Slay the Spire

Slay the Spire

Fiend Mod
40 Comments
joeking224 29 Apr, 2021 @ 12:10am 
you cannot get flesh at the start and need to get cards to do so. also, meat paste is stupid. what purpose does it have, beyond flesh magnetism.
Claude 3.7 sonnet best ai 30 Aug, 2019 @ 8:14pm 
sneko stronger then boss in this mod rofl
SpaceHawk98W 24 Mar, 2019 @ 4:16pm 
I honestly think some cards should be costing % of current health instead of % of max health
Eclipse Shadowscale 24 Mar, 2019 @ 1:55pm 
would also like to report a mild bug regarding enemies with -strength.the meat actually raises their damage output to one even if they would output exactly 0
Eclipse Shadowscale 24 Mar, 2019 @ 1:49pm 
So i'm going to be straight with you. you should either nerf into the ground or remove black market. it breaks the game completely. on a standard run i got enough gold in one fight to clear the entire relic pool in one shop. if the player finds the courier this behavior is a given. i wasent even in the fight that long, maybe 20 turns to aquire 600 meat, which alchemeat+ makes easy. its also possible that you should simply make alchemeat exhaust as that also plugs the hole and several other game breaking stratiges(such as full heal literally every fight)
Pwn三d  [author] 19 Mar, 2019 @ 7:25pm 
@PRL
Yeah that is a factor I have taken into consideration since the beginning. I have been trying to remove such possibilities from by making card with heal effects exhaust. I've looked into that event at some point but didn't bother to implement it. After all, the basic cards are are not named Strike/Defend, so it technically not a bug. I may decide to look into it again later, however.

@lincolna2002
It is nerfed, so yes it was on purpose.

@mampsa
There are cards with effects based on the number of flesh on enemy.
PRL 19 Mar, 2019 @ 6:18pm 
As a general design note I would avoid repeatable or grindable healing as it pushes players to get to full HP on non scaling fights.

A bug (?) report is your basics are unaffected by the upgrade strikes/defends event.
MixMasterLunc 19 Mar, 2019 @ 3:18pm 
Was it on purpose that you changed the slash to only give stress instead of flesh? If not pls fix. Otherwise this is a great mod
Adalbertus123 19 Mar, 2019 @ 2:37pm 
Why I must give flesh to enemy? For example meat paste.
Pwn三d  [author] 19 Mar, 2019 @ 1:32pm 
@Eyetheft
Yeah, I made a lot of changes during the last update, and a rather impactful bug managed to slip through.

@Azraez
It should be fixed now. The bug stemmed from the fact that upgraded Demon Slash was working incorrectly.

And yes that is a jojo reference :^)
Fill me up 19 Mar, 2019 @ 12:34pm 
OMG thanks for jojo reference
Humble_Killers 19 Mar, 2019 @ 5:16am 
A lot of the cards that says "gain flesh" does't give you any or it just takes X amount you would have gained.
Eyetheft 18 Mar, 2019 @ 11:23pm 
Demon Slash+ seems to be bugged, causes you to lose 1 flesh instead of gaining
InvalidkaGaming 18 Mar, 2019 @ 10:46pm 
This red stone looks like JoJo reference
Pwn三d  [author] 18 Mar, 2019 @ 6:50pm 
It might have something to do with viewing the cards for the first time without playing any runs yet like you said. I personally have never ran into this problem and have no idea how to replicate it (hopefully it's not a major issue). If you could pm me a screenshot of the console after crashing (with debug mode on), I'll look into it.
The Black Parade 18 Mar, 2019 @ 5:14pm 
I dont know if it's just me but when you try to look at the cards in the card library your game crashes (NOTE: I just installed the mod and didnt play a run with him yet).
Plan_B 18 Mar, 2019 @ 3:24pm 
Its great to hear that you keep on tinkering.
The thing is, that balance isn't what keeps me from playing this character more often but how few playstyles are possible. There is basicly a flesh-gain-deck that is rounded out by one or two life loss/gain cards and thats it.
Applying buffs to enemys seem like a interessting new mechanic that hasn't been explored much. Adding flesh to enemys could create a slower deck, that e.g. converts that flesh into poison. And the life loosing cards seem to only have anti combo potential. Some powers could change that. I had some card ideas which got scraped because of steams character limit. If you don't mind someone writing you perioducally "I'd be cool if.." I could pm you some stuff I came up with.
Pwn三d  [author] 18 Mar, 2019 @ 11:38am 
@Plan_B

Yes, I am aware that Stress doesn't seem to have enough drawback. I'll probably lower the limit to 4(8 with relic). I am also going to nerf consume, as I realize that other healing cards are underwhelming compared to it. I haven't looked at leech but now that you mentioned it, that does seem like an issue. As for the relic, I never noticed that capping it is rather tedious, because as of now some of the cards are so OP that the few strengths escaped my attention. I might add or buff some cards that play around applying flesh to enemies, but first I plan on nerfing Flesh gain to see how things turns out.
Plan_B 18 Mar, 2019 @ 10:59am 
Love the differnt ressource system.
Some issues I have (disclaimer: I haven't played with every card so I might talk shit):

Stress hasn't affected me though at all. Drawing or non 0-cost cards don't require setup so I've always just played them first. Adding "end your turn when you have 0 Energy" would make deckbuilng and piloting a bit more skill dependent (which is good imo).

Infinite healing cards are a problem, because they lead to a unfun optimal playstyle. "Leech" want you to stay way longer then it is fun in some fights to get back to full health.
Same issue with the stength gain of the starting relic. I stayed way to long in that Act-3-regrowing-black-blob-fight to grind to that perfect 5 strength. Giving you a counters for each fight you win and not each enemy would be more consistent as well.

Cards that give meat/buffs to the enemys or profit from them having those are to few.
mijxero 18 Mar, 2019 @ 10:26am 
In the description I was afraid that it was going to be too complicated to be fun, but I was wrong. This is another great character mod with interesting self-destructive reward style. Really good job!
Dirty Joe's Taco Shack 17 Mar, 2019 @ 7:07am 
dope mod, like a huge expansion pack for slay
OptimusPrimordial 17 Mar, 2019 @ 1:48am 
I disagree with Loubre while the starting deck can be toned down having a more unique start over the usual pile of strikes and defends to remove is a breath of fresh air.
THANKS OBAMA 16 Mar, 2019 @ 6:53pm 
All the best, simplest concepts of the character can be found just in the opening deck. IMO it'd make more sense if you removed everything special from the starter deck but the healing card. Just leave them at 0 cost with stress to use, and don't let them gain more meat by upgrading, or make the upgraded defends register twice as fast to provide strength for blocking.
THANKS OBAMA 16 Mar, 2019 @ 6:35pm 
The base damage cards when upgraded give 2 flesh or meat, whatever it's called, you can stack that so fast that you can basically get the equivilent of 1 dex per 2 attack played.
Pwn三d  [author] 16 Mar, 2019 @ 6:31pm 
What do you mean by "stacking up meat upgraded?" And thanks for bringing up Bloodlust. I understand that there are multiple cards that requires tweaking but bringing specific ones to mind helps me out.
THANKS OBAMA 16 Mar, 2019 @ 6:22pm 
Did my run with donu and decu as the last boss.

Fucking wrecked them. Stacking up meat upgraded won the day.

Then played a few more matches.

Forget the name of the card draw + strength but in my opinion it should add like at least 2 stress to use it.

Currently this is like the second most powerful character in the game I've played, with that Touhou character that spams cherry blossoms and butterflies all over the place still being the most broken.
Pwn三d  [author] 16 Mar, 2019 @ 6:17pm 
@joemama1512

Lol

@fatpeso

To make it fun was my goal, yes, but as loubre said, I will try to balance it and make things less "super OP."

@OptimusPrimordial

My exact thoughts during the test runs.
joemama1512 16 Mar, 2019 @ 5:27pm 
Also you may wish to reword how stress is handled. I thought if I ever hit 5, I would lose 1 energy next turn and not be able to draw at all the next turn. Probably was a bad assumption on my part, but specifying as "upon hitting 5 stacks you immediately lose 1 energy and can no longer draw cards from any source for the rest of the turn."
joemama1512 16 Mar, 2019 @ 5:25pm 
You might replace "stress" with something like "exertion" or even "frenzy" Sounds less like a hipster who is stressed over microagggressions and more like a kick ass demon warrior. :-)
THANKS OBAMA 15 Mar, 2019 @ 11:54pm 
After trying it out man is it insanely powerful. For funzies I'll probably try a run without adding anything to the base deck, probably the first time I'll win a run by doing something like that.Had fun with it, but looking forward to see if it'll get balanced more later on.
fried 15 Mar, 2019 @ 11:08am 
I really like the concept of this mod and had fun destroying the game with it because this mod is super OP. the starting cards are already incredibly powerfull and I did not need much more. You have a powerfull healing effect (i finisher each encounter with full hp easily) and a ressource that boosts your defense like crazy (upgraded block card gives so much block) and your dmg output with some additional cards you may want to get.
Anyway, if that was your goal , awesome :D It was a walk in the park albeit a fun one
OptimusPrimordial 15 Mar, 2019 @ 3:40am 
This is pretty cool and unique mod I enjoyed my time with - No Snecko, go home. No Snecko don't do it, Noooo!
Edirne Düşük Hızlı Tren 14 Mar, 2019 @ 3:30pm 
bribe is broken i got +1k max hp before max hp blight
Pwn三d  [author] 14 Mar, 2019 @ 1:34pm 
Added a short paragraph of the general theme to the description.
Enzo1403 14 Mar, 2019 @ 5:06am 
So whats the main theme of this character?
Pwn三d  [author] 13 Mar, 2019 @ 8:33pm 
@Shoat

That could also be applied to other characters. If you get lucky during a run then you will end up with a pretty solid deck.

All of these cards were created only for the Fiend, and not intended for any other characters, so that isn't a concern for me.

As for the max HP cost cards, I see your point, but a good deck (in my opinion) for the Fiend should have a reasonable amount of health cost cards so they don't end up being "curses" like you said. The player shouldn't pick up every health cost cards just because it's rare or seems good. Also the fact that they exist means that there are more options laid out for the players so the decks and playstyle may vary every run.

I know some interactions may be too strong or underwhelming, but balancing will always be on the to-do list.

@deiboier

I wanted to mess around with 0 cost cards, but needed to add a trade-off. I think it ended up better than what I had expected.
Shoat 13 Mar, 2019 @ 7:49pm 
It is extremely easy to completely and utterly bust open a run with this character. It is also very possible to get shut down pretty hard. It also gets out of hand rather quickly if you acquire this character's cards on another character who has a full 3 energy per turn.

Not sure how much of that was your design intention. Either way, I like the concept of breaking the established "rules" of design in terms of starting deck and energy economy.
The only thing I really don't like is the "pay some of your max hp" cards - there is no way in hell I'd ever risk taking those as-is. You might want to redesign those to be slightly more powerful one time effects and then purge themselves from the deck (like the isaac mod's bombs) so that they are a one time payment and not a "use 2 or 3 times, then they are basically curses since you can't reasonably afford to reduce your max hp further".
MasouEsper 13 Mar, 2019 @ 12:14pm 
Me again, chiming in with an update. I disabled the "Duelist Mod" and "The Corrupted" mod, since I've had trouble with those in the past, and everything worked fine.
deiboier 13 Mar, 2019 @ 11:01am 
Worked fine for me without any issues.
I like the concept and had quite some fun on my first run - well done mod!
I really enjoy the concept of not starting with the usual 3 energy, really adds an interesting twist.
All things considered currently the Fiend probably is a little too strong, especially Flesh Plating seems pretty broken to me.
MasouEsper 13 Mar, 2019 @ 10:05am 
Hi! Id love to try and get your mod to work, since it seems pretty neat, but it crashes after getting to the MegaCrit logo at the start of the game, below is where the crash occurs in MTS.
Additionally, here is my modlist, it's pretty long so I threw it in a paste bin. If I can help in any way, let me know. Thanks.
Here is the modlist.
https://pastebin.com/3hhbRyvt
Here is the crash
https://pastebin.com/cRGHcxs1