Stellaris

Stellaris

Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.1
Showing 261-270 of 320 entries
< 1 ... 25  26  27  28  29 ... 32 >
Update: 14 Jul, 2019 @ 4:18am

Update: 12 Jul, 2019 @ 8:42am

Changed
Technology
'Gene Tailoring' tech for machine intelligence will not appear in research option if you already have normal 'Gene Tailoring' tech.

Ascension Perk
Special project of 'Individual Mind' perk and 'United Mind' perk now change few additional vanila game buildings to proper one depend on situations.

Deleted
Event
Temporary removed unfinished event.

Update: 12 Jul, 2019 @ 8:42am

Update: 11 Jul, 2019 @ 4:19pm

Changed
Civic
'Synth Ascended' civic, will now save former trait and portrait of your species as you choose before the game starts.

Fixed
Text
Fixed missing text of trade policy.

Update: 11 Jul, 2019 @ 2:55pm

Initial Upload

Update: 11 Jul, 2019 @ 2:48pm

Changed
Text
Changed some text, correct typos.

Trade Policy
Rogue Servitors can now use 'Consumer Benefits' policy, if they have 'Trading Machine' civic.

Deleted
Overwirted Vanila Files
Stellaris\common\policies\00_policies.txt (line 899 to 940)

Update: 5 Jul, 2019 @ 3:57pm

Changed
Civic
When start the game with 'Machine Heritage' civic, your capital now will have 3 generator districts and 3 mining districts. (instead of 4 generator districts and 2 mining districts)
'Determined Exterminator' can not use 'Machine Heritage' civic.

Ascension Perk
Icon for 'Underground Paradise' perk is changed.

Trait
Effect description for 'Vulnerable' trait is changed. (The effect itself is same as before.)

Update: 3 Jul, 2019 @ 1:57am

Update: 3 Jul, 2019 @ 1:56am

Update: 3 Jul, 2019 @ 1:56am

Initial Upload