Portal 2

Portal 2

Lunar-Panel Fringe
Showing 1-10 of 10 entries
Update: 30 Sep, 2013 @ 7:10am

Update: 29 Sep, 2013 @ 9:31pm

Update: 17 Sep, 2013 @ 6:04am

- Made the map a bit smaller for the sake of less legwork.

- Added several lighting-panels to help provide cues for what to look for to complete the test.

Update: 15 Sep, 2013 @ 10:51am

- Tweaked the fix made earlier by making the panels into flip-panels, that way the speed gel is still necessary.

Update: 15 Sep, 2013 @ 6:38am

- Made some fixes based on what @Bayram had said. (Thanks again for the help! ) First I had added some white-panels to the lower area to allow travel between the ground-level to be quicker across the map, also added some white-panels near the roof towards the hole in the grating, that way when someone is riding the reverse beam towards the polarity switch on top of the entrance before the speed gel is set, they can get to the other platform with the two speed gel buttons without having to falling down and restart on the other side.

- Also added some flip-panels that turn portalable when the switch on the second floor is reached. The switch for the flip-panels is just next to the switch for the laser-field guarding the basement floor. These portalable-once-turned flip-panels will alow for the player to more quickly regain access to the second floor if they happen to fall back onto the first floor and have already completed the first part (getting up to the second floor). This also adds a bit of extra visual detail that might help the player figure out how to reach the Easter Egg. The pedestal switches can serve another function as well as being 'switches.' :D

Update: 14 Sep, 2013 @ 5:37am

More minor changes to the Easter Egg area. Those same unreachable dark corridors should now be a little more visible to the player as they ascend with the orange beam.

Update: 14 Sep, 2013 @ 4:22am

- Very small changes, just added a cleansing gel to the left side for rinsing off the cubes if necessary. Also changed the timer for the first tractor-beam by one second (from 17 to 16 sec.).

Update: 12 Sep, 2013 @ 6:13am

- Fixed certain unintentional shortcut that allowed reaching the cube to early. Put to cube's glass platform and the smaller room that contains it at a higher elevation to prevents this, making the only way to reach it through the blue tractor beam in the center room .

Update: 12 Sep, 2013 @ 12:35am

- Added varying changes, mostly to the Easter Egg area, not much to speak of outside of spoilers that expose the changes themselves. There are now dark corridor areas that should be just out of reach around the top of the tall room. Maybe this will keep the player from guessing what to actually do to reach the Easter Egg for a bit longer, and also make the area and answer seem a little more mysterious since it is not part of the actual test.

Update: 10 Sep, 2013 @ 4:53am