Portal 2

Portal 2

Lunar-Panel Fringe
16 Comments
Silhouette  [author] 30 Sep, 2013 @ 12:50pm 
Also would like to say that in the original builds of this map, those portal-able panels were not actually there in front of the speed gel.
Silhouette  [author] 30 Sep, 2013 @ 7:31am 
Went back and change even more things. The flip-panels are meant to be for getting back up more quickly, so I'm not changing those. Also the companion cube was meant to be an easter egg (and was clearly labeled as that in the description), so I've completely hidden it from being visible until you actually reach it, but I'm not going to remove the companion cube. Now speed gels are not lined up with the white panels, so I'm hoping there shouldn't be any confusion with thinking a speed-gel jump is necessary.
Silhouette  [author] 29 Sep, 2013 @ 9:32pm 
I appreciate your feedback. Made some small changes based on it.
MachManX 29 Sep, 2013 @ 12:48pm 
Wow, this one made me think. Not because of the puzzle level, but because a lot of unnecessary things. The speed gel against the portal-able panels made me think I was going to do a jump. The flip panels reinforced that idea, otherwise why have them flip? The companion cube + switches made me think I needed to activate the switches to move on.

So a lot of erroneous data which makes the puzzle seem harder than it actually is. I don't know if I should praise you or bonk you on the head. I'll leave it at that.
Silhouette  [author] 21 Sep, 2013 @ 5:10am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=180189178
Made a new map. Much appreciation for any feedback. :)
Silhouette  [author] 17 Sep, 2013 @ 6:11am 
Made an update to shrink the map a bit, hopefully making the walking-distance a little better. No worries in replaying it if you already have, my changes to this and the lighting shouldn't make things too much different if you beaten it before. Mostly wanted to make it smaller and to put lighting cues for the test in there, everything else is mostly the same.
Silhouette  [author] 16 Sep, 2013 @ 9:48am 
Cool, you found it! :)
Silhouette  [author] 16 Sep, 2013 @ 9:48am 
Yeah, I disliked the size more and more myself and honestly didn't mean to create a 'palace' worth of footwork in the beginning :P, I may try to change that if I do another update.
Also, if you mean the speed gel down below they don't have to be used to complete the test, I just put those there to move more quickly underneath the first floor . I promise I will work on the size of the actual movement necessary in my next stage. Thank you very much for the feedback. :)
Bayram 16 Sep, 2013 @ 5:02am 
Ah, now I see how to get the companion cube. Nice.
JinxDoll 16 Sep, 2013 @ 3:55am 
Very nice looking chamber! Required a bit of exploration to see the whole of level1 (LOL! Huge! You should try reducing the size of your chambers. Just my opinion though. =P)
Couldn't find any use for the speed gels though. All I needed was the 2 tracter beams. I will try to post a video of my playthrough, if I can.
Silhouette  [author] 15 Sep, 2013 @ 7:50am 
Made some minor changes based on the feedback so far. Details are in the editing notes.
Silhouette  [author] 14 Sep, 2013 @ 1:11pm 
Thank you very much! I will try the map when I get a chance. :)
Bayram 14 Sep, 2013 @ 6:46am 
Here is a map (not mine) that I recently played and enjoyed that you might like. It starts with a skill step, needing timing and coordination, and then moves into moderately difficult puzzle solving using a reversible excursion funnel. Watch out for the turrets, but if you see them they are easy to defeat.
Bayram 14 Sep, 2013 @ 6:42am 
This is an enjoyable map, thumbs up. The puzzles are not difficult, but took a bit of thought and were rewarding to solve. I liked the use of several elements multiple times, the unusual way you have to get to the buttons that start the puzzle and the way you have to figure out how to get the door open at the very end. I did not like the large amount of walking about that was needed, which was exacerbated by some steps being unforgiving of small execution errors.

I did not manage to retrieve the companion cube. I was trying to get up on the ledge using the excursion funnels, but could not do it.
Silhouette  [author] 10 Sep, 2013 @ 6:33am 
Thank you! :)
Groef 10 Sep, 2013 @ 6:17am 
very nice one