Arma 3
Nod 01B: The Movement Ignites
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Update: 24 Mar, 2021 @ 10:35pm

Scenario:

-functionality verified following update to Command & Conquer: ARMA III Lives mod.

Update: 18 Mar, 2021 @ 5:52pm

OPFOR: Brotherhood of Nod:

-player assets confirmed functional and accessible following Command & Conquer: ARMA III Lives mod update.

-range of actions to speak to Zubin Arkardi and the Alpha-Action platoon leader set to 4 meters.

Update: 2 Mar, 2021 @ 8:55pm

BLUFOR: Global Defense Initiative:

-some personnel in elevated positions have had their ability to take cover, pathing, and stance adjusted.


INFOR: Tmassah Militia:

-some militia personnel in headquarters compound were incorrectly set to "Aware." They are all now set to "Safe."

Update: 2 Mar, 2021 @ 8:50am

Scenario:

-garbage cleanup values and timers adjusted

-scenario objects editable in Zeus

-ACE settings verified.


INFOR: Tmassah Militia:

-guerrillas skill level reduced from 35% to 30%. Fleeing coefficient increasing from 65% to 70%.

-fleeing coefficient of militia officer reduced from 65% to 50%.

Update: 20 Feb, 2021 @ 1:01pm

Scenario:

-mission description files reorganized.

-functionality verified.

Update: 19 Feb, 2021 @ 9:42pm

OPFOR: Brotherhood of Nod:

-outpost credits board updated.

-friendly AI have been disabled in multiplayer scenarios only. Waypoints will be removed from all Nod forces in multiplayer mode only.

Update: 12 Feb, 2021 @ 8:12pm

OPFOR: Brotherhood of Nod:

-Zeus is now invulnerable with unlimited stamina.

Update: 12 Feb, 2021 @ 7:31pm

OPFOR: Brotherhood of Nod:

-Zeus entity performance values and camouflage values maximized.

Update: 9 Feb, 2021 @ 11:42pm

Scenario:

-scripts consolidated for ease of execution.

-all audio and text cues verified functional.


BLUFOR: Global Defense Initiative:

-one of Special Operations teams will move to the GDI headquarters if Nod forces are detected and only if the GDI officer is actually still alive. The trigger area to activate this maneuver has been adjusted to the point that this applies only if the player actually approaches the headquarters compound from a certain direction. Thereby, this “rewards” the player for successfully infiltrating the compound rather than just attacking through the front gate.


OPFOR: Brotherhood of Nod:

-position of flags in outpost adjusted to conform with Nod 01A mission.

-credits board updated and verified.

-player-specific platoon leader skill set adjusted from 50% to 55%.

-Alpha-Actual Platoon Leader located in Tmassah skill set adjusted from 50% to 55%. The action to speak to him to reveal the location of the Tmassah Militia survivors will be removed in the event this unit is killed (so as to avoid the player being able to talk to a dead body).


INFOR: Tmassah Militia:

-some units in elevated positions in buildings have had their ability to take cover disabled to prevent them from going prone and assuming a position of cover behind a low wall or below a window.

-militia officer skill set increased from 35% to 40%.

-trigger signaling the destruction of the militia and completing the task no longer requires actually speaking to Alpha-Actual first, in the event that the player stumbles upon this position before actually speaking to Alpha-Actual and “enabling” the mission. However, the Ural 4320 vehicle in the Tmassah village area and the Tmassah village area itself will be enabled as respawn points only if Alpha-Actual is spoken to first.


CIVFOR: Westwood News Personnel:

-Greg Burdette’s broadcast has been modified and is now readable by all players.

Update: 18 Dec, 2020 @ 8:30pm

Play-Test: 5-DEC-20:

-the following changes were made to the scenario based on 5-DEC-20 playtest of Nod Mission 02A with Black Watch Battalion and The Institution:


Scenario:

-garbage cleanup adjusted to 10 minute minimum, with maximum of 15 entities, for objects that cannot respawn only.


BLUFOR: Global Defense Initiative:
African Forces:

-all combat personnel skill level set to 40% and fleeing coefficients are set to 50%, with skills adjusted based on rank. Recruits are 35% with a 65% fleeting coefficient. Corporals/Fire Team Leaders are 45%. Sergeants/Squad Leaders are 50%. Lieutenants are 55%. Captains are 60%.

-Special Operations personnel skills decreased from 80% to 65%.


OPFOR: Brotherhood of Nod:

-all combat personnel skill level set to 40% and fleeing coefficients are set to 50%, with skills adjusted based on rank. Recruits are 35% with a 65% fleeting coefficient. Corporals/Fire Team Leaders are 45%. Sergeants/Squad Leaders are 50%. Lieutenants are 55%. Captains are 60%.

-Zubin Arkardi skill adjusted from 80% to 70%.

-canteens and earplugs added to outpost ammo box.


INFOR:
Tmassah Militia:

-guerrillas and militia skills verified at 35%. Fleeting coefficients verified at 65%.

-Recruits skill verified at 30%. Fleeing coefficient verified at 70%.

Armed Civilians:

-skills verified at 30%. Fleeing coefficients verified at 70%.


CIVFOR: Unarmed Civilians:

-skill levels adjusted to 20%. Fleeing coeffient adjusted to 80%.