Arma 3
The ISIL Foothold v1.27
Showing 21-30 of 32 entries
< 1  2  3  4 >
Update: 15 Sep, 2019 @ 7:38am

v1.10
====
- Added 1 soldier to the Outpost objective group.

- Added a medic to the base so if your injured and within 10 meters of him, he will move from his position and fully heal you and then return back to his position.

- Added Perimeter Mg nests to the ISIL side, so be careful when your approach the area!
- Added a new compound objective, named Compound 5 see the task for more information.
- Added a new another objective - Mg Nests - See the task for more information.
- Added a new parameter in the MP lobby where you can turn on or off stamina and fatigue,
its on by default.

- Added a few wrecks.
- Adjusted a setting for HAS.
- Changed the outpost tower from sand to rusty.
- Changed the weapons and ammo in the launchers box in the outpost to have only AA launchers
and ammo to reflect what the actual objective is.

- Fixed a code in the patrolling squads.
- Fixed some codeing in the init.sqf.
- Relocated the Outpost Static MG, watch out he can see better!
- Relocated the FOB closer to the AO on the west side of the creek.

- Rebuilt the FOB and is now on a Flat concrete platform, with all new walls, lookout bunkers, and some other things. see Screenshot.

- Replaced the Minaret with a Qualat in Compound 1 because the Minaret tower still had a clipping issue where you would clip through the stairs about 3/4 up and get injured.

- Updated the init.sqf adding support for server.

- Updated the time of day parameter in the MP lobby, you can now change the time of day from {"Dawn","Morning","Noon","Afternoon","Dusk","Night"};

- Updated the briefing, making some misc adjustments.
- Updated the briefing adding a new section called Tactical Tips.

Update: 17 Aug, 2019 @ 9:18am

v1.9
====
- Added More lamps at the base around the helicopters area.
- Added new MP Parameters which allows the player to change the weather, time of day,
and the difficulty of the enemy.

- Added adjustable code that reduces the sway, recoil and removes the fatigue of the player.
- Fixed - Mission would not end when all tasks were completed.

Update: 15 Aug, 2019 @ 9:36am

v1.8
===
- Fixed the Recruit AI Sign as it was facing the wrong direction.

Update: 15 Aug, 2019 @ 6:32am

v1.7
====
- Increased the Air support (Ammo, transport, CAS) to 6.
- Increased the Artillery fire missions from 4 to 6.
- Updated the Radio antenna task, previously when the antenna was blown up the message
would state the radio and transmitter were destroyed, the transmitter part was removed.

- Added gate and fence to compound 1.
- Fixed a collision issue of the Minaret tower in compound 1 as the player would clip on
the stairs and get hurt or killed.

- Adjusted heights of service trucks at base as they were stuck halfway in the ground,
and then popup in the air once the game started.

- Moved the marker for AI Recruit infantry to the recruit AI board, as it was on the road.
- Turned off the music that would start as soon as you stepped out of the Barracks.

Update: 27 May, 2019 @ 6:00pm

v1.6
===
- Moved the AI recruitment board to the wall by the ammo -
(be sure to tell your recruited AI to get into choppers, or vehicles while in the base as they wont follow you or exit the base on foot.)

Update: 13 May, 2019 @ 4:50am

v1.5
====
- Added some objects to base buildings, adjusted object positions.
- Added more various sandbag walls to roofs in all compounds.
- Added the option to Halo/parachute to the AO.
- Added the ability to recruit AI for those who prefer help while playing solo.
- Added 4 quad bikes as an alternative vehicle w/1 med fak added each.
- Swapped out 1 MRZR 4 dune buggy with an unarmed Humvee.
- Increased bleedout duration to 5min for coop.
- Changed the game time to 17:00hrs (5pm) so you will have more daylight time.
- Replaced the Chinook with the MH-6m littlebird.
- Updated briefing.

Update: 8 May, 2019 @ 8:29am

Update: 8 May, 2019 @ 8:25am

v1.4
===
- Changed the Officers beret for vanilla arma3 beret as there was an error reported
about the beret p3d, hopefully the change removed the error.

- The ISIL Commander will now start randomly among the 4 compounds, so you will need to locate him. See task description for details.

- Radio Antenna now starts randomly among the 4 compounds, so you will need to locate the tower.

- Moved the ISIL Commander and Radio antenna markers as they both objective/tasks are no longer based in compound 4.

- Moved the reinforcement tank/bmp/infantry squad closer so they show up sooner.

- Changed the markers that were worded ISIS to ISIL.

Update: 5 May, 2019 @ 3:56am

v1.3
===
- Adjusted a couple of names in the briefing's credits.
- Adjusted the name of mission in the description.exe as it was incorrect.
- Radio antenna objective will now start in a random position within compound 4.
- Added and adjusted positions of various sandbag fences on buildings.
- Adjusted weather.

Update: 4 May, 2019 @ 12:49pm

v1.2
===
- Removed objects dependent on CBA.
- Renamed mission.
- Added FOB Kunduz by Simmax to Briefing Credits.