Killing Floor 2

Killing Floor 2

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Update: 10 Jun, 2019 @ 12:23pm

HUGE thanks go out to AccuKORE, Gear Shift, MrRogersBestNeighbor, Pokerman, Snypr18, Dragontear and all the other people who helped report issues and provide feedback and suggestions for version 1.1.

Version 1.1 Changelog:

* A new area has opened up, connecting the overflow trench with the back alley, expanding the map size slightly by adding a small indoors maintenance area.

* Ground level ZED spawn time cooldown has been slightly increased (up from 7 seconds to 10) globally across the map, resulting in slightly less aggressive spawning. Spawn volumes above ground (atop the train bridge and the suspended container) have had their spawn time greatly increased to prevent ZEDs raining down on players too frequently.

* Multiple unintentional camping spots where players could hide from ZEDs have been fixed to prevent exploits.

* Two previous dead ends where players could get boxed in and easily killed have been kitted out with ramps that can be used to more easily escape.

* A number of crucial player movement optimizations have been made, fixing areas where you could previously get stuck. In addition, several invisible "ramps" have been added to further smoothen out movement around previously troublesome locations.

* Numerous minor static shadow map fixes and draw distance optimizations.

Update: 30 May, 2019 @ 4:22am

Version 1.0, first public release