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Sorry for your efforts, job and all, i wanted to play the whole campaign but i'm ragequiting.
For both Shadowrun Returns and DDC, you can access variables set in other UGC by using the "Get dependent story variable" function. This will let you access global story variables defined in the first campaign. You will need to add a dependency on the first content pack from the second, which is why (for example) you can't run "Antumbra 2 - Eclipse" without also having "Antumbra" installed.
Have fun with the rest of the campaign!
I'm not sure what is meant about how choices affect future chapters since I didn't find any significant choices to make, and I am not aware of a mechanism for transferring "choice" variables across UGC (maybe this is different in the DDC vers?).
@malletmann117 - Yep, I'm in the process of updating the Antumbra games for DDC. It's going a bit slowly, but I'll make an announcement here once it's available. All three games will be combined into a single downloadable campaign that's been tested to work with the new game engine.
@Karriq - Thanks for the feedback, happy to hear that you liked the campaign!
Completed 7/25/2014 with no showstopping bugs.
Would advise a 'lock' an entry when hacking an entry in for yourself. It seems odd to me that you could go back and change it and the guard wouldn't notice something fishy going on.
There are a couple of viable strategies for the boss fight, so you might need to try a few different techniques. If you manage to kill the boss, its minions automatically disappear, so if you have heavy firepower you might try rushing it. Otherwise, I generally find that the best approach is to hurry my main character up north to activate the pillar and Dalmin south to activate the earth elemental. Continuing to move around the chamber and activating pillars will convert more of the minions to your side, which helps enormously... the spirit is powerful, but can generally be overwhelmed by enough opponents.
Good luck!
Out of curiosity, for the other four attempts, did you explore the chamber and activate the pillars, or just focus on attacking the spirit? Was Dalmin able to summon the Earth elemental?
SPOILERS
It doesn't help that the spirit at what I presume was the end hit a dodge 4 character 100% of the time (as far as I could tell - I had it hit me 6/6 times) and crit for 24 (out of my 30 health) and that you only get two med kits.
The module is very combat-focused, so I'd recommend building around a strong team. I've had the best luck with a Street Sam paired with Dalmin, or a Mage/Shaman paired with Turm.
Perhaps you could allow for a third outcome in which you are blackmailing Mr. Johnson. The whole reason I confronted him on it was because the shaman had suggested it. Instead, Mr. Johnson was pretty much "I hate your guts because you know...just do the mission!" without giving me the opportunity to blackmail him. I realize that means more work for you, but it might be an interesting outcome.
Two street samurai did the trick. Some extra health kits were desperately needed, but in absence of them, I was able to get out with fewer than 10 hit points between myself and my hireling. I can't believe we survived.
In as much as I wasn't too overly frustrated with the difficulty in this particular UGC, I found it a blast. It's incredibly well written, exciting all the way through, and one of my favorites to date. Bonus points for labyrinthian puzzles.
There are a couple of medkits by the elevator before you go down into the tunnel that might help. For the ghouls, it helps to keep your distance and try to shoot them down before they reach you. They're melee-only, and pretty stupid, so you can often pull in one or two at a time without alerting the rest if you advance slowly.
Good call on the Doc Wagon; that would be a helpful item to add. It's pretty expensive to buy, so I'll check and see if there's a good place to drop it during the mission.
Thanks again for your thoughts! It helps me a lot to hear about the experiences people are having.
Seriously, I am abandoning this. You might adjust the level to include a health refresh at start, a DocWagon resurrection item, or more medkits on the way. This is just ridiculous, I suppose you need a healing mage to have any chance of surviving this.
Funds have been a recurring issue. I deliberately wanted to keep them relatively low, since I think it makes the game more interesting when you need to make decisions about trade-offs. Is it better to hire a runner or get better gear? Do you want the best weapon or the best armor? That said, it's also true that this affects some classes more than others, just because of what gear they would want to buy.
As @SimCoder points out, if you continue into the sequel and do the optional side-quests, you can eventually get a lot of cash, which feels nice after starting relatively poor. Still, I'll see if there are ways to ease the frustration of low resources at the start of the game, hopefully while keeping interesting trade-offs.
And the main difficulty of playing an Adept is that all the areas with ranged enemies are mostly open. First fight only triggers when I'm in the middle of the room, too. Second fight is more manageable, since I can just open the door and let them come to me.
Dealing with the hellhounds, basilisk and ghouls was actually really easy. I had the troll with me. Just hung back and had the hounds come to me, then rushed the basalisk when they were dead.
But then the spirits shot me from halfway across the map, with rather surprising accuracy at that.
Much as I want to enjoy the mod, and it's well put together, I'm not the type who likes reloading eight times trying to figure out the one path to victory. Losing to a coin flip when I'm planning ahead doesn't appeal to me.
Despite playing it safe and luring enemies to me one at a time, combat was still based more on luck than planning and tactics. Nature spirit and its minions also have massive range and always attack first, so it's a flip of a coin if I'll survive the first round. Even when dropping the difficulty all the way down to Easy.
Antumbra 2: Eclipse will take me much longer to re-test, but I'll try and get through that sometime this week.