Arma 3
Nod 01B: The Movement Ignites
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Update: 29 Nov, 2020 @ 8:47am

OPFOR: Brotherhood of Nod:

-Ural truck spare roadwheels reduced from 2 to 1.

-DPV spare roadwheels reduced from 4 to 2.

-Alpha Platoon Ural and UAZ spare roadwheels removed.

Update: 29 Nov, 2020 @ 8:35am

Scenario:

-ACE Advanced Ballistics has been disabled.

Update: 29 Nov, 2020 @ 7:26am

Scenario:

-verified proper functionality of 'mission accomplished' script and music playback.

Update: 29 Nov, 2020 @ 7:10am

Scenario:

-all personnel set to patrol will now hold at each waypoint for a range of seconds.

Update: 13 Nov, 2020 @ 12:00pm

Map:

-the following changes are being made based on 27-SEP-20 playtest orchestrated by Black Watch Battalion, Task Force Black Night, Nova Genesis, and the Institution, as well as allied players.


Scenario:

-all bridges crossing the river are being identified with Move icons unlocked after speaking to Colonel Arkardi.

-ACE Medical fatal damage source set to “either” when considering sum of trauma and hits to vital organs. AI unconsciousness disabled. ACE Medical settings between mission and server now match.

-Credits board updated.

-add-on settings verified. ACE Pointing now enabled. ACE Respawn Save Gear disabled.

-ASR AI3 is no longer required by default to run the operation.


BLUFOR: Global Defense Initiative:

-recruit fire team on defensive hilltop northeast of the castle have been set to maintain their position.

-Officer command section has been set to remain standing.

-two-story structure on south side of headquarters compound has been removed due to odd AI behavior in and around the structure.

-position of GDI personnel near castle headquarters adjusted.

-extra ammunition crates and objects removed from GDI outpost to save on game performance.

-simulation enabled on flags in training outpost.

-number of GDI flags in Barracks outpost reduced from 3 to 1.

-fleeing coefficient of Special Operations personnel reduced from 50% to 25%

-one Special Operations team has been set to patrol an area. This team will properly respond to an attack on the GDI headquarters by moving to engage hostile forces inside the perimeter. Location of task changed. Others have had their “doStop this” entries removed to make them more aggressive. All Special Operatives will not be deleted via garbage cleanup so as to allow access to their equipment.

-ammunition in crates in GDI Barracks outpost adjusted.

-additional GDI Recruit added to obstacle course area.

-Recruit squad in eastern sector of village location and patrol path adjusted.

-fire team in defensive position in Barracks outpost set to remain standing to allow for more consistent fire.

-mechanics of fire team and Guard system implementing near headquarters adjusted to improve AI behavior.


OPFOR: Brotherhood of Nod:

-Institution and Nova Genesis flags added.

-all UAZs and Ural 4320 trucks now feature Field Pack (Black) backpacks in the cargo holds.

-whiteboard in Nod outpost command tent updated.


INFOR:
Tmassah Militia:

-central compound team set to patrol rather than guard.

-militia camp fire team guard condition removed to prevent them from moving outside the compound to engage distant threats.

-guerrillas and armed civilians in some defensive positions set to remain standing to allow for more consistent firing.

Armed Civilians:

-positions of some groups adjusted to locations where player movement is more likely to approach.

-some small groups consolidated.

-“doStop this” entries removed from some groups to allow for more immediate dynamic movements.


CIVFOR: Unarmed Civilians:

-positions of some groups adjusted to locations where player movement is more likely to approach.

-some small groups consolidated.

Update: 26 Sep, 2020 @ 11:56am

OPFOR: Brotherhood of Nod:

-secured Tmassah headquarters structure restored, as structure modification module may have been causing framerate issues

-all body bags removed to save system resources.

-position of Alpha-Actual personnel adjusted.

-floating crate in Tmassah village corrected.

Update: 25 Sep, 2020 @ 2:52pm

Scenario:

-briefing updated.

Update: 25 Sep, 2020 @ 2:50pm

OPFOR: Brotherhood of Nod:

-2 UAZ assault vehicles removed from Motor Pool.

Update: 24 Sep, 2020 @ 4:58pm

Scenario:

-briefing updated.

Update: 24 Sep, 2020 @ 4:42pm

Scenario:

-we discovered that some assets on the map required the use of CUP Terrains - CWA. These assets have been removed and the dependency is not required to run the scenario.

-verifying functionality with latest mod dependency updates.


OPFOR: Brotherhood of Nod:

-2 Desert Patrol Vehicles added.