Conan Exiles

Conan Exiles

Shadows of Skelos - Extended v2.0.16
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Update: 31 May, 2020 @ 12:01pm

Patch SvS Ext 1.3.1
This patch is dedicated to Void, who helped me a lot in times of going crazy especially due to rotation issues.
Many thanks to my new moderator team on Discord: Tyrannical_Elmo, Clay and Layla! I really appreciate your support!

Summary
Implementation of SAW system before Funcom?s Follower?s Patch Part 1 on May 8, 2020, has been further expanded; also, corrected some issues caused by primary implementation of SAW system. Further improvements of other items within SvS-Extended. In addition, the LOD bugs have been fixed and the recipes changed so that there are no more dependencies on other SvS features and only Funcom items are needed as manufacturing ingredients.

FIXES
:Fixed LOD Issues for Gargoyle.
Fixed LOD Issues for Grave Column 1.
Fixed LOD Issues for Statue Socle.
Fixed LOD Issues for some Tombstones.
Fixed Statue of Derketo T-3, Size 1 will give correct size again.
Fixed Overview Feat ?SVS-Extended? (?ICH?), set back to original state.

Change
CHANGE: Recipes for Well of Derketo (6765361 ; 6765371 (black))
CHANGE: Recipes which required Clay will now require Stone Consolidant (16001)
CHANGE: Recipes which required Storage Bag 02 will now require Thick leather (12512)
CHANGE: Recipes which required Stack of Paper will now require Note (80313); Recipes which required SvS books, will now require Note (80313) and Journal (80314)
CHANGE: Recipes which required Round flask (black liquid) will require Grease Orb (51972)
CHANGE: Recipes which required Skull 01, Skull 02 or Skull 03 will now require Skull (88890)
CHANGE: Horses & Zebra will require Foal (18996) instead of Fawn (19018)
CHANGE: Buffalo and Cattle will require Rhinoceros Calf (19015) instead of Fawn (19018)
CHANGE: Recipes which required Skeleton 01 (complete) will require Bone (10021)
CHANGE: Recipes with mammoth bone parts will now require Bone (10021)
CHANGE: Recipes which required Dirty cloth will now require Twine (14174)
CHANGE: Recipes which required "Dirty cloth on a nail" will now require Twine (14174) and Iron Reinforcements (16002)
CHANGE: Recipes which required any form of Cloth Piles will now require Silk (12513) and Twine (14174) (and partly colours)
CHANGE: Recipe Flesh lure will now require Savoury flesh (13002) instead of of Bone Pile 03
CHANGE: Keyboard will require Iron Bars (11501) and Insulated Wood (11108) instead of SvS items
CHANGE: Fruit plate will require Silver Bar (11055), Desert Berries (18006) and Bread (18206)
CHANGE: Bowl with oranges will require now Desert Berries (18006) instead of Oranges
CHANGE: Slice of bread Bread rolls will require now a Water-filled Glass Flask (14201) instead of a Water-filled jug (6765008)
CHANGE: Key ring on hook will require now only Iron Bars.
CHANGE: Stone altar 02 won't require the Statue of Praying Girl (XS) any longer.
CHANGE: Cloth-Materials are now double-sided.
CHANGE: Spider R or L will require Gossamer (12003) now instead of Spiders.
CHANGE: Grave coloumn with Bowl/Fire bowl or with Gargoyle won't require any SvS items any longer, but have a higher increased cost of stones though.

SAW Wave 2
Disabling Automatic Replacement as it seems to be borken for SinglePlayer.

ZPF (Zero Point Fix)
NO ZPF this time

SAWed
SAW: Cloth Piles 01 - 03 -> blue version will be configurable, others will be DNU; adding 2 more colour variants.
DNU - Do Not Use - 6766629; 6766631, 6766632, 6766633, 6766634, 6766636, 6766637, 6766638, 6766639, 6766641, 6766642, 6766643.

SAW: Pillow & Floor Cushion -> same as with Cloth Piles. Bightened the Icon (blue was hard to see)
DNU - Do Not Use - 6766304; 6766306; 6766307; 6766308; 6766312; 6766314; 6766315; 6766316.

SAW: Ancient bed, adding several colour variants... - Blue and Black will become DNU.
DNU - Do Not Use - 6766317, 6766318.

NEW Feature
Re-position-Widget (included in SAW)

How does the Re-position Widget work?[/h1]
You can access the Re-position Widget like SAW by accessing the radial menu and clicking on the SvS Icon. The widget will open on the right hand side of your screen.
With this feature you can move or rotate an already placed item, which supports this feature (only SAWed items do). It will work independently of other SAW features.

You got 6 buttons on top, where you can move your item in the directions up/down/left/right/forward/backward - each one being depicted by an arrow. Each click on one of these buttons will move your item in the given direction for 5 unreal units.

Directly below are the buttons to change rotation. + will change it in positive direction of the given axis, - will change it in the negative direction of the given axis. Each click will increase or decrease the number of degrees by 5. You can also enter the offset-rotation directly, by entering values between -360 to 360 degrees. See example later on.
You need to have the textfield focused by your mouse and hit Enter after you are done entering a value - else your value won't be accepted. Values will be rounded to be dividable by 5 as well.
The values shown are an OFFSET to your current position. They are not absolute!

EXAMPLE[/b1]:
If you enter 45 degrees in X axis, your item will rotate for +45 degrees. If you want to set it back to 0 degrees on X axis, you need to enter -45 (current position 45 degrees - 45 degrees = 0 degrees). If you enter 0 degrees nothing will change (a rotation for 0 degrees is no rotation).

All changes will be made on YOUR computer locally. To SAVE it to the server hit APPLY. To set the item back to its original position, click DISCARD.

You will notice, that as soon as you changed your position / rotation the CLOSE button will turn grey, and APPLY button will turn yellow. This is an indication of an unsaved state. Click APPLY. Changes will be saved. APPLY will turn green again, CLOSE button will turn green also.

UNSAVED states will be discarded at server (or singlerplayer game) start! Changes won't be visible for others to see if not saved.

Advises & Tipps
Do not build or attach other placeables on items re-positioned with the Re-position-Widget function.
You can only have a translation (=movement) in any direction for the maximum of 1 foundation. No rides through the Exile on a Mitra Statue, I'm afraid.
"Flying" objects should be fine even after server restart. Still: build responsibly!

Update: 8 May, 2020 @ 8:42am

Patch SvS Ext 1.3.0
SvS Appearance Widget (SAW)-Update & compatibility patch with new Argos DLC

Please take your time and read through the patch notes carefully!

FIXES
FIX: Fixed all SvS Ext Workstations to get ridd of an internal error when placing.
FIX: Fixed wrong references outside mod-folder. Error message was as followed (in logs): Couldn't find file for package /Engine/L10N/en/Functions/Engine_MaterialFunctions02/Fresnel_Function requested by async loading code. NameToLoad: /Engine/L10N/en/Functions/Engine_MaterialFunctions02/Fresnel_Function
Found 1 dependent packages...
/Game/Mods/SvS_Extended/SvS_Materials/Flask/SvS_M_Master_glas2
FIXED: Couldn't find file for package /Game/PBR_Graveyard_and_Landscape/textures/T_roof_wood_N requested by async loading code. NameToLoad: /Game/PBR_Graveyard_and_Landscape/textures/T_roof_wood_N
Found 1 dependent packages...
/Game/Mods/SvS_Extended/SvS_Materials/Graveyard/SvS_M_Church_roof_wood

MAJOR FIX/CHANGE
ALL fog & fire effects will become admin-only and will be removed from SvS-Ext Elements-Feat. They won't be craftable any longer.
Also Fog-Ex will be admin-only as well and removed from the Elements-feat. This means that SvS-Ext Elements will only contain the waterfalls and all the planes.

There will be a new item called Fire-Extinguisher [Admin Section -> Other] which does remove fire. [Who would have guessed that? Surprise!]
For usage read the prior patch notes "How do they work". Fire-Exstuinguisher works the same way as Fog-Ex/Web-Ex.

Due to collission-, interactable- and query-setup attackers like mobs, npcs, other players can not hit targets standing within area of effect IF the ground layer (comonly showed in white while being placed) is placed in chest heigth. This is valid for fog & fire effects, thus I removed them from being craftable.

Note for admins: Make sure to avoid placing fog or fire effects on heigthened ground or on tables to avoid abuse in PVE/PVP.
If placed on ground as intended the probably malicious box (needed to recognize the trace from Fog-Ex or Fire-Extinguisher to return the item to inventory) is just ankle high and does have no impact.
The same mechanism is used for cobwebs and slimewebs as well, but here players can not (as far as I've encountered) hide within from being attacked. There is always one edge available which is suitable for being a hit-target drawing aggression.
I am sorry for that. All the effects were meant to solely support roleplay.

IF you encounter it to possible to abuse this as well, please contact me and I'll remove them from being craftable also and make them admin-spawn only.

CHANGES
CHANGE: Acheronian Throne: Moved sitting position due to the bug that small player-characters might get stuck when sitting on it.(2)
CHANGED: Removed chilling effects from fluid-filled (either blood or water filled) ceramics and fountains/wells.. Filled beer mug will continue to warm you a little. Also the jug filled with wine will continue to cool you down a little.

(2) Was a Funcom bug though and is officially fixed regarding patch notes: "Fixed an issue that would cause player characters to get stuck on a chair if placed on a foundation."

NEW STUFF
Introduction to "SvS Appearance Widget" (SAW)

The new SvS Appearance Widget (=SAW) -Feature will be accessible on configurable items by choosing the SvS Logo within the radial menu.
With SAW you will be able to switch
* material / colour of the item mesh
* material / colour of item sub-meshes
* size of an item
* shape of an item

There may or may not be all options available for a certain item. It depends if it makes sense. This will help to reduce dozens of same items with slightly variations in terms of colour/material, size, shape, which will shrink the counter of admin menue items .
Furthermore this system will help to decrease development time of new variations a lot. E.g. the number of buttons is created dynamically depending on the item's configuration. Bugs might be found easier due to re-templating items to a new item-template in the backend.

SAW will be released in several waves resulting in cyclic released patches. This patch will feature wave 1.
Each wave will extend the system to a set of items, resulting in:
* re-targeting the item's template
* re-position of items (if necessary) [referenced as Zero-Point Fix (=ZPF) in future] ==> ZPF items needs to be collected manually before patch goes live, there is a high risk of those item vanishing due to an automatic garbage collection while floating in the air
* adding configurated pre-sets for players to choose using the SvS Appearance Widget
* marking obsolete items with DNU (Do Not Use)
* removing crafting ability from DNU items
* marking DNU items to be replaced automatically with pre-configured configurable items (only if being sure that re-positioning does not make items floating in the air) [referenced as AR standing for Automatically Replacement in future]

If items had an ZPF, make sure to collect them BEFORE the patch goes live. You can place them anew if marked DNU. Once placed, DNU are able to stay savely in place when I mark them for AR in the following wave. No more things to do on your side for them. AR makes sure, that there won't be any old items referenced before I do remove them later on.

If an item is marked as AR, the old (and then already replaced and not used anylonger blueprint) will be removed in the following wave. Please note: AR marked objects will be replaced automatically as soon as the server starts (with pre-configured SAW to look-alike), and if you got some old DNU items in your inventory, they also will be replaced to the configurable ones automatically as soon as you place them. [How cool is that?!]

SAW Wave 1
ZPF
with no Automatic Replacement:
* Statue of Mitra (granite/iron/gold) in normal, S, XS [DNU Item IDs: 6765123,6766211,6766212,6765124,6766213,6766214,6766232,6766233,6766234] (poof)
* Statue of Derketo T1 XS [DNU item: 6766217] (no poof)
with Automatic Replacement:
* Statue of Derketo (T1 -T3) in XL & normal;
[DNU items: 6765126,6766207,6765127,6766206,6766208,6765128} (poof)

SAWed
* Statue of Derketo T2 and T3 both XS become configurable ones (XS is removed from name); Material costs are unified with "Statue of Derketo T1"

NEW:
Configurable "Statue of Mitra" (adding 2 new base-socket variants)
Configurable "Statue of Derketo T1"

Update: 26 Mar, 2020 @ 3:35pm

HOTFIX SvS-Ext v1.2.1

FIXES
FIX: Reverted (undocumented) change of GUICategory Enum in SvS- Ext v1.2.0 from BuildingItem to Decoration in the ItemTable. "Decoration" not filtered/recognised by the Profession Merchant Script from Pippi -> Causing SvS Ext items to disappear in Profession Merchant Stores.

Update: 25 Mar, 2020 @ 9:46am

Patch SvS Ext v.1.2.0
MAKE A BACKUPOF YOUR SAVEFILE BEFORE INSTALLING THIS UPDATE!
---------------------------------------------------------------
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----------------------------
To be serious again: Stay healthy and take care. And take Corona seriously. Really! Wash your hands often, sneeze into your ellbow. If you are ill: STAY HOME! Keep social distance. But hug virtually. Ask your older neigbours (with 2m distance!) if they need a helping hand to go shopping. In a world where you can be anything -> be kind!

FIXES
FIX: Increase heigth of pickup layer for breath of fog XL
FIX: Made Slimeweb 01 & Slimeweb 04 pick-up-able again
FIX: 4x4 Planes were not craftable in the correct station.
FIX: "Moving" Pillars during login/logout: re-created all buildable pillars (those including 1F and 2F in their names - pure placeables remains untouched!) -> Pillars got top/bottom sides (no tubes any longer - and new textures there
FIXED: Fire 04 (collission box), Ground Fire 04 (wrong reference of the direction indicator)

CHANGES
CHANGED: Remove Tooltips for cobwebs & fog
CHANGE: reworked Magic Circles -> Wall versions to be either visible when placed and being better pick-up-able
CHANGE: Description of fog items to clarify that it can take up to half a minute until you see effects.

NEW
NEW: Web-Ex (Feat: SvS-Ext Cobwebs) and Fog-Ex (Feat: SvS-Ext Elements) - both are craftable; removing respects the ownership of the webs/fog; Admins can find the item in the Admin-menu in the section "Other".

How do they work?
Put the tool into your shortcut. You can see the SvS-Logo as crosshair. Use this tool to remove the item you aim at. It will return to your inventory. Please note that it will need to ?reload? once for every shot. So you need to have to press your use-key once again to be ready to use it again. To get ridd of the crosshair simply remove the item from your shortcut bar again.
If you have both Web-Ex and Fog-Ex in your inventory, please note that you need to remove both items from your Shortcut Bar to get ridd of the crosshair again!

Update: 8 Mar, 2020 @ 7:13am

Patch SvS Ext v.1.1.9
Compatibility Patch to make the mod compatible to DevKit update from 2020.03.07

FIXES
FIX: Fountain of the Erected (black and white version) -> graphic overlay bug... changed middle pillar to be a bit broader

CHANGES
+ CHANGE: added the component tag MapRoomTeleportCrystal_Anchor to the maproom BP to make it compatible with @medardusai / gringo's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1493944797
+ CHANGE: Removed the nails/stones from the cobwebs/slimewebs/webs on walls (18 in total). You can now focus the webs itself to pick them up again. -> Much easier use and more immersion! - Re-paranted them to BP_Master_Placeables (instead of BP_Skull ... don't ask me, why I chose the skull at first)
+ CHANGE: Removed stones from the fog-items (Dense Fog, Breath of Fog in both sizes) and added a white placement-helper as well as a much larger pick-up-box. You can pick it up on the earth everywhere you see it's effect.
+ CHANGE: Fire 01-Fire 09 as well as Ground Fire 01-03: added white placement-helper as well as much larger pick-up boxes. Partly changed the height as well and re-paranted them to BP_Master_Placeables
+ CHANGE: Wall Fire 01- Wall Fire 09 as well as Wall Ground Fire 01-03: added white placement-helper as well as much larger pick-up boxes. Partly changed the height as well and re-paranted them to BP_Master_Placeables
+ CHANGE: All floor-placeable Magic Circles: Each circle itself is now visible within the placing preview. The whole area of the ground effect can be used to pick it up again. They're all parented to SvS_BP_Circle_10 for the floor-placeable ones now.

NEW
Nothing... sorry!

Update: 11 Feb, 2020 @ 5:13pm

SvS Extended Patch Notes v.1.1.8
Another Compatibility Patch for DevKit Update from 2020.02.11
Or "Improved Waterfalls Patch"

CHANGES
CHANGE: Increased the costs for waterfall 03 from 2x Purified Water to 5x Purified Water
CHANGE: Included placement helper for all waterfalls (white squares to show the shape of the upper part of the waterfall)
CHANGED: Darkened the blood from the waterplanes and waterfalls a bit (increased opaque also)

NEW:
NEW: Wall versions of waterfalls! (without splashing effects at the bottom though as heigth is determined dynamically by you)
NEW: All waterplanes in sizes 3x3 and 4x4
(re-used icons for 2x2 sizes, will re-do them in an later update I guess, will also add placement-helpers here as well... somewhen in the future)


It's not tested. If I fucked up, blame me and use the old version from the repository.
I had to redo some calc formulars in my libre-office database to get ridd of restricting the number of entries. Hate those last minute problems...
-------------------------------------

Update: 30 Jan, 2020 @ 12:50pm

Patch Notes v. 1.1.71
Compatibility Patch for DevKit Update from 2020.01.30

No new content. Sorry!

Update: 25 Jan, 2020 @ 5:28am

Patch Notes v. 1.1.7
Water-Patch - Here come's the rain again... I mean Waterfalls... and for the first time! Whatever...

FIXES
None

CHANGES
CHANGED: Recipes for Stygian fruit basket and Stygian storage bag 03 require now only 2 of orange phycos seed to be crafted.

Sidenote: Icons are put internally within the folder icons/116 -> I somehow didn't noticed that we're already at 1.1.7 ... nevermind. I won't switch it now and leave it that way.

NEW STUFF
NEW: 4 watervalls in different sizes in 6 color variants each
NEW: 10 variants of water-/swamp-/fluid-planes in 3 sizes each
NEW: 4 Tower Bells (2 Small, 2 Large, each being able to be placed on Ceilings or Walls) -> Smith
NEW: 1 Pile of Rocks (large, normal) -> Stonemason
NEW: 4 different Piles of bricks -> Stonemason
NEW: 3 Piles of wood -> Woodworker

Note on usages
You can turn the waterfall sounds on/off by hitting them with E.
You can lower thewaterfall to make the splashes fit to ground when lowereing it that much, that the direction indicatior is nearly sunken into ground. The direction indicator is on the SAME height as the groundlevel of the splashes. (It's ca. 4 notches down though if you want to count.)
The sound has a relatively small radius to be heard to avoid noise-spam. It's not quite realistic though, so huge waterfalls can't be heard for a long distance.
The bell sounds stops after approx 40-60 seconds from itself. It can NOT be stopped with hitting E. This will simply start the sound anew. Bell sounds has a HUGE radius to be heard for alarming reasons.
ALL sounds will fade in distance though.

Waterplanes can be best used within a fence-framed area. I fused between foundations make sure to mask them with walls or use more waterplanes. They can be used without colission. Furthermore please note: You can lower them to suite your needs. You can walk through them. You can not drink from them.

The textures are also not static. They depend on WHERE you place the waterplanes (and all planes accordingly).
This way they can be seamlessly added next to each other.

Credits
@Red March/Red for most of the Waterfalls- and Waterplanes-Icons
@Zarelias for finding the bell sounds
-----------------------------

Update: 6 Jan, 2020 @ 8:04am

Patch Notes v1.1.6
Happy New Year - Bugfixing Patch

FIXES
FIXED: added stone bowl to the feat stonemason as described in the manual (I did simply forgot to add it here, my bad)
FIXED: recipes for stack of papers / papers 01-04 can be crafted again
FIXED: Recipes in Feats showed empty "Crafted at" information. It's now fixed :smile:

NEW STUFF
(If you're going to download so much MB for such small fixes... you should at least get a little goodie...)

NEW: SvS-Master-Workstation (Acts as One-for-Everything-from-SvS-Workstation) -> Admin Spawn only
As I won't do miniaturized versions of all workstations, you'll get one for all instead.

Please note: You can just craft recipes from feats you have learned before! It also substitutes the Firebowl Cauldron and the Carpenter's bench from the vanilla game.
It works also for the feats from SvS2 out of the box.

Update: 30 Dec, 2019 @ 5:00am

Patch Notes SvS Ext 1.1.5
Things of the Sea - Update

FIXES
FIXED: Wrong References causing unneccesary log errors
FIXED: Recipes: Stack of Paper 01, Stack of Paper 02, Paper 01 - Paper 04, Spider (Web 02, Wall) Variant Left and Right, Pink nomad tent, MC Earth, Recipes of all Snake pillars, MC LF Air 1F
FIXED: Corrected spelling mistakes & some short descriptions
FIXED: Icons (removing artifacts and exchange wrong with right ones): Incense burner, Snake obelisk, Decorated Iron Key, Carcass of a wild boar, Candle 02, Sarcophagus 06, Tombstone 5, Magic Circle 11, Magic Circle 14, Mitra Tablet, Wooden Debris 01, Pillow (red), Wood rack, Statue of sitting Ymir, Decorated key, Iron key, Tarnished brass key, Richly decorated key, Decorated brass key, Oil lamp, Copper horse, Elephant with 2 riders, Statuette of a black woman
FIXED: vanishing parts within the LODs of the wood cage (both versions, deco & animal tamer workbench)

CHANGES
CHANGE: Long description of "Ymir from Cimmeria" (assets from funcom are named that way... I tried to give a lore-friendly explanation nevertheless in the new long description)
-> "A wooden statue that shows Ymir, but is Cimmerian in style. Normally Cimmerians believe in the fierce god Crom, but they do not worship him, as they interpret any form of worship as weakness. Nevertheless, even in Cimmeria there are some Vanir and Aesir - perhaps as prisoners - who follow their icy god Ymir. This is why statues of Ymir have been found on Cimmerian soil."
CHANGE: Wall Well fountain droplets to appear like the other re-worked ones
CHANGE: Changed all recipes were you have to use a Water-filled Glas Flask. You will get an empty Glass Flask in return for each Water-filled Glass Flasks used during crafting.
CHANGE: Reworked the complete manual in terms of formatting. It can be found on this permanent link and will be continuosly updated: https://www.schattenmaid.de/manual/Shadows_of_Skelos-Manual.pdf

NEW STUFF
NEW: Light & Dark Grey Nomad Tent
NEW: 10x Statues of Deep Ones (2 texture variants) in 2 sizes each variant = 40 Statues total
NEW: Feat "SvS-Ext Things of the Sea"
NEW: Recipe book for the new feat
NEW: 2x Clam (decoration and workbench for new feat)