Killing Floor 2

Killing Floor 2

Overflow
35 Comments
ElViejoSancaAa 8 Aug, 2024 @ 7:02am 
I love it, one of my favourite workshop maps
Topic 23 Apr, 2022 @ 4:52am 
Very good map
Bro Bike 19 Sep, 2020 @ 10:00am 
@Seanchaoz your map is amazing, but there is one big problem ont he bridge which features a trader we sometimes get insta killed by the map for no known reason, it had happened to me and my mates many times now so we decided to remove it from the map rotation.
Mai_Velder 9 May, 2020 @ 7:47pm 
Love the map, just hate how a fleshpound can fall next you when your under the bridge
Invictus Viking 3 Feb, 2020 @ 12:42pm 
Cool map! Keep going!
Kobold 23 Nov, 2019 @ 2:14pm 
Nice map i wish there are more open daylight maps with this good placed lighting, but can you remove that enemys spawning in air and falling on my head?
Sean Sindahl  [author] 15 Oct, 2019 @ 3:42pm 
@Radzz
Excellent! :lunar2019laughingpig:
Radzzi 15 Oct, 2019 @ 10:49am 
it took 20 seconds for me to beat patty because he literally touched one of the exploding barrel and blew himself up instantly when he had 70% of his health. it was an effortless victory XD
MrRogersBestNeighbor 17 Jul, 2019 @ 11:18am 
<3
Sean Sindahl  [author] 17 Jul, 2019 @ 11:00am 
AAAAAAAH! I'm sorry x9000 I've been lazy to the max. Running pre-comp rendering on Elysium right now, will put it on the workshop within the next couple off days :bear:
MrRogersBestNeighbor 17 Jul, 2019 @ 2:52am 
I mean how DARE you create such an amazing map, only to deny anyone from having the ability to add it to their server! Seriously, what the fuck is wrong with you?
MrRogersBestNeighbor 17 Jul, 2019 @ 2:51am 
Did you create the map "Elysium"? If so, why is this map not on the workshop? I NEED that map on my server, but there is no redirect that has it (afaik) and it's not on the workshop, so.....
UHC 26 Jun, 2019 @ 8:11pm 
review for update:

good:
zed spawning has improved. its now intense, but not annoying. zeds wont fall on your head but there's still a good level of tension to be had.

the lower area is better thanks to the new entrances and exits added

zeds will clutter sometimes, but classes like gunslinger and sharpshooter can actually stand a chance thanks to the improvements. its nowhere near as bad as before.

one downside:
the king fleshpound got stuck again but he managed to free himself this time
Sean Sindahl  [author] 10 Jun, 2019 @ 12:39pm 
Version 1.1 is live!

* New area connecting the overflow trench with the back alley, expanding the map size slightly by adding a small indoors maintenance area.

* ZED spawn time cooldown has been slightly increased (up from 7 seconds to 10) globally across the map, resulting in slightly less aggressive spawns. Spawns above ground have been greatly increased to prevent ZEDs raining down on players too frequently.

* Multiple unintentional camping spots where players could hide from ZEDs have been fixed to prevent exploits.

* Two previous dead ends where players could get boxed in and easily killed have been kitted out with ramps that can be used to more easily escape.

* Several crucial player movement optimizations, fixing areas where you could previously get stuck. In addition, several invisible "ramps" have been added to further smoothen out movement.

* Numerous minor static shadowmap fixes and draw distance optimizations.
Gestalt 5 Jun, 2019 @ 9:17pm 
This looks beautiful!
MrRogersBestNeighbor 4 Jun, 2019 @ 5:33pm 
I put it up on my server and since downloading it from there it works.fine. For some reason didn't work downloading it and trying to play solo :S
GabenPlzNerf 4 Jun, 2019 @ 10:02am 
Is this map able to support twenty players?
Sean Sindahl  [author] 4 Jun, 2019 @ 5:38am 
@Pокегмап (• _•)
Absolutely awesome bug reporting! Thanks a ton for taking the time to do screenshots and everything. All of those spots, plus a few others, have been fixed and will be in the upcoming 1.1 update.

@MrRogersBestNeighbor
Very weird, I'm sorry to hear that. I did find some blocking volumes with weird collision - those have been fixed in 1.1, not sure if they could have potentially caused crashes for your game.
MrRogersBestNeighbor 4 Jun, 2019 @ 1:28am 
Map causes a bugsplat for me... Anyone know why that'd be? Clearly it works for others.
Sean Sindahl  [author] 3 Jun, 2019 @ 1:59pm 
Cheers ya'll

UHC: I'll look into tuning the spawns a bit. They are quite aggressive, I'll agree. Will also look into the ambulance issue, thanks.

Pokerman: Do you remember where the exploit spot was?
UHC 2 Jun, 2019 @ 9:55pm 
the good:
-looks good and map isn't too large
-decent ammo box placement
-hold you ground zones

Bad:
-"aggressive" zed spawning. that doesn't indicate that they fall from the sky and right on top of you. I thought I was just running slower than i should be at first. This also causes zeds to cluster together, so classes like sharpshooter and gunslinger just get their a**es kicked in single player.

-The only way to avoid fleshpounds falling right in front of you is to go to the bottom area of the map. aggressive and annoying are two different things.

-one of the bosses (king fleshpound) got stuck on an ambulance. though to be fair, this wouldnt be the first time hes gotten stuck on a random place on a map before.
Chedlan 2 Jun, 2019 @ 12:21pm 
Wallah brother! Good Shit! Very Halal! 10/10
Pokerman 1 Jun, 2019 @ 1:56am 
One game ruins by exploit campers :( , I votekick the camper but I just got vote-kicked by camper, sad.
Point Man 31 May, 2019 @ 12:28pm 
This shit good nigga10/10 IGN
Sean Sindahl  [author] 31 May, 2019 @ 6:45am 
Thanks everyone for the encouraging response! I'm happy you're enjoying it, I sure had fun building it :freidk:

Also thanks for the bug report, smbrr, I will have that fixed for patch 1.1, along with a few other extras.
Capper 31 May, 2019 @ 5:41am 
hmmmmmmmmmm.................. so nice realy like it
Pavlova Magick 31 May, 2019 @ 4:18am 
nice work sir
JarBoHaung 30 May, 2019 @ 10:54pm 
nice map
Haedphone 30 May, 2019 @ 9:48pm 
Nicely done
Revalopod 30 May, 2019 @ 6:03pm 
This needs to be added officially :O
smbrr 30 May, 2019 @ 10:18am 
Great looking map.
There is a spot between the red trader pod and the yellow car that holds it where you can get stuck in mid-air and impossible to move. See picture here https://steamhost.cn/steamcommunity_com/profiles/76561197984081348/screenshot/791984229331470917
Frostbite* 30 May, 2019 @ 7:29am 
another fine map keep em coming 5/5
[TW] Dotoctovo 30 May, 2019 @ 7:29am 
Awesome job as always man!!
AccuKORE 30 May, 2019 @ 7:09am 
This map is amazing!! Good job Sean!
High Velocity Raptor 30 May, 2019 @ 6:48am 
Thanks for map this is a video of the map so everyone can see more of your work

https://www.youtube.com/watch?v=R8NpXlFkEC4