Shadowrun Returns

Shadowrun Returns

Antumbra
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Update: 30 Jul, 2014 @ 4:04pm

Version 1.2.5:
Added some small dialogue changes to the end of the mission that better explain the transition to Eclipse. Removed a misleading Nuyen award that couldn't be carried over. Added some dialogue with Horatio giving an in-universe suggestion to spend your money.

Update: 16 Jul, 2014 @ 8:31pm

Version 1.2.4:
Removed the nuyen reward from the end of the game. It didn't have any effect, since the Shadowrun engine doesn't carry over nuyen when you import a character. Updated the dialogue to reference your character's account rather than an in-person transfer of funds.
Added some dialogue inside the club to encourage players to spend while they still can.

Update: 15 Jun, 2014 @ 3:09pm

Runners now start out with a Fichetti instead of a Ceska. The intention is to give every runner a useable weapon; Ceska requires Ranged Combat of 1, but the Fischetti can be used by anyone.

Update: 7 Jun, 2014 @ 2:44pm

Added some code that will generally let the shadowrunner move first in the final boss battle. This won't always be the case (e.g., if you are doing a solo run), but in most instances this should help cut down on ganking during this fight.

Update: 4 Jun, 2014 @ 7:49pm

Added a work-around for an engine bug that could cause a freeze if you equip a new outfit after putting on a disguise. As of now, outfits will not be available for purchase after you become disguised. I will revert this work-around if and when the engine bug is fixed.

Update: 12 May, 2014 @ 9:06pm

Rebalanced the first mandatory fight. There are now more enemies, but each individual one is weaker, which should result in a smoother difficulty progression.
Redesigned the combat encounters to minimize the amount of time spent in turn-based mode; you can now generally roam freely between encounters.
Made some subtle updates to the conversation trees. It now makes better use of looping prompts, which should result in a more natural conversation flow.
Characters now start the game with some (very!) basic equipment. As a result, money should be less tight now. Certain classes should be able to buy everything they want.
Restored a puzzle-related animation that apparently disappeared a few updates ago.

Update: 27 Feb, 2014 @ 7:01pm

Ensured compatibility with engine version 1.2.0.
Corrected walking animations.
Updated waiter route.

Update: 5 Nov, 2013 @ 11:52am

Re-published for compatibility with engine version 1.1.0.

Update: 28 Sep, 2013 @ 1:08pm

Fixed a dialogue branch that prematurely ended the conversation. Added some references to the sequel to the module description. Tightened up the endings a little and added an explanation of the sequel. Made the final (non-spendable) nuyen reward a little more realistic.

Update: 30 Aug, 2013 @ 10:40pm

Improved Dalmin's self-description.