Arma 3
Nod 01B: The Movement Ignites
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Update: 8 Apr, 2020 @ 1:17pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 7 Apr, 2020 @ 8:59pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 6 Apr, 2020 @ 7:35pm

Scenario:

-functionality verified with respect to main mod update.


BLUFOR: Global Defense Initiative:

-GDI Company Commander officer switched to entity featuring pistol and beret.

Update: 31 Jan, 2020 @ 10:50pm

Scenario:

-civilian casualties will now be declared by audio notice that all players will hear. This was achieved with multiplayer eventhandler notations (i.e.: this addMPEventHandler ["MPKilled",{deadCivCount = deadCivCount+1; playSound "CivilianKilled"}]; )


INFOR: Armed Civilians:

-additional armed civilians added to the north sector of the main village.


CIVFOR: Unarmed Civilians:

-additional unarmed civilians added to the north sector of the main village.

Update: 26 Jan, 2020 @ 8:54am

BLUFOR: Global Defense Initiative:

-guard tower in obstacle course area removed.

-recruit squad engaged in physical exercise now set to walking and maintaining a patrol route.

-sandbag defenses and additional personnel added to Barracks compound entrance.


OPFOR: Brotherhood of Nod:

-additional objects removed from secured Tmassah village headquarters building.

-Alpha Actual Fire Team Leader relocated to nearby structure's second floor.


INFOR: Tmassah Militia:

-additional personnel and defenses added along route to main militia holdout.

-guerrilla team near militia holdout set to enact a patrol route.

-M9 pistols added to weapond table, with magazines added to nearby ammunition boxes.

Update: 25 Jan, 2020 @ 4:22pm

Scenario:

-verifying functionality.

Update: 25 Jan, 2020 @ 4:18pm

BLUFOR: Global Defense Initiative:

-position of Special Operations team marker adjusted.

-Special Operations team now uses a waypoint system to move to the GDI officer if he is attacked.


INFOR: Armed Civilians:

-additional armed civilians added to headquarters area.

Update: 25 Jan, 2020 @ 3:21pm

Scenario:

-verifying functionality.

Update: 25 Jan, 2020 @ 3:15pm

Scenario:

-a flaw was detected wherein the trigger meant to fire when the GDI officer was terminated was not labeled properly in the trigger designed to signal mission accomplishment. Likewise, the mission accomplished victory sequence was not named properly, which was causing the mission to never end even when all objectives were met; this has been addressed.


BLUFOR: Global Defense Initiative:

-all patrols and defensive positions with the exception of the bridgehead have been pulled back to the village perimeter and main village. As reassessment of forces has resulted in the total force count of GDI personnel being reduced.

-northern roadblocks relocated to village perimeter to maintain tighter defense.

-primary GDI officer marked as the target for mission accomplishment is now addressed as a company commander; two other officers have been deployed as platoon leaders. Eliminating these lieutenants is not necessary for mission success.

-guard tower in obstacle course removed.


INFOR: Tmassah Militia and Armed Civilians:

-additional armed civilians and guerrillas added to the area.

-reassessment of GDI deployment to the area has resulted in armed civilians assuming the brunt of responsibility for their local village defense.


CIVFOR: Unarmed Civilians:

-additional civilians added.

-threshold on civilian casualties as maximum value for mission failure parameter increased from 5/10 to 15.

Update: 21 Jan, 2020 @ 7:56pm

Scenario:

-credits panel updated with names of personnel from Black Night Community and Black Watch Battalion who participated in the 19-JAN-2020 scenario test. Black Night Community and Black Watch Battalion flags added to the Nod outpost.


The following are changes made as the result of the 19-JAN-2020 test with Black Night Community:

-Mission Ending threshold now considers 100 deaths on CIVFOR as the context for initiating mission failure; this is done to allow a special trigger sequence to take precendence over the in-game setting for establishing mission failure conditions and thereby dictating desired results.


BLUFOR: Global Defense Initiative:

-defenses on northeast mountaintop of castle headquarters ridge reinforced with additional defenses and personnel

-Automatic Rifleman relocated from headquarters perimeter guard tower to northeast defense corner. Guard tower removed.

-Combat Medic added to Special Operations team.

-A reevaluation of total forces is underway. We are considering redeploying all GDI personnel outside the perimeter of the main village back into the city or to the perimeter.

-south road squad protecting the route to the Tmassah militia suvivors has been removed and replaced with Tmassah militia personnel.

-some personnel defending the headquarters have had their AI Pathing disabled to ensure they remain in place.


OPFOR: Brotherhood of Nod:

-photos of Nikoomba removed from Nod outpost command tent.

-Nod outpost command tent camo netting adjusted to never take damage, so that it always remains upright even if a grenade explodes nearby. Some objects in Nod command tent turned into simple objects and/or have had simulation disabled to save on resources.

-respawn points set in captured militia forward barracks and medical tent set to activate after speaking with Arkardi instead of entering the motor pool.

-firing range ammo box now includes 100 yellow and green smoke grenades.

-additional Automatic Rifleman and sandbag bunker added to Outpost New Beginnings Beta Defense team.

-Alpha 1-1 Alpha and Bravo Team personnel relocated closer to respective positions.

-secured Tmassah headquarters building doors now locked. Intelligence data removed. Nod and Libya flags added to HQ flagpoles. Triggers initiating text interactions with guards and officers removed.

-static wrecked Hum-vee positioned near Tmassah village perimeter; intact Hum-vee set to instantly enter a destroyed state removed.

-secured Tmassah village inspection group redesignated as "Defense Detail" and redeployed to appropriate locations.

-secondary objective to destroy survivors of Nikoomba's militia is now triggered by speaking to the Alpha Platoon Leader in Tmassah rather than by entering an area near his position.

-secured Tmassah garrison transport truck respawn system is now activated after speaking to the Nod officer in Tmassah rather than entering the area near its location. Driver text trigger removed and defense team orientation corrected to face towards bridge. Truck changed to open-topped Ural; truck and UAZ DShK attack vehicle moved closer to officer's position.

-ammo crates in the secured Tmassah village no longer contain rifles, RPGs, or other heavy assets.

-secured Tmassah village map marker moved; Alpha Actual Platoon Leader's position indicated by map marker.

-briefing update to specifically indicate the presence of civilians, Westwood News crew, and Tmassah militia survivors.


INFOR: Tmassah Militia:

-Militia Guerrilla response team en route to Tmassah has been adjusted to incorporate all guerrillas.

-additional ammo crate added to Tmassah militia survivor base. Values of ammo crates adjusted to create the impression that they have been made use of.

-command tent now set to never receive damage so it remains standing.

-position of task indicating Tmassah militia survivor location adjusted.

-south road squad defensive position no longer includes sandbag bunkers.

-some Tmassah militia squads now include Armed Civilians.


CIVFOR:
Westwood News:

-news van empties of all contents, including ammunition and weapons.