Killing Floor 2

Killing Floor 2

KF-FrightYard_Objective
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Update: 12 Jul, 2019 @ 10:56am

Increased every objective dosh reward by 100.
Reduced every halliday quote volume.
Reduced every song volume.
Container red doors no longer are deactivated when objective ends.
Changed Per Player spawn rate mod on pressure plate objective.
Spawn Replacements: AT_Clot and AT_Crawler to Bloat reduced from 0.4 to 0.3.
Changed Per Player spawn rate mod on gas objective.
Changed Per Player spawn rate mod on "survive for two minutes" objective.
Every pickup is now kismet-driven so i can control when they respawn, plus, every pickup is enabled by default at startup.
Added ammoboxes.
Changed bloats objective from "Hold zone" to "Exterminate"
Changed casino objective from "Hold zone" to "Exterminate"
Both bloats and casino objectives no longer have a time limit, i apologize for that.
Fixed a few more spots where players could "climb" or use to get out of zeds scope.
"Survive for 2 minutes" increased to 3 minutes.
Fixed a rare case on the containers objective where the cable and the transmitter would appear on the same place or even dissapear.
Music can now be deactivated using a trigger at spawn point.
Changed Spawn Derate Time from 2 to 30 of a spawn that was causing every zed to spawn behind the player on Pressure Plate Objective, now the objective should be more easy to complete.

Update: 27 Jun, 2019 @ 12:00am

Full changelog of Frostbite*, M@GISTER and Rockmax original port:

Fixed "Mallwart" material using incorrect specular.
Removed unused paths.
Removed unused Blocking volumes.
Removed unused Spawn Volumes.
Removed unused pickups.
Re-worked Kismet from scratch, some functions from Frostbite were used but i decided to re-work it all to work better with Objective Mode.
Blocked some areas so players cannot go there (like KFO).
Added a Dominant Directional Light so the map is less darker.
Removed ship trader.
Removed trader near first spawn.
Increased height size of every blocking volume.
Fixed some spots that players could use to get away of the playable area.
Modified a few zed paths.
Modified ammo and weapon pickups to match KFO version.
Modified a few Matinee.
Added doors to red containers.
Removed bile minigame.
Removed crane "minigame".
Removed Halliday's gun "minigame".
Removed every trader and "wave gameplay" song to use custom ones (like original KFO).
Added every halliday voice that is used on the original KFO.
Moved dock crane to match KFO version.
Added a few missing objects from KFO version (Thanks Forstbite*)