Warrior deck). Detailed list of appearances-by-deck at the end of patch notes

Several of the Gem Knight monsters now Exhaust and have some stat modifications

Obelisk+ now gains an additional 2 damage per tribute

Fury of Fire is now Uncommon

Special version of Darkworld Thorns that is obtained via the new Tomb of the Nameless event now Exhausts

Barkion's Bark now costs 1

Canyon upgrades work differently now

Fossil Dig now costs 2(1) instead of X, now Tributes X to maintain the same card effect

Fossil Excavation now costs 3(2)

Lair Wire now gives 5(8) Leaves per X-cost card played

Luminous Moss can no longer generate Megatype cards

Natural Disaster now costs 3(2) and only gives 1 Leaf per Vine

Naturia Beans is now Tribute X instead of Summon X, now costs 1(0)

Naturia Beast+ now has upgraded damage instead of copies shuffled, is now Basic rarity instead of Common

Naturia Exterio is now 10 base damage and always 1 cost, upgrades increase damage now instead

Naturia Mantis no longer costs 0 on upgrade, different upgrade scheme

Naturia Spiderfang now has a completely different effect

Naturia Stag Beetle now has a completely different effect, is now a Skill instead of a Power

Naturia Rosewhip now summons 1 (down from 2), now Increments 2(3) instead of shuffling copies, no longer upgrades to 0 cost

Naturia Tulip no longer Increments

Buffed Seed of Sacred Tree

Buffed Seismic Shockwave slightly

Summoning Swarm now gives 8 block instead of 6

Pot of Generosity can no longer be rolled as a random buff from Trap Vortex (relic) and Ascended Power (relic)

Worm Bait can no longer be generated mid-combat via effects like Millennium Rod, Earth orb, etc.

Sword Commander power now reduces HP loss while in Nimble instead of Calm

Darkness Neosphere has a different (but similar) effect

Ambitious Gofer has a much simpler effect

Cosmo Brain is now Tribute X instead of Summon X, now cots 1 instead of X

Dark Creator now has a completely different effect

Soul Bone Tower has a completely different effect

Many other unlisted, minor balancing improvements made to various other older cards


Bug Fixes
-----------
Fixed game crash that would occur afte resetting and resuming a run where you had obtained The Courier

Demise of Land actually deals damage properly now

Naturia Hydrangea no longer targets an enemy for no reason

Fixed incorrect wording on original Nature Orb (relic)

Fixed Naturia Leodrake effect giving energy on Naturia summons instead of draws

Fixed Ancient Elf upgrading block instead of magic num

Fixed bug that was making Nimble reduce the cost of all cards to 0 instead of by 1


QoL
------
Updated mod status to support latest beta version of the base game (9-20-19)

Boosters packs that drop while playing with the Exodia deck will now always contain just 5 copies of the Head of Exodia

Changed the way Vine damage is dealt to all enemies to allow Vine Resistance to function properly

Renamed second copy of "Nature Orb" to "Vine Orb"

Fixed missing name/description for old Miraculous Descent power card (used by Seto Kaiba in combat)


Card Pools
-----------
Basic Pool: added Catapult Zone

Naturia Pool: added Fury of Fire, Frozen Rose, Future Fusion, Copy Plant

Naturia Pool: removed Miracle Fertilizer, Naturia Beast, Naturia Forest (temporarily)

Rock Pool: added Catapult Zone


Potions
----------
Poison Potion: Naturia, Plant, Insect, Megatype, Ascended 1-3, Pharaoh 1-5

Focus Potion: Spellcaster, Standard, Plant, Dragon, Fiend, Zombie, Megatype, Ascended 1-3, Pharaoh 1-5

Blood Potion: Toon, Increment, Zombie, Megatype, Ascended 1-3, Pharaoh 1-5

Heart of Iron: Machine, Dragon, Aqua, Megatype, Ascended 1-3, Pharaoh 1-5

Ghost in a Jar: Standard, Increment, Creator, Exodia, Ojama, Megatype, Ascended 1-3, Pharaoh 1-5

Cunning Potion: Machine, Dragon, Increment, Standard, Megatype, Ascended 1-3, Pharaoh 1-5

Essence of Darkness: Spellcaster, Standard, Fiend, Zombie, Megatype, Ascended 1-3, Pharaoh 1-5

Stance Potion: Warrior

Ambrosia: Warrior, Standard

Update: 19 Sep, 2019 @ 11:52am

Just hotfixing the mod to make it compatible with the latest beta update to the base game, no new content since 12 hours ago!

Update: 19 Sep, 2019 @ 12:34am

Hotfixing some Naturia related issues and new card bugs, plus adding 6 new Naturia cards

Update: 18 Sep, 2019 @ 7:39pm

Content Updates
-------------------
Added 75 new Cards

Added 1 new Monster Type - Rock

Added 4 new Relics - Leafblower, Nature Orb, Mark of Nature, Leafpile

Added 3 new Keywords - Rock, Vines, Leaves

Added 1 new Potion - Brewing Stand

Renamed: Nature Deck -> Naturia Deck

WARNING: While playing with the basic set, purchasing The Courier from a shop will now completely reset the shop screen to prevent game crashes due to the new basic set behavior


Balance Updates
-----------------
Completely changed Nature/Naturia starting deck contents

Several older monsters are now tagged as Rock-type

Rock monsters can now be rolled as a random card pool type, with the appropriate config options enabled

Miraculous Descent now costs 2(1)

Rain of Mercy rarity has been changed from Uncommon->Special

Venom Shot no longer Exhausts

Darkworld Thorns now blocks for 4 (down from 6) and upgrades no longer increase Thorns

Millennium Shield now gives 3 Dexterity (down from 4)

Battle Footballer now gives less Temporary HP

Added missing monster types to several cards (Millennium Shield, Castle of Dark Illusions, some others)

Merchant Necklace (relic) now only gains extra charges 50% of the time upon defeating Bosses/Elites, no longer resets the Remove Card option

Bug Token (relic) and Nature Token (relic) no longer appear while playing the Nature/Naturia deck (can only be obtained while playing the Insect deck, so these two relics are essentially removed temporarily)

You can no longer select 'Monsters' as a card type from: Shard of Greed, Rock Sunrise

Black Rose Moonlight Dragon no longer deals damage and is now a Skill, channels only 1 Moon instead of 2, increased Constricted amount


Bug Fixes
-----------
Fixed Miraculous Descent card text (again)

Fixed Mark of Exxod (relic)

Fixed Special Nameless Tomb cards from appearing in starting decks and some other places they shouldn't be by mistake

Fixed custom stances from crashing the game


QoL
------
Cleaned up Naturia keyword logic/wording a bit, split into two keywords for clarity


Card Pools
-----------
Basic Pool behavior change: when your fill option contains the Basic set, Basic cards will now appear in the colorless card pool instead of the main card pool (except for the 'Basic Only' fill option, which still behaves the same)

Nature/Naturia Pool: removed all Plant and Insect pool cards

Plant Pool: added Crystal Rose, Lonefire Blossom

Plant Pool: removed all Naturia cards

Standard Pool: removed Rain of Mercy

Spellcaster Pool: removed Rain of Mercy

Machine Pool: added Digital Bug

Update: 17 Sep, 2019 @ 8:07am

Content Updates
-------------------
Added 1 new Monster Type - Rock

Added 3 new Keywords - Rock, Vines, Leaves

Added 1 new Potion - Brewing Stand

Renamed: Nature Deck -> Naturia Deck

Temporarily Disabled: Naturia Deck (to be re-enabled shortly, pool has been redesigned I just need to finish implementing it)


Balance Updates
-----------------
Several older monsters are now tagged as Rock-type

Rock monsters can now be rolled as a random card pool type, with the appropriate config options enabled

Miraculous Descent now costs 2(1)

Rain of Mercy rarity has been changed from Uncommon->Special

Venom Shot no longer Exhausts

Darkworld Thorns now blocks for 4 (down from 6) and upgrades no longer increase Thorns

Millennium Shield now gives 3 Dexterity (down from 4)

Battle Footballer now gives less Temporary HP

Added missing monster types to several cards (Millennium Shield, Castle of Dark Illusions, some others)

Merchant Necklace (relic) now only gains extra charges 50% of the time upon defeating Bosses/Elites

Bug Token (relic) and Nature Token (relic) no longer appear while playing the Nature/Naturia deck (can only be obtained while playing the Insect deck, so these two relics are essentially removed temporarily)

You can no longer select 'Monsters' as a card type from: Shard of Greed, Rock Sunrise


Bug Fixes
-----------
Fixed game crashes brought on by update to StS base game (9-16-19v2)

Fixed Miraculous Descent card text (again)

Fixed Mark of Exxod (relic)


QoL
------
Cleaned up Naturia keyword logic/wording a bit, split into two keywords for clarity


Card Pools
-----------
Nature/Naturia Pool: removed all Plant and Insect pool cards

Standard Pool: removed Rain of Mercy

Spellcaster Pool: removed Rain of Mercy

Update: 15 Sep, 2019 @ 12:21pm

Content Updates
-------------------
Added 3 new Cards - Onslaught of Fire Kings, Circle of Fire Kings, White Howling

Added 1 new Event - Tomb of the Nameless (alternate)


Balance Updates
-----------------
Wildfire now costs 3

Debuff Vial (potion) now applies 12 Poison (up from 8)

Spellheart (relic) now gives +4 Max HP per Spell removed (down from 5)

Tremendous Fire is now an Attack, and costs 0 on upgrade

Cybernetic Fusion now targets an enemy

Brilliant Spark: rebalanced slightly


Bug Fixes
-----------
Fixed Weapon Change power bug

Fixed Miraculous Descent card text

Spiral Spear Strike now is now actually multi-upgradable


QoL
------
Tremendous Fire now properly targets all enemies

Magic numbers can now be modified for the turn only on Duelist cards

Improved magic number modification logic, now certain cards with negative effects tied to magic numbers will now reduce their magic number when modified (ex: Zombyra will apply a 0-turn random debuff if you target him with Oilman first)

Altered all Duelist events text slightly


Card Pools
-----------
Increment Pool: added White Howling

Megatype Pool: added White Howling, White Ninja

Megatype Pool: removed all Superheavy cards

Ojama Pool: added Onslaught of Fire Kings, Circle of Fire Kings, White Howling

Spellcaster Pool: added Onslaught of Fire Kings, Circle of Fire Kings, White Howling

Standard Pool: added White Ninja, Onslaught of Fire Kings, Circle of Fire Kings, White Howling

Warrior Pool: added Onslaught of Fire Kings, Circle of Fire Kings

Update: 12 Sep, 2019 @ 11:52pm

Fixed versioning and supported 9-12-19 version of the base game

Update: 12 Sep, 2019 @ 11:31pm

v2.759.1-beta

Content Updates
-------------------
Added 11 new Cards - Purple Pain Oni, Weapon Change, Reinforce Truth, Spirit Force, Cubic Karma, Green Grave Oni, Brilliant Spark, White Ninja, Cyber Raider, Satellite Cannon, Max Warrior

Added 1 new Relic - Spiretome

Added 2 new Stances - Nimble, Entrenched


Balance Updates
-----------------
Made some changes to the way some of the duelist stances work

Fengsheng Mirror now costs 2

Consumer orbs now trigger the passive effect on exhaust instead of at the end of turn

Orb of Slifer (relic) no longer appears unless you are playing with the Spellcaster deck

Crystal Tree now has a different effect

Superheavy Soulshield now has a different effect

Added an extra effect to Gladiator's Return

Colossal Fighter now costs 2 Tributes, 8(11) damage

Added an extra effect to Dawn Knight

Downbeat now costs 1(0)

Fighting Spirit now gives 3(4) Mantra per tribute

Added extra effects to Legendary Black Belt

Lighting Blade now Exhausts

Light Laser now costs 2(1)

Magnum Shield block and Vigor were buffed

Electromagnetic Shield: Reduced lightning orbs channeled and plated armor gain

Mudballman now upgrades to +2 summons instead of 0 base cost

Yellow-Bellied Oni is now a Power and has a different effect

The Yellow-Bellied Oni power can now be rolled as a random buff


Bug Fixes
-----------
Warrior tribute effect now properly resets at the start of battle (for save/quit)

Fixed interactions between Duelist potions and Sacred Bark

Fixed some issues with Sogen+ and Warrior tributes

Fixed Guardian of Order not tributing properly

Fixed Elf Light not triggering on Retain

Fixed Hard Armor card art and target

Ninja Grandmaster should now properly increase damage when retained


QoL
------
Cleaned up Commander of Swords and Fighting Spirit power logic and icons

Fixed Hero Ring card text spacing


Card Pools
-----------
Basic Pool: added Jinzo, Yellow-Bellied Oni

Zombie Pool: added Purple Pain Oni, Green Grave Oni

Dragon Pool: added Purple Pain Oni, Green Grave Oni

Warrior Pool: added Purple Pain Oni, White Ninja, Brilliant Spark, Cyber Raider, Max Warrior, Weapon Change, Reinforce Truth, Cubic Karma, Spirit Force, Imperial Order, Meteor Destruction, Scrap Factory, Electromagnetic Shield, Millennium Shield, Doki Doki, Reinforcements of the Army

Warrior Pool: added logic for adding base game cards to the pool with the config option enabled (Purple, some Red)

Machine Pool: added Cyber Raider, Satellite Cannon