Arma 3
Nod 01B: The Movement Ignites
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Update: 22 Sep, 2020 @ 7:41pm

OPFOR: Brotherhood of Nod:

-position of UAZ vehicles adjusted.

Update: 22 Sep, 2020 @ 7:36pm

Scenario:

-briefing updated.

-recent updates to CUP resulted in the removal of an ammunition crate. This crate and its contents have been replaced and restored.

Update: 16 Jul, 2020 @ 12:35pm

Scenario:

-garbage cleanup applied to all troops.

-Combat Medics can now self-stitch. Player and AI fatal injuries now set to execute upon cardiac arrest. Change of reviving a casualty by CPR increased from 40% to 50%.

-disabled visual respawn counter.

-original loadouts saved by default. Players will no longer respawn with custom weapons (such as the Galil or FAL) which are not loaded onto their original loadouts at the start of the scenario.

-wind manual override disabled.


OPFOR: Brotherhood of Nod:

-all Squad Leaders and Fire Team Leaders are considered engineers to allow them to do limited repairs to vehicles.

Update: 4 Jul, 2020 @ 5:04pm

Map:

-several static objects removed to improve performance. Several sandbag bunkers removed entirely or replaced with trenches.

-wrecked vehicles removed.

-simulation disabled on almost all static objects.

-PAKS and surgical kits can now be used anywhere.


Scenario:

-all map entries and trackers for personnel removed.



BLUFOR: Global Defense Initiative:

-all deployment positions and total force count reevaluated.

-portable generator on roof of headquarters building removed.

-a squad of Special Operations personnel has been deployed throughout the village and GDI position.

-additional Barracks added as objective given number of troops deployed.

-tables and water bottles removed from obstacle course area and replaced with giant water tank, as water bottles cannot be consumed.

-FM radio removed from headquarters officer’s desk.

-some walls and trenches at obstacle course removed.

-trenches at firing range removed.


OPFOR: Brotherhood of Nod:

-Alpha Platoon remaining personnel redeployed exclusively to Tmassah. Squads placed on defense and also set to patrol the village interior.

-Beta Defense squad no longer carries Sa-61s or ammunition to prevent them from switching to them. They are also set to look in specific directions to maintain watch over the base perimeter.

-body bags removed from medical compound.

-militia roadblock marker removed.

-Inspection squad and officer removed from Tmassah village.

-Tmassah village militia barracks structures and unused ammo and supply boxes removed.

-1 barracks building at the captured Militia forward barracks compound removed.

-additional medical crates added to motor pool.

-Beta Defense squad oriented in various directions to protect the base perimeter.

-barracks at medical compound changed from desert to woodland.

-empty flagpole at Tmassah compound removed.


INFOR: Tmassah Militia:

-all personnel reorganized and redeployed.

-all Guerrillas skill set to 35% with fleeing coefficient set to 65%

-20-round STANAG M-16 magazines in ammo boxes replaced with 20-round STANAG (red tracer) magazines. 9mm magazines added to ammo box.

-unused ammo boxes removed from militia outpost.

-Tmassah militia personnel have been organized into an array. Upon the elimination of the majority of their forces from their holdout camp, all surviving militia personnel throughout the entire area will be set to flee carelessly to a position inside the northern village to simulate “breaking and making a run for it.”


INFOR: Armed Civilians:

-all Armed Civilians reorganized and redeployed.

-rifle team in southwest junkyard removed.


CIVFOR: Unarmed Civilians:

-all unarmed Civilians reorganized and redeployed.

-Civilians have been set to forced hold fire. ON account of reports indicating that some unarmed civilians were arming themselves during the last test, all civilians AI associated with targeting, autotargeting, and weapon aim have been disabled.

Update: 12 Jun, 2020 @ 6:26pm

Map:

-wrecked Hum-vee map object along road southwest of Tmassah village removed.

-some unneeded and unoccupied sandbag defensive emplacements removed.


Scenario:

The following changes are being made to the scenario as a result of the most recent playtest:

-personnel holding their positions in a defensive posture while are now part of their own independent forces when appropriate or possible-they are no longer part of elements meant to maneuver to respond to enemy aggression.

-OPFOR respawn point created in Tmassah militia survivor camp. This spawn point will be unlocked once the task to destroy the Tmassah militia survivors is completed.


BLUFOR: Global Defense Initiative:
African Forces:

-all forces deployed to the area of operations have been reevaluated and repositioned as necessary.

-number of total personnel adjusted to account for actual real-world military formations. With respect to the theory of escalation and considering that two squads of GDI troops were deployed to Tmassah on the previous mission, a "platoon" of GDI soldiers has been deployed to the area of operations. No more than 55 personnel will comprise this force of light infantry.

-concerning total forces, a significant number of GDI soldiers have been replaced by “recruits.” These recruits were drawn from the militia being organized in the village. By ARMA mechanics, these soldiers are rifleman without grenades and with a total skill percentage of 55%. By comparison, GDI soldiers have a skill percentage of 65% (Tmassah militia personnel had 50%. Tmassah recruits have 40%. African civilians had 30%.). The recruits are also set to "surrender" when the GDI Barracks are destroyed.

Elite Forces Unit: Special Operations:

-a second Special Operations team has been deployed to the area. Demolitions Specialists have been added to both teams.


OPFOR: Brotherhood of Nod:

-Eliminate Militia Survivors task now set to "Assigned" upon creation and set to complete when only 1 militiaman remains in each of the 3 squads defending the survivors' camp, as destroying the survivor squads to that point will constitute the units no longer being combat-effective.

-Tmassah defense squad positions adjusted. Officer is now armed with an AK-47.

-captured DShK Machine Gun repositioned to defensive posture at Tmassah village bridgehead.

-credits board and Black Night flag iconography updated.

-Evening Watch Roster board updated to credit players who participated in mission playthrough test, 19-APR-20.


INFOR: Tmassah Militia:

-DShK gunner overlooking first militia defensive position will no longer remove himself from the weapon.

-added box of M112 C-4 and M57 Firing Devices to the village survivors camp. Medical supplies added to camp.

-position of militia survivors in main camp adjusted.

-some larger groups and/or groups separated over wide areas divided accordingly.

-sandbags from Tmassah headquarters building courtyard removed. Sandbag rings at courtyard entrance relocated to bridgehead.


CIVFOR: Westwood News:

-team no longer has its AI Move and Path attributes disabled. Instead, they are set to stay on position with their fleeing coefficients decreased to 20%.


CIVFOR: African Civilians:

-all civilians set to 30% total skill, Forced Hold Fire, and Safe.

-some larger groups and/or groups separated over wide areas divided accordingly.

Update: 18 Apr, 2020 @ 7:41pm

Scenario:

-motor pool usage reminder trigger extended to account for full entrance area into Nod outpost.

Update: 18 Apr, 2020 @ 7:38pm

OPFOR: Brotherhood of Nod:

-whiteboard in outpost command tent adjusted to display current map and icons.

-outpost base entrance adjusted to allow for wider gap between walls. This was done on account of some units maneuvering the Ural trucks into the barracks sector to load the medical crates into the cargoholds.

Update: 16 Apr, 2020 @ 12:42pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 11 Apr, 2020 @ 7:42pm

Scenario:

-verifying functionality in the course of update to Command & Conquer: ARMA III Lives mod.

Update: 8 Apr, 2020 @ 4:45pm

INFOR: Tmassah Militia:

-Rifleman (AK-74 and FAL 50.00) and Automatic Rifleman (PKM) deployed amongst existing forces.

-values of ammunition crate contents adjusted to account for new weapon types throughout the area.