Arma 3
Nod 01A: Certain Elements
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Update: 23 Jun, 2020 @ 10:40pm

BLUFOR: Global Defense Initiative:

-upon surrendering, UN Delegates will not be considered "captives," and thus will not "follow" or "float" alongside a player ascending the stairs in the village headquarters building.

-as such, positions of UN Delegates have been adjusted.

Update: 22 Jun, 2020 @ 10:25pm

INFOR: Tmassah Militia:

-a squad stationed at the forward barracks has been set to attack the Nod outpost after 5 minutes have elapsed.

Update: 22 Jun, 2020 @ 9:33am

Scenario:

-improved script execution efficiency for endgame sequencing. Verified functional.

Update: 21 Jun, 2020 @ 10:03pm

Scenario:

-ACE Medical settings adjusted: surgical kits can now be utilized anywhere.

BLUFOR: Global Defense Initiative:

-village defense point consists of GDI troops protected by small trenches.

-Officer (platoon leader) and Radioman added to the village headquarters compound.

Update: 21 Jun, 2020 @ 9:41pm

Map:

-several static objects have had their simulation characteristics disabled to save on performance. Several sandbag endpoints have been removed and/or replaced. Other objects which players did not encounter during play-testing have been deemed unnecessary and removed.

-“Stay On Position” in unit attributes has been replaced with “doStop this” due to bugs discovered after watching Rimmy’s Downunder Gaming video identifying the flaw: https://www.youtube.com/watch?v=KapzuebsbDg

-large squads have been broken up into smaller teams or even individual soldiers when necessary based on location of soldiers and/or proximity to teammates.

-total opposition forces have been reevaluated and redeployed throughout the area of operations.


Scenario:

-garbage cleanup activated to institute cleanup for 10 bodies and/or 5 vehicles between 1-5 minutes.

-mission success and failure triggers now consolidated into scripts. Excess triggers deleted. Functionality verified.


BLUFOR: Global Defense Initiative:

-sandbags removed from village headquarters compound and from headquarters building itself.

-fire teams and Hum-vee are now set to patrol village perimeter.

-sandbags removed from northern roadblock. Roadblock is now considered a defensive point.


OPFOR: Brotherhood of Nod:

-position of assets on command table adjusted. Base model of photos changed to a mod-specific assets which loads Nikoomba's photo by default.

-Zeus Gamemaster soldier entity reconfigured to take no damage and disable stamina.

-trigger set to play Nod Map Theme upon players entering the scenario moved to initPlayerLocal file.

-respawn point has been created at the militia forward barracks. Respawn will be made available once the position is secured by eliminating the majority of the defending troops.

-1 Combat Medic in Delta Assault has been replaced by a Scout.

-defensive sandbags at Nod outpost replaced with trenches.

-unnecessary ammo boxes removed.


INFOR: Tmassah Militia:

-all assets have been reevaluated for total deployment based on available barracks and buildings. Roughly half of the Tmassah militia has been replaced with armed civilians.

-all militia Recruits have been set to skill 40% and fleeing coefficient 60%

-southern machine gun bunker squad and sandbags removed.

-eastern sandbag bunkers removed.

-village east and northwestern position, forward barracks, and medical compound sandbag bunkers removed.

-RDG-5 grenades added to ammo boxes throughout the area.

-additional NATO weapons have been added to the medical compound ammo dump.

-roadblock sandbags replaced with trenches.

Update: 12 Jun, 2020 @ 6:21pm

Scenario:

-updating scenario in the course of updates to main dependency.

Update: 8 May, 2020 @ 9:39am

Map:

-entrance to outpost widened to match Nod 01B scenario changes.


OPFOR: Brotherhood of Nod:

-credits board and Black Night flag iconography updated.

Update: 18 Apr, 2020 @ 7:34pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 16 Apr, 2020 @ 12:40pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 11 Apr, 2020 @ 7:41pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.