Arma 3
The ISIL Foothold v1.27
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Update: 22 Nov, 2020 @ 5:04am

v1.19
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- Removed Grass cutter from the helicopter area at the base as it prevented any recruited AI from moving anywhere including boarding helicopters, vehicles, and moving outside the closed in area, most times they would not respond to any command, now fixed!

- Update intro text.
- Updated the mines module which will spawn more mines in the minefields, as there was very little before.
- Added another patrolling squad (Fireteam) that consist of about 5 soldier that will patrol the compound AO, this replaces that Truck with MG.

- Removed the Truck with MG as reported many times it would attack players base if player flew in with heli as it would track the heli back to base.

- Added a 7th compound.
- Added a defensive AT launcher that is a new task/objective.

Update: 8 Nov, 2020 @ 11:18pm

v1.18
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- Removed the bunker for the east mgnest, as the mg would tip over when it turned.
- Fixed wording with intro script, now it reflects the version.
- Added gate to compound 2.
- Extended a wall and added a gate to a house in compound 4.
- Updated all the vehicles of the enemy to better reflect a desert theme.
- Added a few grass cutter objects in certain spots to clear the grass for access.
- Built another compound, now there is a 6th compound adding to a total of 19 objective/tasks to complete.
- Opened the wall entry on compound 5 as it is a doorway, ai prior would walk through it.
- Added minefield module to the outskirts of the whole AO compound perimeter, watch your step!
- Updated the briefing to reflect the number of objective/tasks as before it was wrong.
- Misc building, object adjustments.

Update: 2 Nov, 2020 @ 10:11am

v1.17
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- Added intro text script.

(Forgot to add this to the change notes tab with the initial v1.17 update)

Update: 2 Nov, 2020 @ 9:37am

v1.17
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- added several new buildings to a few of the compounds.
- added street lamps to a few of the compounds for night missions.

- Adjusted the height of a wall at the FOB as it was floating.
- Removed the wall in front of the FOB as it was blocking the static mg's view of the field.

- Added a gate to compound 4.
- Added grasscutter to the helicopter area of the FOB to clear it up a bit.

Update: 10 Aug, 2020 @ 4:22am

v1.16
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- Removed AIS Revive system as it was preventing the player from interacting with anything after teamswitch when playing solo.
- Added couple walls at the base.
- Added ammo for a couple launchers at the Outpost objective as the launchers didn't have any.
- Added a few benches in some areas.

Update: 7 Apr, 2020 @ 1:35pm

v1.15
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- Updated briefing.

- Removed all weapons and gear on player and playable units because player will
get weapons and gear from virtual arsenal anyways, plus adds a little immersion
by starting with nothing.

- Replaced the vanilla revive with A3 Wounding System - AIS Revive script,
with this you can stabilize and give first aid to a fallen players, and
friendly AI will also do the same for you.

Update: 27 Mar, 2020 @ 10:54am

v1.14
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- Updated the briefing.
- Added static 50cal to the bunker of the front of the base.
- Added 2 more playable units for a total of 6.
- Changed CQB Operators to Operators.
- Adjusted various walls for level and position at the base.
- Added misc items in various areas for ambiance.

Update: 25 Mar, 2020 @ 5:32am

v1.13
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- Updated and fixed the weather Parameters as they would prevent the mission
from running on a dedicated or a GSP server, only MP lan seemed to work
now mission should work on all servers!

Update: 23 Sep, 2019 @ 10:17am

v1.12
=====
- Adjusted positions of all MG nest perimeter guns as they were falling over and completing their tasks.
- Removed a couple of objects found inside the house on the East Mg Perimeter.

Update: 21 Sep, 2019 @ 6:40am

v1.11
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- Updated HAS module allowing the helis to respawn if they were destroyed.
- Added a code to the recruit AI script allowing the AI to work with HAS.
- Moved the medic at base out of the Medical Cargo house and to the front of it.
- Reworded the map marker for the Fuel tank & trucks objective.
- Replaced the Qalat tower with a 2 story house.
- Found and removed 2 objects buried inside a house in compound 1.
- Added 4 new MG nest Perimeter objectives which are optional.
- Updated the Launcher objective ammo box adding missing launchers for the ammo in the box.