Sid Meier's Civilization V

Sid Meier's Civilization V

PorkBean's Jomsvikings
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Update: 20 Jan, 2020 @ 4:25am

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Update: 20 Jan, 2020 @ 1:54am

V3 Update
General Changes
~Adjusted icons
~Text changes

UA: Jomsivikinga Saga
+Disbanded Malamenn now yield 50% of a contemporary unit's Production (up from 25%)
+Gold yield from active Malamenn no longer divided by number of players
-Gold yield now properly adjusted by game speed

UU: Malamann
~AI purchasing logic adjusted
~AI now takes into account number of active wars when deciding to purchase Malamenn, rather than simply if they are at war or not
~AI is now soft-capped at 5 Malamenn, with a lower chance to purchase a unit for every one they possess above that number
~AI will no longer purchase Malamenn if they are making negative Gold
~AI will dynamically take into account their excess Gold when purchasing units
~Fixed an error where AI could purchase Malamenn on the same turn they declare war on the Jomsvikings
~AI Jomsvikings have a small chance to purchase their own unit

UB: Mjodsalr
-No longer provides a base EXP yield for Melee Units
-Maximum EXP yield limited to 20

Update: 29 Jun, 2019 @ 7:03am

Version 2.1 Update

General Changes
~Malamann gold income notification moved from sidebar to popup notification (should be less intrusive!)

Update: 27 Jun, 2019 @ 5:12am

Version 2 Update

General Changes
~New standard JFDLC mod support

Update: 20 Apr, 2019 @ 8:15pm