Arma 3
Nod 01A: Certain Elements
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Update: 8 Apr, 2020 @ 4:05pm

INFOR: Tmassah Militia:

-weapons crates in forward barracks and ammunition dump now incorporate new weapon types' ammunition.

Update: 8 Apr, 2020 @ 3:59pm

OPFOR: Brotherhood of Nod:

-removed variable names for all personnel of Delta Assault, as they are no longer necessary.


INFOR: Tmassah Militia:

-incorporated Riflemen (FAL 50.00 and AK-74) and Automatic Rifleman (PKM) amongst various squads throughout the scenario.

-weapons crates in main village incorporate new weapon types' ammunition.

Update: 8 Apr, 2020 @ 1:16pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 7 Apr, 2020 @ 8:57pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 7 Apr, 2020 @ 8:46pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 6 Apr, 2020 @ 7:32pm

Scenario:

-verifying functionality with respect to latest mod update.

Update: 24 Jan, 2020 @ 8:52pm

Scenario:

-verifying functionality following Command & Conquer: ARMA III Lives update.

Update: 20 Jan, 2020 @ 1:24pm

INFOR: Tmassah Militia:

-ammunition values in village ammo crates adjusted to remove all rifles and preserve ammunition and grenades only.

Update: 19 Jan, 2020 @ 8:44pm

OPFOR: Brotherhood of Nod:

-additional Automatic Rifleman and sandbag bunker added to Outpost New Beginnings Beta Defense team.

Update: 19 Jan, 2020 @ 7:57pm

Scenario:

-verifying functionality following update to Command & Conquer: ARMA III Lives mod.