Darkest Dungeon®

Darkest Dungeon®

Grunt's Modded Fallen Heroes- Beta
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Update: 15 Apr, 2019 @ 12:40pm

Balance Patch:

+20 Stun Resists to all heroes.
Removed Chance for being surprised from all heroes.

Fawn Stress on Refresh removed. Sisters stress on transform removed.


Vanilla Fallen Trinket Buffs removed on Apprentice only. This is because 20 dodge at Apprentice is bullshit for normal heroes. Also having a fully trinketed fallen party week 3 is an insta-game over pretty much. However, Veteran and Champion trinket buffs remain to reflect the Fallens finding trinkets then as well.

Modded Fallens will get trinket buffs, however, due to the difficulty increase those will provide, it will be a Seperate, Optional Difficulty patch.

Update: 15 Apr, 2019 @ 11:23am

Spawn Rates brought down on Apprentice only.

Update: 11 Apr, 2019 @ 6:47am

Update: 11 Apr, 2019 @ 5:53am

Spawn rates lowered to 0.02 across the board.

Fallen Fool AI change: Cooldown placed on Wail to avoid looping.

Update: 10 Apr, 2019 @ 5:09am

Fixed some spawn issues.

Update: 9 Apr, 2019 @ 2:43pm

Update: 9 Apr, 2019 @ 2:24pm

Small spawn rate drop. by small i mean 50%.

Update: 9 Apr, 2019 @ 1:24pm

Modded Fallen Heroes Update:

-Spawn rates brought up and stabilized, every comp now has the same spawn rate regardless of difficulty/region.
-Loot Tables brought down and made more stable. Less chance of being nuked with Citrines.
-Fool fixed
-Localization for Heir fixed
-Base mod changes for the optional invasion patch (that'll be out soonish), the monsters, trinkets, and maps for it. Events to spawn the invasions should not proc.
-Possible other changes.

Update: 9 Apr, 2019 @ 1:19pm

Succubus Fix. Technically this is the patch above but w/e.

Update: 26 Mar, 2019 @ 11:07am

Changed spawn rates for the other regions as well as Ruins. Fights should all roughly be 1:20 ratio (1 Fallen Fight per 20 nromal fights), with Moddeds having slightly higher chance of appearing then Vanilla Fallens.