Shadowrun Returns

Shadowrun Returns

214 ratings
Antumbra
   
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Story Attributes: New Character
Contains: Story, Props
File Size
Posted
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3.093 MB
7 Aug, 2013 @ 9:47pm
30 Jul, 2014 @ 4:04pm
20 Change Notes ( view )

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Antumbra

Description
Note: If you have Dragonfall: Director's Cut, you'll probably want Antumbra Saga instead of Antumbra. The third part of the series requires the DLC version of Dragonfall, which is no longer available from Harebrained Schemes.

Powerful foes plot to take down Seattle's newest nightclub. Will you do the job cleanly, or go looking for trouble?

This is a short but intense mission designed for new characters. You'll start with 42 Karma, a chunk of nuyen, and minimal gear. Be sure to buy some equipment before the shooting starts!

No Matrix runs in this mission, sorry. There are a couple of optional Decking challenges, but Deckers are probably the hardest archetype to play. Samurai, Shaman, and Mage have received the most playtesting and balancing so far.

A few features:
- Recruit one of two companion runners, or go it alone for an extra challenge.
- Each companion has their own personality, and will occasionally interject in conversations or comment on the action.
- Friendly to both black trenchcoats and pink mohawks. Do the legwork to infiltrate the club, or march in and start shooting!
- Environmental lighting, including a thunderstorm and a dynamic dance floor.
- Multiple solutions to challenges.
- Two different endings based on the choices you make in the game.

Huge thanks to HadesScorn for his excellent work in testing early builds, and thanks as well to everyone who has submitted bug reports and other feedback. I'm also indebted to the fine forum folks at Shadowrun.com, particularly Aku for his help with club lighting.

This content is fairly short, probably less than an hour to complete. Enjoy your night on the town! After beating this module, you can import your character into Antumbra 2: Eclipse, which will continue your runner's story and explore the results of the decisions you made.

Thanks for playing!
Popular Discussions View All (2)
22
23 Feb, 2015 @ 3:03pm
The Bug Thread
cirion
0
12 Aug, 2013 @ 9:41am
The Typo Thread
cirion
139 Comments
Charlie The Unseen 19 Aug, 2019 @ 7:15pm 
I actually played this all the way through with just one character and no hired runners.
Zekh 11 May, 2015 @ 8:04am 
Good, except i can't get past 3rd map because of the insanely high difficulty.
Sorry for your efforts, job and all, i wanted to play the whole campaign but i'm ragequiting.
Scratch 5 Dec, 2014 @ 9:23pm 
Dude, that's awesome.. was wondering what those dependent story vars were for. And apparently I totally missed the alternate way to play, will have to try again. Thanks for the UGC!
cirion  [author] 5 Dec, 2014 @ 9:49am 
Hi @Scratch - thanks for the compliment, I'm glad you enjoyed it! This is a short campaign, but a few things will carry over to Eclipse: whether you completed Johnson's mission or switched allegiances to Kali; which runner you hired; whether Johnson was killed or not .

For both Shadowrun Returns and DDC, you can access variables set in other UGC by using the "Get dependent story variable" function. This will let you access global story variables defined in the first campaign. You will need to add a dependency on the first content pack from the second, which is why (for example) you can't run "Antumbra 2 - Eclipse" without also having "Antumbra" installed.

Have fun with the rest of the campaign!
Scratch 5 Dec, 2014 @ 7:05am 
This is one of the best UGC I have played so far: well-written dialogue, solid map design and lighting, challenging encounters, and puzzles are an interesting twist. Seems pretty combat focused, and hints at an interesting story, but this first installment is very short (~30 mins on normal for a player who is good at combat, would guess an hour or so for folks who take their time with tactics in the last two battles). Looking forward to trying the next chapter.

I'm not sure what is meant about how choices affect future chapters since I didn't find any significant choices to make, and I am not aware of a mechanism for transferring "choice" variables across UGC (maybe this is different in the DDC vers?).
cirion  [author] 18 Oct, 2014 @ 2:05pm 
@Mako Sochou - Thanks for the note, I'm glad that you enjoyed it! I appreciate the info about the final fight, too... I haven't tweaked difficulty on this, but I think people can have very different experiences depending on their build, companion, and lucky rolls. Have fun with parts 2 and 3!

@malletmann117 - Yep, I'm in the process of updating the Antumbra games for DDC. It's going a bit slowly, but I'll make an announcement here once it's available. All three games will be combined into a single downloadable campaign that's been tested to work with the new game engine.

@Karriq - Thanks for the feedback, happy to hear that you liked the campaign!
Mako Sochou 17 Oct, 2014 @ 10:39pm 
Wow, just played through this and had a blast. Writing is solid, it has a cool feel to it, and I'm interested to see how my choices affect 2 and 3. I will say though, that if the spirit has been tweaked since the June comments you may have gone a little too soft. I dropped him in the second round, and my team didn't take any damage.
malletmann117 24 Sep, 2014 @ 1:31pm 
Will you be updating this trilogy for Dragonfall:Director's Cut? I would be very happy if you did.
Guardian 26 Jul, 2014 @ 10:46pm 
Short but sweet. This mod felt refined, but I was oh so disappointed when it ended so soon. All in all not bad for my Rifle/Decker Elf

Completed 7/25/2014 with no showstopping bugs.

Would advise a 'lock' an entry when hacking an entry in for yourself. It seems odd to me that you could go back and change it and the guard wouldn't notice something fishy going on.
Karriks 21 Jul, 2014 @ 2:31pm 
Well... i used cheat engine after another 10 deaths. XD Yeah its not fair... but im tired to die! :) Just finished all 3 Antumbras. Great story and i realy ejoyed it. 9/10 :) why not 10\10? Well... Sorry... But endless spawning mobs in antumbra 3\3 is annoying thing :)