Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords, Legendary Mastery [REMADE AND EXPANDED]
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Update: 18 Sep, 2019 @ 10:03am

Fixes:
Unfucked Slann spell skill trees. May be some minor visual issues around still, but Slann should have proper access to all their spells now.
Added high magic trees for non-high Slann.

Balance:
Reduced bonuses from Slann Mastery: miscast reduction reduced to 3% per mastery, cooldown reduced to 5% per mastery, WoM bonus reduced to 10 per mastery. Note that Mazdazoomzoom is unaffected by this change and is still an absolute monster.

Known issues:
Didn't bother localizing the new High Magic mastery skill for Slann. I'll get to it later.
Some skill node links may be messed up (it may've been a skill mod conflict, as I didn't test LLLM alone).

Update: 12 Sep, 2019 @ 10:38pm

Hotfix to unfuck Archaon's skill tree. Again. Hopefully for the last time.

Update: 12 Sep, 2019 @ 9:54pm

Fix for patch:

All EIGHT(!) Slann mage types should work as expected now.

Known issues:
Non-High mage Slann presently do not have access to High Magic outside of Apotheosis.
CA breaks things that didn't need fixing.
Broke my pinky finger Ctrl+V'ing creating the update.

Update: 9 Jun, 2019 @ 4:25am

Update: 4 Jun, 2019 @ 2:12pm

Update: 4 Jun, 2019 @ 1:27pm

Bugfixes:
Removed skill point requirement for Noctilus' Greater Arcane Conduit due to issues with it not unlocking after 4 skillpoints invested in previous skill tree cluster.

Update: 31 May, 2019 @ 1:53am

Removed 5 skill node links in alarielle's skill tree that led to nonexistent skills
Moved morathi lore of shadows to Indent 5 (T14-21) due to compatibility problem with ash's skills
Moved Durthu's mana dump skill out of the way of his melee skill tree

Update: 30 May, 2019 @ 3:31pm

Proper update to balanced magic bonus values.

Update: 30 May, 2019 @ 1:00pm

Update: 30 May, 2019 @ 12:56pm

Reverted to pre-army/faction buffs version. Cannot presently upload properly via mod manager because reasons.