Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
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Update: 7 Jun, 2022 @ 1:09am

Hotfix v1.5.0.76

- Fixed a bug where agents in the exit elevator wouldn't count as valid agents to prevent Dragon fadeout
- Fixed a bug that messed with Dragon's cyber-state when Dragon wakes up after getting KO'd (e.g. via a Poison daemon)

Update: 5 Jun, 2022 @ 11:35am

Hotfix v1.5.0.66

- Fixed a bug related to drone subversion and end-of-turn

Update: 11 Feb, 2022 @ 11:39pm

Update: 7 Feb, 2022 @ 11:08pm

Update: 6 Feb, 2022 @ 7:24am

Hotfix v1.5.0.61

- Dragon no longer assumes a physical form while inside the elevator (this used to be a necessary limitation, but that hasn't been the case for a while)
- Experimental: unbound mainframe ghost unit logic from Dragon, put it into a separate file.
- Barricade tests for doors in a more robust way, once again.
- Future compatibility: added a workshop line to modinfo, denoting the workshop ID.
- KNOWN: Cyberspace view is sort of messed up.

Update: 19 Jan, 2022 @ 12:23pm

Update: 18 Jan, 2022 @ 3:46am

Hotfix v1.4.10.89

- Barricade affects only secure (lvl1) and vault doors
- Barricade now ensures doors are closed and then restores them when barricade is lifted
- Subvert restores mainframe_no_recapture trait properly and stores the traits marginally more efficiently
- Data cards will now always be dropped on an empty cell; this prevents data log loss when playing with Dragon

Update: 13 Jan, 2022 @ 3:01am

Update: 13 Jan, 2022 @ 1:07am

Hotfix v1.4.10.65

- Databases will no longer sometimes freeze the game

Update: 13 Jan, 2022 @ 1:07am