Slay the Spire

Slay the Spire

Fiend Mod
Showing 1-6 of 6 entries
Update: 20 Mar, 2019 @ 4:01pm

Iron Blood (New Card):
-Whenever you lose HP, gain that amount as Block.

Consume:
-Fixed healing twice as much as intended.

Fiendish Charge:
-Damage changed from 5(10) to 4(7).

Demon Whip:
-Damage changed from 5(8) to 6(9).

Greater Demon Slash:
-Flesh gained changed from 2(4) to 2(3).

Salvage:
-Flesh gained changed from 3(6) to 4(7).

Meditate:
-Fixed description not displaying draw card.
-Stress loss changed from 2(4) to 1(2).

Bloodlust:
-Stress gain changed from 1 to 2.

Ram:
-No longer gains stress.

Extras:
-Changed Card color.

Update: 19 Mar, 2019 @ 1:24pm

Demon Slash:
-Upgraded version now correctly adds 1 flesh. Oops.

Update: 18 Mar, 2019 @ 2:38pm

Demon Slash:
-Gain 0(1) Flesh instead of 1(2) Flesh
-Deal 7(10) instead of 6(9) Damage.

Flesh Whip:
-Now gains 1 stress.

Satanic Ritual:
-Self health cost changed from 25(10) to 10. Self health cost is no longer gained as Flesh. Enemy health to flesh conversion changed from 25% to 5(10)%.

Conserve:
-Now exhausts whether upgraded or not.
-Now grants X(+1) energy instead of X energy next turn.

Consume:
-Changed heal amount from 1(2)% HP per flesh to 0.5(1)% per flesh.
-Now exhausts whether or not max HP is gained.

Masochism:
-Now gains Strength equal to HP gained.

Cancer:
-Flesh gained per turn changed from 2 to 1 for each stack of cancer.

Bribery:
-No longer scales off of target's health. Now steals 2(4) max HP and applies 2(4) strength.

Risky D5:
-Now exhausts correct (mentioned in description but didn't actually exhaust on use).

Black Market:
-Gold gained per flesh changed from 2(4) to 4(7).

Bloodlust:
-Changed from Draw 1 (Gain 1 Strength) to Gain 1 Strength (Draw 1).
-Now gains 1 stress.

Leech:
-No longer heals.

Extras:
-Fixed Chemical X not working with Transmeatation and Conserve.

Update: 14 Mar, 2019 @ 2:52pm

Feast:
-Now costs 6 Flesh instead of consuming all.
-Gain 6(8) Regen instead of gaining Regen for every 3(2) Flesh consumed.

Heal Burst:
-Cost changed from 2(0) to 2(1)
-Now applies 1(0) stress
-No longer Exhausts

Flesh Plating:
-Cost changed from 0 to 1
-Now gains 4 Stress
-Plated Armor gained changed from 3(6) to 2(4)

Some minor changes to card descriptions.

Update: 12 Mar, 2019 @ 6:12pm

fixed something real quick before people actually see this mod 👀

Update: 12 Mar, 2019 @ 5:24pm