Invisible, Inc.

Invisible, Inc.

Advanced Cyberwarfare
Showing 31-40 of 89 entries
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Update: 23 Jan, 2023 @ 1:33am

Update: 23 Jan, 2023 @ 1:13am

Hotfix v1.6.0.586

- Fixed a guard detection algorithm issue

Update: 23 Jan, 2023 @ 12:50am

Hotfix v1.6.0.585

- Fixed several issues related to cyberspace doors and line of sight

Update: 22 Jan, 2023 @ 11:12pm

Hotfix v1.6.0.568

- Fixed an agent select screen display bug.
- Fixed Parasite device data not being stored properly during Subvert.
- Subvert now accounts for PE Plague as well as a typical Parasite.

Update: 22 Jan, 2023 @ 2:12pm

Hotfix v1.6.0.562

- Upgraded compatibility patch with Programs Extended (adaptive alarm-based setting, optional, requires PE v5.94)

Update: 22 Jan, 2023 @ 1:05pm

Version 1.6.0.559 - the Domination Demolition update
yes, that's build five hundred and fifty-nine

Much to the dismay of everybody and especially myself, cyberspace guards and the 2.0 release is postponed. There's quite a bit more work that needs to be done to get there. Still, there's a decent couple of features here, built up over months of patch silence. Some of them clean up previous ideas that weren't quite awesome enough, and others introduce new tentative concepts that might also be deleted in the future. The mod's evolving!

Notice of Derezolution.
With the success of initial project SuperUser experiments, and the lessening of the future reliance on Daemon technology, it is time to phase out the older tech. Plastech is officially ending support for the Link line of products, starting today. Warranty terms apply: any unpaid fees for said products must be reclaimed by Plastech within the fiscal month. Failure to provide these fees will result in swift action per corporate article 164.3.
- Removed Link and Link 2.0.

- Added Uniform: instant - a random guard permanently gains 1 armour.
- Added Verify: instant - a random guard changes patrol. Damn, Validate was taken.
- Added Prompt: Drain 1 PWR. Install 2 Prompts onto random devices. Whoever said this is the lesser brother of Fractal was probably right, but there's a serious amount of mucking about that Prompt can produce.
- Updated Mask: Duration unchanged. Now shuffles Daemons before hiding them, making it significantly less "free" to hack. Shuffling changes Daemon positions, but not types.

Embracing the Creep
I'm fully aware that by this point, Dragon's mechanics are a monstrosity. Instead of streamlining them to make her more like a normal agent, I've decided to double down on her uniqueness and build out a new experience. Many of the underlying features are planned with the cyberguards update in mind, but should also hold up decently in the base game.
- Split Dragon's augment into four. Solves installing any potentially incompatible or poorly flavoured extras; but more importantly, gives me more space to not only write tooltips, but also flavour texts. That's what we're here for, right?
- Dragon can no longer walk in Null Zones. Modders: check nullblock.lua. It has code for dynamic assignment of a null tag onto cells, allowing null status of a cell to be checked without checking all the null-emitting units.
- Dragon can no longer walk through Secure Doors.
- Dragon can no longer walk into (and, thus, Subvert) devices with Magnetic Reinforcements active (that is, with 3+ firewalls).
- Dragon now has a Stability skill tree, which eventually rectifies all of the above limitations and adds extra turns to her Fading timer.
- On the other hand, the Fading timer now decays with each alarm level: if you normally had 7 turns to extract Dragon, it's now only 2 under alarm 5. As a new feature, I've made it the default, but you can use the old behaviour (decay at certain alarm levels only) through generation options.
- To avoid all the mental math, the Fade timer, whether it's ticking or not, is shown at one of the new augments.
- Added optional INSTANT DEATH fade option. Watch out, this will cause Dragon to die if you try to extract her last.

UX/UI and other weird abbreviations
- Vast improvements to cyberspace view. Added a subtle border, cleaned up the clutter, flattened much of the wall decor and doors.
- Noteworthy: the cyberspace poles are gone. I repeat, Poland is defeated.
- Subvert now has FX similar to the one from Plastech Hackers.Wanted to make that one happen for a while.
- Mod folder now includes a screen-map file. It's just a log with the widget-contents of the screen in a game state. If you're ever making a widget "between the thingamajig and the macguffin" and are unsure on the coordinates, the parent widgets, etc., you can try to get the info there instead of digging to log that stuff yourself.

Update: 11 Oct, 2022 @ 2:15am

Hotfix v1.5.0.82

- Fixed a deprecation issue creating an incompatibility with UI Tweaks Reloaded.

Update: 26 Sep, 2022 @ 4:15pm

Hotfix v1.5.0.81

- Fixed an issue related to ghost-jacking consoles.

Update: 19 Aug, 2022 @ 6:51am

Hotfix v1.5.0.80

- Fixed a bug related to targeting of Dragon's Assistance program

Update: 7 Jun, 2022 @ 4:17am

Hotfix v1.5.0.79

- Fixed drones being added to the list of subverted devices even if they couldn't be successfully subverted (they were alerted, or had Failsafe AI)