Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
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Update: 13 Jan, 2022 @ 1:04am

Update: 12 Jan, 2022 @ 11:52pm

Hotfix v1.4.10.64

- Fixed Dragon being able to walk through lethal lasers (well... walk *into* them, she wouldn't really get to pass through)
- Also made a small under-the-hood fix, letting simquery:findNearestEmptyCell work from tiles that have lasers on them

Update: 12 Jan, 2022 @ 11:47am

Version 1.4.10.44 - the Volatile Venture update

On-file Dragon: Subvert passive code refactored under the hood
This should make future bugs somewhat easier to track

Large changes
- Where Were We: At the start of her turn, Dragon attempts to subvert devices on her tile. Might come up if an unfortunate drone decides to move into Dragon's space.
- Why Won't You Move: Dragon no longer subverts KO drones.
- Illegal Information: Subverted databases will re-hide the revealed devices (except those seen by other means) when subversion ends.
- Get On With It: Subverted power grids skip the annoying animations and just silently do their thing.

Bugfixes and smaller changes
- Fixed an interaction related to subverting a drone, causing Dragon to become invisible.
- Fixed situations where multiple devices would be possessed on the same tile and not unloaded properly (e.g. Console Database and Sound Bug).
- Fixed subverted drones sometimes forgetting to raise the alarm when returned to corporate control after being moved
- Fixed units alerted by Dragon raising the alarm by 2 points instead of 1

Update: 10 Jan, 2022 @ 7:46am

Hotfix v1.4.9.137

Followup PE compatibility patch: Dragon capturing a console now grants a Hash Key if applicable

Update: 10 Jan, 2022 @ 7:28am

Hotfix v1.4.9.136

- Fixed a mission on-load crash related to the door reveal mechanic
- Fixed a similar load-in error related to improperly unloading Dragon's Fading indicator
- Ensured Dragon can't exchange items even if she's not the one initiating the trade
- Applied some of Qoala's fixes (cheers again, you hud modding maniac!); namely:
-- Fixed credits/PWR overlapping over items in the item exchange menus
-- Fixed Ghuff's intel being sometimes scoutable with Dragon (even if you don't have Ghuff mod installed)
-- Fixed items staying unable to be picked up or dropped after Dragon looked at them
-- UI Tweaks Reloaded compatibility: discarded a possibly-redundant widget refresh call
-- More Missions compatibility: AI Terminal special console works with Dragon-capturing as intended

Update: 9 Jan, 2022 @ 3:36am

Hotfix v1.4.9.119

Fixed bugs that Qoala pointed out (cheers):
- Moonlight breaks firewalls properly, as opposed to using a deprecated variable
- A large amount of Dragon's interactions with item menus have been brought in line with her store interaction (that is, Dragon can see the items, but not take/move them)
-- this will apply to safes with items, vaults, executive terminals, picking up loot from the ground, etc
- Moving adjacent to a door reveals not only the tile on the other side, but also any units present on that tile

Update: 7 Jan, 2022 @ 10:37am

Version 1.4.9.73 - the Mainframe Moon update

On-File Dragon QoL
- When Dragon approaches a door, she glimpses the tile immediately behind it, letting her move through without peeking.
- Dragon can now see PWR values of consoles like any other agent.
- Dragon's Fadeout now only kicks in at a certain alarm level (gen. option, still requires Dragon to be the lone surviving agent). It also triggers a lot more consistently now.
- Dragon can now revive other agents by overloading a disrupter those agents are carrying. This consumes the disrupter.

...and a couple of bugfixes
- Dragon can't walk through walls anymore if the destination contains a mainframe device.
- Consoles captured by Dragon are now properly coloured in all views.

Sending Pendulum Into The Moon
- Pendulum is reworked as Moonlight.
- Now on a 1-2-1-0 rotation, rather than 1-2-0.
- Contains distinct icons for each breaking value; easy to tell at a glance.
- Breaking power can still be upgraded at an AI Terminal.
- At the start of the turn, a reminder about the moon phase will tell you how many firewalls Moonlight breaks this turn.

Update: 7 Jan, 2022 @ 10:16am

Update: 3 Jan, 2022 @ 8:22am

Hotfix v1.4.7.29

- On-File Dragon's restriction on cloak augments is lifted (though why you'd want to cloak her invisible projection remains a mystery)
- only OF Dragon gets to phase through doors. Other agents got excited at first, but Central wasn't happy, so things have changed now.
- OF Dragon's pathable/impathable tiles got fixed up. New rules: if it's mainframe-connected, you can walk there. Gotta dodge them bookcases now, they're wooden, they don't conduct signals too well!
- Archive Dragon's program can now be tinkered with at an AI terminal even when Dragon is already awake (Thanks Hek for quickly implementing the necessary trigger!)

Update: 3 Nov, 2021 @ 9:21am

Hotfix v1.4.7.21

- As advertised, Dragon can no longer use doors.