Darkest Dungeon®

Darkest Dungeon®

Grunt's Modded Fallen Heroes- Beta
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Update: 25 Mar, 2019 @ 2:17pm

Oops.

Update: 25 Mar, 2019 @ 2:10pm

Update: 21 Mar, 2019 @ 4:56am

Stupid Fool. Apparently I kept the file that added her into Old Road in the Upload build. Greeeeeeeeat. That's fixed now. Hopefully.

Update: 20 Mar, 2019 @ 10:03am

Offering: Removed Self Healing from most moves, now must rely on team members to bring Health up.

Update: 20 Mar, 2019 @ 6:55am

Second part to Apprentice balance changes: Damage values should be lowered pretty much across the board. Will fix heroes on a case by case from now on though, numbers make head hurt.


Slayer: BFG base damage lowered dramatically. You're welcome.

Update: 19 Mar, 2019 @ 3:11pm

Voivode Fix: When last hero would loop transformation. Shouldn't do that now.

Update: 19 Mar, 2019 @ 2:38pm

Fallen Fool could spawn on Old Road, that was me testing for crashes and is unintentional. Oops. That should be gone now.

Update: 19 Mar, 2019 @ 11:26am

==Major Balance Update==

Heroes (Modded):
-HP, Speed, and Resists brought down to Seeker level from Apprentice
-most monsters with a marking AI has a 1 round cooldown on their mark (to prevent being locked into spamming a mark move on a party that can't be marked).
-Heroes have had typings changed to better fit each hero (rather then every hero being 'Human'. Bounty Hunters are no longer supreme).
-Heroes that are more difficult then average have increased loot tables, Hood has an extremely large loot table to simulate her antiquarian nature. Heir has a similar loot table but for Heirlooms.


Loot:
-Brought up Loot tables chances for trinkets (Added chances to get lower rarity trinkets to help compensate.)
-Low chance to get Ancestrals on Veteran comps.
-Increased size of gems stacks and gold amounts dropped
-Added Laudenum Loot Tables for horror casting heroes (3/4 chance to drop)
-Heir Loot Table for Heirlooms

Spawn rates:
Only applies to Ruins for the moment
-Generally lowered spawn rates as far as I can tell, Modded comps have a slightly higher chance of spawning then vanilla compositions

Update: 16 Mar, 2019 @ 5:05pm

Dunno what I changed here tbh.

Update: 15 Mar, 2019 @ 10:52am

Large Effect Update:

-Most durations reduced/raised to default 3 round durations.
-A lot of small number tweaking on effect amounts.
-Ramping buffs should now default to 6 rounds (Except for Fawn who has 8 round durations on her ramping.)
Hollow:
-Fatum Nunc Stress damage reduced to 25. (Granted, the Stress ramping makes it do much more but hey it's the thought that matters.)

Succubus:
-Hero AOE Damage after attacking removed, mostly because I had developed it with the thought that Succubus (The Hero) damaged enemies as well as allies after attacking. Evidently, she doesn't. It was also wonky and looked really bad. Plus, she needs a nerf so here we go.
-Protect Your Goddess Effect chance dropped to 90% from 100% (That was a testing number and not meant to be that.)