Shadowrun Returns

Shadowrun Returns

Antumbra
Showing 11-20 of 20 entries
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Update: 30 Aug, 2013 @ 8:36pm

Very minor update:
Potential hires are now more explicit about their skills.
Fixed some overlapping tiles in the final room that were bothering me.
Dalmin has hair now!

Update: 17 Aug, 2013 @ 1:54pm

Significant revamp of final boss fight.
Added more cover to boss fight map.
First mandatory fight now has slightly weaker opponents.
Penultimate fight is slightly more difficult.
Deleted a door in order to avoid an enemy exploit.
Karma is now awarded after beating the last boss instead of when turning in mission.
Many minor dialogue tweaks.
Minor atmospheric and environmental improvements in the club.
Slight changes to Dalmin's stats and gear.

Update: 17 Aug, 2013 @ 1:53pm

Update: 13 Aug, 2013 @ 9:16pm

Added a save point right before the final boss.
Corrected Dalmin's gear.
Improved some lore references.
Fixed a typo.
Added a success animation for the last puzzle.
Repaired a missing tile.

Update: 12 Aug, 2013 @ 7:41am

Updated preview logo.

Update: 11 Aug, 2013 @ 11:49pm

Ready for public beta! Added loading screens. Fixed some problems with enemy AI. Gave slight buffs to NPC companions. Fixed some trigger problems with NPC dialogue. Improved atmosphere throughout all maps. Tightened up a bunch of dialogue lines. Added some small rewards for deckers.

Update: 11 Aug, 2013 @ 2:17pm

Improved enemy AI on 2nd and 3rd stages. Completed decoration, lighting, and effects on 3rd stage. Completed decoration on 4th stage. Minor atmospheric improvements on first stage.

Update: 10 Aug, 2013 @ 11:08pm

I've largely completed the environments for the first two maps. Fixed a broken Decking check.

Update: 9 Aug, 2013 @ 9:34pm

Can now play through the whole mission from start to finish.

Update: 7 Aug, 2013 @ 9:47pm